瓦甘的盟友
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Vagan's Companion
幽魂 | N |
---|---|
標籤 | cursing_monster, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterAssassinsMark
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
刺客印記
施放時間: 0.5 秒
詛咒敵人,受到詛咒的敵人更容易受到更多暴擊傷害。此外,在擊殺帶有印記的敵人時會獲得生命與魔力,並有機會獲得暴擊球。你同時只能有一個印記。
+8.8 秒基礎持續時間
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆暴擊球
擊中被詛咒的敵人 +1.5% 暴擊率
對被詛咒敵人的擊中 +44% 暴擊加成
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
active skill area of effect radius +% final [24]
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆暴擊球
擊中被詛咒的敵人 +1.5% 暴擊率
對被詛咒敵人的擊中 +44% 暴擊加成
受詛咒的敵人被擊殺時會給予 22 生命
受詛咒的敵人被擊殺時會給予 22 魔力
active skill area of effect radius +% final [24]
MonsterWarlordsMark
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
督軍印記
施放時間: 0.5 秒
冷卻時間: 8 秒
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+4 秒基礎持續時間
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間 2 倍
active skill area of effect radius +% final [24]
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間 2 倍
active skill area of effect radius +% final [24]
MonsterPoachersMark
法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
盜獵者印記
施放時間: 0.5 秒
詛咒敵人,降低他們的物理傷害減免,且對他們的擊中附加物理傷害。在命中帶有印記的敵人時會獲得生命、魔力,在擊殺怪物時會獲得狂怒球。你同時只能有一個印記。
+8.8 秒基礎持續時間
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆狂怒球
受詛咒的敵人被攻擊擊中時會給予 9 生命
受詛咒的敵人被攻擊擊中時會給予 9 魔力
被詛咒的敵人 -20% 物理傷害減免
active skill area of effect radius +% final [24]
受詛咒的敵人被擊殺時有 100% 機率給予 1 顆狂怒球
受詛咒的敵人被攻擊擊中時會給予 9 生命
受詛咒的敵人被攻擊擊中時會給予 9 魔力
被詛咒的敵人 -20% 物理傷害減免
active skill area of effect radius +% final [24]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly1"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterWarlordsMark", "MonsterAssassinsMark", "MonsterPoachersMark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWarlordsMark"] = { name = "Warlord's Mark", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_chance_to_double_stun_duration_%_vs_self", "life_leech_on_any_damage_when_hit_by_attack_permyriad", "mana_leech_on_any_damage_when_hit_by_attack_permyriad", "chance_to_grant_endurance_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterAssassinsMark"] = { name = "Assassin's Mark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_additional_critical_strike_multiplier_against_self", "enemy_additional_critical_strike_chance_against_self", "life_granted_when_killed", "mana_granted_when_killed", "chance_to_grant_power_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPoachersMark"] = { name = "Poacher's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_additional_physical_damage_reduction_%", "life_granted_when_hit_by_attacks", "mana_granted_when_hit_by_attacks", "chance_to_grant_frenzy_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, -20, 9, 9, 100, 24, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
瓦甘的盟友
人形
Vagan's Companion
幽魂 | N |
---|---|
標籤 | cold_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileBarrageStrDexMasterAlly
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 6 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
造成 50% 更少傷害
發射 12 個額外投射物
連續發射投射物
40% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
發射 12 個額外投射物
連續發射投射物
40% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShotStrDexMasterAlly
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 冰冷, 可觸發, 技能可幻影射手, 圖騰技能, 陷阱技能, 地雷技能
冰霜射擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 2 秒
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
造成 20% 更多傷害
+3.5 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
減少 65% 投射物速度
skill can fire arrows [1]
+3.5 秒基礎持續時間
增加 29% 物理傷害
50% 物理傷害轉化至冰冷傷害
減少 65% 投射物速度
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly2"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShotStrDexMasterAlly", "ExileBarrageStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShotStrDexMasterAlly"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "physical_damage_+%", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", }, levels = { [1] = {50, 3500, 29, 20, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBarrageStrDexMasterAlly"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {12, -50, -40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
瓦甘的盟友
人形
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Vagan's Companion
幽魂 | N |
---|---|
標籤 | 法術, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterVaalLightningTrapStrDexMasterAlly
法術, 傷害, 投射物, 玩家投射物, 陷阱, 地雷技能, 持續時間, 瓦爾, 閃電
瓦爾.閃電陷阱
暴擊率: 4%
施放時間: 1 秒
冷卻時間: 8 秒
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 372 至 1116 閃電傷害
陷阱持續時間結束時觸發
陷阱持續 +5 秒
+4 秒基礎持續時間
發射 8 個額外投射物
同時間最多能放置額外 6 個陷阱
以環狀型式發射投射物
投射物留下感電地面
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
陷阱持續時間結束時觸發
陷阱持續 +5 秒
+4 秒基礎持續時間
發射 8 個額外投射物
同時間最多能放置額外 6 個陷阱
以環狀型式發射投射物
投射物留下感電地面
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
