出土的狂暴者
不死
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Rampager
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre |
標籤 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_fast_movement, zombie |
Packs |
生命
240%
異常狀態臨界值
144%
抗性
0
40
0
0
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
130%
類型
ExpeditionZombieLarge
Metadata
ExpeditionZombieLarge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,440
護甲
28,790
閃避
4,739
能量護盾
0
傷害
740
法術傷害
740
命中
0
攻擊間隔
1.5
經驗值
12,306
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionZombieEarthquake
可觸發, 攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成 15% 更多傷害
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
GAExpeditionZombieEarthquakeExplosion
可觸發, 攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
造成 30% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Render { //turn_duration = 0.5 } Actor { on_start_GeometryAttack = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk ); SetStateTo( glowboost, 1 ); " on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );" on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );" on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLarge"] = { name = "Unearthed Rampager", life = 2.4, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAExpeditionZombieEarthquake", "GAExpeditionZombieEarthquakeExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquake"] = { name = "GAExpeditionZombieEarthquake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquakeExplosion"] = { name = "GAExpeditionZombieEarthquakeExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
出土的狂暴者
Unearthed Rampager
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre |
地區 | 壁壘地圖 |
標籤 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_fast_movement, zombie |
Packs |
生命
240%
異常狀態臨界值
144%
抗性
0
40
0
0
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
130%
類型
ExpeditionZombieLarge
Metadata
ExpeditionZombieLargeStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
84,708
護甲
99,834
閃避
8,120
能量護盾
0
傷害
1,887
法術傷害
1,887
命中
0
攻擊間隔
1.5
經驗值
15,900
異常狀態臨界值
50,825
冰緩
161
感電
161
易碎
909
焦灼
161
殘喘
444
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1510–2265
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionZombieEarthquake
可觸發, 攻擊
基本傷害: 1510–2265
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成 15% 更多傷害
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
GAExpeditionZombieEarthquakeExplosion
可觸發, 攻擊
基本傷害: 1510–2265
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
造成 30% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeStandalone"] = { name = "Unearthed Rampager", life = 2.4, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAExpeditionZombieEarthquake", "GAExpeditionZombieEarthquakeExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquake"] = { name = "GAExpeditionZombieEarthquake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquakeExplosion"] = { name = "GAExpeditionZombieEarthquakeExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
出土的狂暴者
不死
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Rampager
幽魂 | Y |
---|---|
標籤 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_fast_movement, zombie |
生命
240%
異常狀態臨界值
144%
抗性
0
40
0
0
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
130%
類型
ExpeditionZombieLarge
Metadata
ExpeditionZombieLargeSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,440
護甲
28,790
閃避
4,739
能量護盾
0
傷害
740
法術傷害
740
命中
0
攻擊間隔
1.5
經驗值
12,306
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionZombieEarthquake
可觸發, 攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
造成 15% 更多傷害
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
35% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
main hand base maximum attack distance [8]
GAExpeditionZombieEarthquakeExplosion
可觸發, 攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
造成 30% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase" Render { //turn_duration = 0.5 } Actor { on_start_GeometryAttack = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk ); SetStateTo( glowboost, 1 ); " on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );" on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );" on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre"] = { name = "Unearthed Rampager", life = 2.4, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAExpeditionZombieEarthquake", "GAExpeditionZombieEarthquakeExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquake"] = { name = "GAExpeditionZombieEarthquake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionZombieEarthquakeExplosion"] = { name = "GAExpeditionZombieEarthquakeExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.