出土的狂暴者
不死
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster no map drops [1]
Unearthed Rampager
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre
標籤cold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
Packs
  • 出土的殭屍, 出土的冰封埋屍, 出土的狂暴者, 出土的爬行屍
  • 出土的骷髏弓手, 出土的冰封埋屍, 出土的狂暴者, 出土的亡靈
  • 黑鐮傭兵, 出土的殭屍, 出土的冰封埋屍, 出土的狂暴者, 出土的爬行屍
  • 聖杯牧師, 出土的殭屍, 出土的冰封埋屍, 出土的狂暴者, 出土的爬行屍
  • 生命
    240%
    護甲
    +50%
    異常狀態臨界值
    144%
    抗性
    0 40 0 0
    傷害
    198%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLarge
    等級
    68
    生命
    15,440
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    740
    法術傷害
    740
    命中
    290
    攻擊間隔
    1.5
    經驗值
    12,306
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    可觸發, 攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成 15% 更多傷害
    35% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    可觸發, 攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    造成 30% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLarge"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 出土的狂暴者
    不死
    地區: 壁壘地圖
    undead description [1]
    Unearthed Rampager
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre
    地區壁壘地圖
    標籤cold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
    Packs
  • 壁壘地圖: 德魯伊殘暴近親, 出土的殭屍, 出土的狂暴者
  • 壁壘地圖: 聖杯牧師, 出土的殭屍, 出土的狂暴者
  • 生命
    240%
    護甲
    +50%
    異常狀態臨界值
    144%
    抗性
    0 40 0 0
    傷害
    198%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLargeStandalone
    等級
    84
    生命
    84,708
    護甲
    149,751
    閃避
    8,120
    能量護盾
    0
    傷害
    1,887
    法術傷害
    1,887
    命中
    538
    攻擊間隔
    1.5
    經驗值
    15,900
    異常狀態臨界值
    50,825
    冰緩
    161
    感電
    161
    易碎
    909
    焦灼
    161
    殘喘
    444
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1510–2265
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    可觸發, 攻擊
    基本傷害: 1510–2265
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成 15% 更多傷害
    35% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    可觸發, 攻擊
    基本傷害: 1510–2265
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    造成 30% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeStandalone"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    出土的狂暴者
    不死
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Unearthed Rampager
    幽魂Y
    標籤cold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
    生命
    240%
    護甲
    +50%
    異常狀態臨界值
    144%
    抗性
    0 40 0 0
    傷害
    198%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLargeSpectre
    等級
    68
    生命
    15,440
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    740
    法術傷害
    740
    命中
    290
    攻擊間隔
    1.5
    經驗值
    12,306
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    可觸發, 攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    造成 15% 更多傷害
    35% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    可觸發, 攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    造成 30% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • Edit

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