Compañero de Vagan
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Vagan's Companion
Spectre | N |
---|---|
Tags | cursing_monster, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterAssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del asesino
Tiempo de lanzamiento: 0.5 seg
Maldice a un único enemigo para que sea más vulnerable a los golpes críticos. Si matas al enemigo maldito, recibirás vida, maná y una carga de poder. Solo puedes tener una señal a la vez.
La duración base es de 8.8 segundos
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de poder al morir
Los golpes contra los enemigos malditos tienen +1.5% a la probabilidad de golpe crítico
Los golpes contra los enemigos malditos tienen +44% al multiplicador de golpe crítico
Los enemigos malditos otorgan 22 de vida al morir
Los enemigos malditos otorgan 22 de maná al morir
active skill area of effect radius +% final [24]
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de poder al morir
Los golpes contra los enemigos malditos tienen +1.5% a la probabilidad de golpe crítico
Los golpes contra los enemigos malditos tienen +44% al multiplicador de golpe crítico
Los enemigos malditos otorgan 22 de vida al morir
Los enemigos malditos otorgan 22 de maná al morir
active skill area of effect radius +% final [24]
MonsterWarlordsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del jefe de guerra
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a un único objetivo para otorgar una probabilidad de que se duplique la duración de los aturdimientos sobre él. Si atacas al enemigo maldito, absorberás vida y maná; si lo aturdes, recibirás Furia; y si lo matas, recibirás una carga de aguante. Solo puedes tener una señal a la vez.
La duración base es de 4 segundos
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de vida
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de maná
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de aguante al morir
Los golpes contra los enemigos malditos tienen un 40% de probabilidad de duplicar la duración del aturdimiento
active skill area of effect radius +% final [24]
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de vida
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de maná
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de aguante al morir
Los golpes contra los enemigos malditos tienen un 40% de probabilidad de duplicar la duración del aturdimiento
active skill area of effect radius +% final [24]
MonsterPoachersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del cazador furtivo
Tiempo de lanzamiento: 0.5 seg
Maldice a un único objetivo, lo cual disminuye su reducción de daño físico y agrega daño físico a todos los golpes contra él. Si atacas al enemigo maldito, recibirás vida y maná y, si lo matas, recibirás una carga de frenesí. Solo puedes tener una señal a la vez.
La duración base es de 8.8 segundos
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de frenesí al morir
Los enemigos malditos otorgan 9 de vida cuando son golpeados por ataques
Los enemigos malditos otorgan 9 de maná cuando son golpeados por ataques
Los enemigos malditos tienen -20% a la reducción de daño físico
active skill area of effect radius +% final [24]
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de frenesí al morir
Los enemigos malditos otorgan 9 de vida cuando son golpeados por ataques
Los enemigos malditos otorgan 9 de maná cuando son golpeados por ataques
Los enemigos malditos tienen -20% a la reducción de daño físico
active skill area of effect radius +% final [24]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly1"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "MonsterWarlordsMark", "MonsterAssassinsMark", "MonsterPoachersMark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWarlordsMark"] = { name = "Warlord's Mark", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_chance_to_double_stun_duration_%_vs_self", "life_leech_on_any_damage_when_hit_by_attack_permyriad", "mana_leech_on_any_damage_when_hit_by_attack_permyriad", "chance_to_grant_endurance_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterAssassinsMark"] = { name = "Assassin's Mark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_additional_critical_strike_multiplier_against_self", "enemy_additional_critical_strike_chance_against_self", "life_granted_when_killed", "mana_granted_when_killed", "chance_to_grant_power_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPoachersMark"] = { name = "Poacher's Mark", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_additional_physical_damage_reduction_%", "life_granted_when_hit_by_attacks", "mana_granted_when_hit_by_attacks", "chance_to_grant_frenzy_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {8800, -20, 9, 9, 100, 24, levelRequirement = 30, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Compañero de Vagan
Humanoide
Vagan's Companion
Spectre | N |
---|---|
Tags | cold_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileBarrageStrDexMasterAlly
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 6 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 50% menos de daño
Dispara 12 proyectiles adicionales
Dispara proyectiles secuencialmente
40% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 12 proyectiles adicionales
Dispara proyectiles secuencialmente
40% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShotStrDexMasterAlly
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Disparo de hielo
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 2 seg
Dispara una flecha que convierte parte del daño físico en daño de hielo en el objetivo y convierte todo el daño físico en daño de hielo en un cono detrás del objetivo.
Inflige un 20% más de daño
La duración base es de 3.5 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
Velocidad de proyectiles reducida un 65%
skill can fire arrows [1]
La duración base es de 3.5 segundos
Daño físico aumentado un 29%
El 50% del daño físico se convierte en daño de hielo
Velocidad de proyectiles reducida un 65%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly2"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShotStrDexMasterAlly", "ExileBarrageStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShotStrDexMasterAlly"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "physical_damage_+%", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", }, levels = { [1] = {50, 3500, 29, 20, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBarrageStrDexMasterAlly"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {12, -50, -40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Compañero de Vagan
Humanoide
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
kill traps mines and totems on death [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
kill traps mines and totems on death [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Vagan's Companion
Spectre | N |
---|---|
Tags | Lanzador de hechizos, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterVaalLightningTrapStrDexMasterAlly
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
Trampa de rayo vaal
Probabilidad de golpe crítico: 4%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la ha activado, le inflige daño de rayo a él y a los subsiguientes objetivos y deja un rastro de suelo electrificado.