StrDexMissionBallLightningTrap
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
施放時間: 0.8 秒
冷卻時間: 3 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 151.1 至 280.7 閃電傷害
陷阱持續 +6 秒
減少 200% 投射物速度
基礎範圍為 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
陷阱持續 +6 秒
減少 200% 投射物速度
基礎範圍為 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly3"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "StrDexMissionBallLightningTrap", "MonsterVaalLightningTrapStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrDexMissionBallLightningTrap"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "base_trap_duration", "trap_variation", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 6000, 12, -33, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalLightningTrapStrDexMasterAlly"] = { name = "Vaal Lightning Trap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trapped] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_trap_duration", "number_of_additional_projectiles", "base_skill_effect_duration", "trap_variation", "number_of_additional_traps_allowed", "projectiles_nova", "is_trap", "base_skill_is_trapped", "base_is_projectile", "lightning_trap_projectiles_leave_shocking_ground", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", }, levels = { [1] = {0.5, 1.5, 5000, 8, 4000, 12, 6, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
瓦甘的盟友
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Vagan's Companion
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FireNovaStrDexMasterAlly
法術, 傷害, 可觸發, 範圍, 火焰, 法術可重複, 遙控地雷, 範圍法術, 消耗保留
火焰新星地雷
施放時間: 0.4 秒
冷卻時間: 8 秒
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
你的擊中不能暈眩敵人
技能重複施放 12 次
造成 226.5 至 339.8 火焰傷害
減少 20% 施放速度
造成 15% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-20]
is area damage [1]
技能重複施放 12 次
造成 226.5 至 339.8 火焰傷害
減少 20% 施放速度
造成 15% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly4"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "FireNovaStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireNovaStrDexMasterAlly"] = { name = "Fire Nova Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 12, 15, -20, -20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
瓦甘的盟友
人形
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
地雷投擲後 +4 秒不會被傷害
kill traps mines and totems on death [1]
Vagan's Companion
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterFireTrapStrDexMasterAlly
法術, 持續時間, 傷害, 地雷技能, 範圍, 造成燃燒, 陷阱, DoT, 火焰, 範圍法術
火焰陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 +30 秒
每秒造成 465.1 基本火焰傷害
+8 秒基礎持續時間
造成 669.8 至 1116 火焰傷害
active skill area of effect radius +% final [-20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
每秒造成 465.1 基本火焰傷害
+8 秒基礎持續時間
造成 669.8 至 1116 火焰傷害
active skill area of effect radius +% final [-20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly5"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterFireTrapStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireTrapStrDexMasterAlly"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.60000002384186, 1, 1.5, 30000, 8000, -25, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
陷阱投擲後 +4 秒不會被傷害
地雷投擲後 +4 秒不會被傷害
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
瓦甘的盟友
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Vagan's Companion
幽魂 | N |
---|---|
標籤 | 法術, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly6
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
StrDexMissionArcticArmour
法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
極地裝甲
施放時間: 0.5 秒
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
+3 秒基礎持續時間
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly6"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "Melee", "StrDexMissionArcticArmour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrDexMissionArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
瓦甘的盟友
人形
Vagan's Companion
幽魂 | N |
---|---|
標籤 | flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
182%
閃避
+50%
異常狀態臨界值
182%
抗性
20 20 20 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
DuelistMasterAlly
Metadata
StrDexMissionAlly7
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,709
護甲
28,790
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.2
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileBarrageStrDexMasterAlly2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 2 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
造成 50% 更少傷害
發射 45 個額外投射物
連續發射投射物
75% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
發射 45 個額外投射物
連續發射投射物
75% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly7"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileBarrageStrDexMasterAlly2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileBarrageStrDexMasterAlly2"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {45, -50, -75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }