발굴된 광란자
언데드
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster no map drops [1]
Unearthed Rampager
SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre
Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
Packs
  • 발굴된 좀비, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 벌레
  • 발굴된 해골 궁수, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 악동
  • 검은 낫 용병, 발굴된 좀비, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 벌레
  • 성배단 사제, 발굴된 좀비, 발굴된 얼음 운반자, 발굴된 광란자, 발굴된 벌레
  • 생명력
    240%
    방어구
    +50%
    Ailment Threshold
    144%
    저항
    0 40 0 0
    Damage
    198%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    130%
    Type
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLarge
    레벨
    68
    생명력
    15,440
    방어구
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    740
    주문 피해
    740
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 592–888
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    Triggerable, Attack
    Base Damage: 592–888
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    주는 피해 15% 증폭
    물리 피해의 35%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    Triggerable, Attack
    Base Damage: 592–888
    치명타 확률: 5%
    공격 피해: 125%
    공격 피해: 130%
    Attack Time: 1.5 초
    주는 공격 피해 30% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLarge"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 발굴된 광란자
    언데드
    undead description [1]
    Unearthed Rampager
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre
    Area성채 지도
    Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
    Packs
  • 성채 지도: 드루이드의 거대 사역수, 발굴된 좀비, 발굴된 광란자
  • 성채 지도: 성배단 사제, 발굴된 좀비, 발굴된 광란자
  • 생명력
    240%
    방어구
    +50%
    Ailment Threshold
    144%
    저항
    0 40 0 0
    Damage
    198%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    130%
    Type
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLargeStandalone
    레벨
    84
    생명력
    84,708
    방어구
    149,751
    회피
    8,120
    에너지 보호막
    0
    Damage
    1,887
    주문 피해
    1,887
    정확도
    538
    Attack Time
    1.5
    경험치
    15,900
    Ailment Threshold
    50,825
    Chill
    161
    Shock
    161
    Brittle
    909
    Scorch
    161
    Sap
    444
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1510–2265
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    Triggerable, Attack
    Base Damage: 1510–2265
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    주는 피해 15% 증폭
    물리 피해의 35%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    Triggerable, Attack
    Base Damage: 1510–2265
    치명타 확률: 5%
    공격 피해: 125%
    공격 피해: 130%
    Attack Time: 1.5 초
    주는 공격 피해 30% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeStandalone"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    발굴된 광란자
    언데드
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Unearthed Rampager
    SpectreY
    Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
    생명력
    240%
    방어구
    +50%
    Ailment Threshold
    144%
    저항
    0 40 0 0
    Damage
    198%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    130%
    Type
    ExpeditionZombieLarge
    Metadata
    ExpeditionZombieLargeSpectre
    레벨
    68
    생명력
    15,440
    방어구
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    740
    주문 피해
    740
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 592–888
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionZombieEarthquake
    Triggerable, Attack
    Base Damage: 592–888
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    주는 피해 15% 증폭
    물리 피해의 35%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]
    main hand base maximum attack distance [8]
    GAExpeditionZombieEarthquakeExplosion
    Triggerable, Attack
    Base Damage: 592–888
    치명타 확률: 5%
    공격 피해: 125%
    공격 피해: 130%
    Attack Time: 1.5 초
    주는 공격 피해 30% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
    	//turn_duration = 0.5
    	
    }
    
    Actor
    {
    	on_start_GeometryAttack =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );
    		SetStateTo( glowboost, 1 );
    	"
    
    	on_event_explosion_for_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_destroy_GeometryAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bloat_zombie/act_earthquake.epk );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Zombies/ExpeditionZombieLargeSpectre"] = {
        name = "Unearthed Rampager",
        life = 2.4,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAExpeditionZombieEarthquake",
            "GAExpeditionZombieEarthquakeExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquake"] = {
        name = "GAExpeditionZombieEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 8, 35, 30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10, 8, 35, 30, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {15, 8, 35, 30, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionZombieEarthquakeExplosion"] = {
        name = "GAExpeditionZombieEarthquakeExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 50, 30, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {12, 50, 30, baseMultiplier = 1.3, levelRequirement = 45, statInterpolation = {2},  cost = { }, },
            [3] = {0, 50, 30, baseMultiplier = 1.3, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Edit

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