Inflige de 372 a 1116 de daño de rayo
Las Trampas se Activan al final de su Duración
La trampa dura +5 segundos
La duración base es de 4 segundos
Dispara 8 proyectiles adicionales
Puedes tener hasta 6 trampas adicionales colocadas a la vez
Dispara proyectiles en círculo
Los proyectiles dejan suelo electrificado tras de sí
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Las Trampas se Activan al final de su Duración
La trampa dura +5 segundos
La duración base es de 4 segundos
Dispara 8 proyectiles adicionales
Puedes tener hasta 6 trampas adicionales colocadas a la vez
Dispara proyectiles en círculo
Los proyectiles dejan suelo electrificado tras de sí
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
StrDexMissionBallLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 3 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 151.1 a 280.7 de daño de rayo
La trampa dura +6 segundos
Velocidad de proyectiles reducida un 200%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
La trampa dura +6 segundos
Velocidad de proyectiles reducida un 200%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly3"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "StrDexMissionBallLightningTrap", "MonsterVaalLightningTrapStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrDexMissionBallLightningTrap"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "base_trap_duration", "trap_variation", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "is_trap", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -200, 6000, 12, -33, 18, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalLightningTrapStrDexMasterAlly"] = { name = "Vaal Lightning Trap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trapped] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_trap_duration", "number_of_additional_projectiles", "base_skill_effect_duration", "trap_variation", "number_of_additional_traps_allowed", "projectiles_nova", "is_trap", "base_skill_is_trapped", "base_is_projectile", "lightning_trap_projectiles_leave_shocking_ground", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", }, levels = { [1] = {0.5, 1.5, 5000, 8, 4000, 12, 6, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Compañero de Vagan
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Vagan's Companion
Spectre | N |
---|---|
Tags | Lanzador de hechizos, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FireNovaStrDexMasterAlly
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Mina de nova de fuego
Tiempo de lanzamiento: 0.4 seg
Tiempo de recarga: 8 seg
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 12 Veces más
Inflige de 226.5 a 339.8 de daño de fuego
Velocidad de lanzamiento de hechizos reducida un 20%
15% más de daño con golpes y estados alterados por cada repetición
active skill area of effect radius +% final [-20]
is area damage [1]
Las Habilidades se Repiten 12 Veces más
Inflige de 226.5 a 339.8 de daño de fuego
Velocidad de lanzamiento de hechizos reducida un 20%
15% más de daño con golpes y estados alterados por cada repetición
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly4"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "FireNovaStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireNovaStrDexMasterAlly"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 12, 15, -20, -20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Compañero de Vagan
Humanoide
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
kill traps mines and totems on death [1]
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
kill traps mines and totems on death [1]
Vagan's Companion
Spectre | N |
---|---|
Tags | Lanzador de hechizos, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterFireTrapStrDexMasterAlly
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Trampa de fuego
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Lanza una trampa que explota cuando se activa. La explosión inflige daño de fuego a los enemigos circundantes y deja un área de suelo incendiado que daña a los enemigos que caminen sobre ella.
La trampa dura +30 segundos
Inflige 465.1 de daño de fuego base por segundo
La duración base es de 8 segundos
Inflige de 669.8 a 1116 de daño de fuego
active skill area of effect radius +% final [-20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige 465.1 de daño de fuego base por segundo
La duración base es de 8 segundos
Inflige de 669.8 a 1116 de daño de fuego
active skill area of effect radius +% final [-20]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly5"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterFireTrapStrDexMasterAlly", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireTrapStrDexMasterAlly"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.60000002384186, 1, 1.5, 30000, 8000, -25, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Compañero de Vagan
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Recibes el 10% del daño de los golpes bloqueados
Vagan's Companion
Spectre | N |
---|---|
Tags | Lanzador de hechizos, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
StrDexMissionArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
La duración base es de 3 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly6"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "Melee", "StrDexMissionArcticArmour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrDexMissionArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Compañero de Vagan
Humanoide
Vagan's Companion
Spectre | N |
---|---|
Tags | flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileBarrageStrDexMasterAlly2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 2 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 50% menos de daño
Dispara 45 proyectiles adicionales
Dispara proyectiles secuencialmente
75% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Dispara 45 proyectiles adicionales
Dispara proyectiles secuencialmente
75% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MissionExile/StrDexMissionAlly7"] = { name = "Vagan's Companion", life = 1.82, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileBarrageStrDexMasterAlly2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileBarrageStrDexMasterAlly2"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {45, -50, -75, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }