Compañero de Vagan
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Vagan's Companion
SpectreN
Tagscursing_monster, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Vida
182%
Evasión
+50%
Ailment Threshold
182%
Resistencia
20 20 20 0
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
DuelistMasterAlly
Metadata
StrDexMissionAlly1
Nivel
68
Vida
11,709
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.2
Experiencia
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterAssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del asesino
Tiempo de lanzamiento: 0.5 seg
Maldice a un único enemigo para que sea más vulnerable a los golpes críticos. Si matas al enemigo maldito, recibirás vida, maná y una carga de poder. Solo puedes tener una señal a la vez.
La duración base es de 8.8 segundos
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de poder al morir
Los golpes contra los enemigos malditos tienen +1.5% a la probabilidad de golpe crítico
Los golpes contra los enemigos malditos tienen +44% al multiplicador de golpe crítico
Los enemigos malditos otorgan 22 de vida al morir
Los enemigos malditos otorgan 22 de maná al morir
active skill area of effect radius +% final [24]
MonsterWarlordsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del jefe de guerra
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a un único objetivo para otorgar una probabilidad de que se duplique la duración de los aturdimientos sobre él. Si atacas al enemigo maldito, absorberás vida y maná; si lo aturdes, recibirás Furia; y si lo matas, recibirás una carga de aguante. Solo puedes tener una señal a la vez.
La duración base es de 4 segundos
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de vida
Los golpes de ataques contra los enemigos malditos otorgan un 2% de absorción de maná
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de aguante al morir
Los golpes contra los enemigos malditos tienen un 40% de probabilidad de duplicar la duración del aturdimiento
active skill area of effect radius +% final [24]
MonsterPoachersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Señal del cazador furtivo
Tiempo de lanzamiento: 0.5 seg
Maldice a un único objetivo, lo cual disminuye su reducción de daño físico y agrega daño físico a todos los golpes contra él. Si atacas al enemigo maldito, recibirás vida y maná y, si lo matas, recibirás una carga de frenesí. Solo puedes tener una señal a la vez.
La duración base es de 8.8 segundos
Los enemigos malditos tienen un 100% de probabilidad de otorgar una carga de frenesí al morir
Los enemigos malditos otorgan 9 de vida cuando son golpeados por ataques
Los enemigos malditos otorgan 9 de maná cuando son golpeados por ataques
Los enemigos malditos tienen -20% a la reducción de daño físico
active skill area of effect radius +% final [24]

Object Type

version 2
extends "Metadata/Monsters/Monster"

NPC
{
	marker_enabled = false
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MissionExile/StrDexMissionAlly1"] = {
    name = "Vagan's Companion",
    life = 1.82,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "MonsterWarlordsMark",
        "MonsterAssassinsMark",
        "MonsterPoachersMark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWarlordsMark"] = {
    name = "Warlord's Mark",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_chance_to_double_stun_duration_%_vs_self",
        "life_leech_on_any_damage_when_hit_by_attack_permyriad",
        "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
        "chance_to_grant_endurance_charge_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterAssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_additional_critical_strike_multiplier_against_self",
        "enemy_additional_critical_strike_chance_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "chance_to_grant_power_charge_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8800, 44, 150, 22, 22, 100, 24, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPoachersMark"] = {
    name = "Poacher's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_additional_physical_damage_reduction_%",
        "life_granted_when_hit_by_attacks",
        "mana_granted_when_hit_by_attacks",
        "chance_to_grant_frenzy_charge_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8800, -20, 9, 9, 100, 24, levelRequirement = 30, statInterpolation = {},  cost = { }, },
    },
}
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
IdMonsterAttackBlock30Bypass20
FamilyMonsterBlockAndBypass
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Compañero de Vagan
    Humanoide
    Vagan's Companion
    SpectreN
    Tagscold_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly2
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileBarrageStrDexMasterAlly
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Aluvión
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Tiempo de recarga: 6 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 50% menos de daño
    Dispara 12 proyectiles adicionales
    Dispara proyectiles secuencialmente
    40% menos Velocidad de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShotStrDexMasterAlly
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Disparo de hielo
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Tiempo de recarga: 2 seg
    Dispara una flecha que convierte parte del daño físico a daño de hielo en el objetivo y convierte todo el daño físico a daño de hielo en un cono detrás del objetivo.
    Inflige un 20% más de daño
    La duración base es de 3.5 segundos
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de hielo
    Velocidad de proyectiles reducida un 65%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly2"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShotStrDexMasterAlly",
            "ExileBarrageStrDexMasterAlly",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShotStrDexMasterAlly"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 3500, 29, 20, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrageStrDexMasterAlly"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {12, -50, -40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Compañero de Vagan
    Humanoide
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    kill traps mines and totems on death [1]
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Vagan's Companion
    SpectreN
    TagsLanzador de hechizos, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly3
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterVaalLightningTrapStrDexMasterAlly
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
    Trampa de rayo vaal
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Lanza una trampa que dispara un anillo de proyectiles a través del enemigo que la ha activado, le inflige daño de rayo a él y a los subsiguientes objetivos y deja un rastro de suelo electrificado.
    Inflige de 372 a 1116 de daño de rayo
    Las Trampas se Activan al final de su Duración
    La trampa dura +5 segundos
    La duración base es de 4 segundos
    Dispara 8 proyectiles adicionales
    Puedes tener hasta 6 trampas adicionales colocadas a la vez
    Dispara proyectiles en círculo
    Los proyectiles dejan suelo electrificado tras de sí
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    StrDexMissionBallLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Bola de rayos
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 3 seg
    Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
    Inflige de 151.1 a 280.7 de daño de rayo
    La trampa dura +6 segundos
    Velocidad de proyectiles reducida un 200%
    El radio base es de 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly3"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "StrDexMissionBallLightningTrap",
            "MonsterVaalLightningTrapStrDexMasterAlly",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrDexMissionBallLightningTrap"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "base_trap_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "is_trap",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -200, 6000, 12, -33, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVaalLightningTrapStrDexMasterAlly"] = {
        name = "Vaal Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_trap_duration",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "trap_variation",
            "number_of_additional_traps_allowed",
            "projectiles_nova",
            "is_trap",
            "base_skill_is_trapped",
            "base_is_projectile",
            "lightning_trap_projectiles_leave_shocking_ground",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
        },
        levels = {
            [1] = {0.5, 1.5, 5000, 8, 4000, 12, 6, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Compañero de Vagan
    Humanoide
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Vagan's Companion
    SpectreN
    TagsLanzador de hechizos, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly4
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FireNovaStrDexMasterAlly
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina de nova de fuego
    Tiempo de lanzamiento: 0.4 seg
    Tiempo de recarga: 8 seg
    Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
    Tus golpes no pueden aturdir a los enemigos
    Las Habilidades se Repiten 12 Veces más
    Inflige de 226.5 a 339.8 de daño de fuego
    Velocidad de lanzamiento de hechizos reducida un 20%
    15% más de daño con golpes y estados alterados por cada repetición
    active skill area of effect radius +% final [-20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly4"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "FireNovaStrDexMasterAlly",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaStrDexMasterAlly"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12, 15, -20, -20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Compañero de Vagan
    Humanoide
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    kill traps mines and totems on death [1]
    Vagan's Companion
    SpectreN
    TagsLanzador de hechizos, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly5
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterFireTrapStrDexMasterAlly
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Trampa de fuego
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 2 seg
    Lanza una trampa que explota cuando se activa. La explosión inflige daño de fuego a los enemigos circundantes y deja un área de suelo incendiado que daña a los enemigos que caminen sobre ella.
    La trampa dura +30 segundos
    Inflige 465.1 de daño de fuego base por segundo
    La duración base es de 8 segundos
    Inflige de 669.8 a 1116 de daño de fuego
    active skill area of effect radius +% final [-20]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly5"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterFireTrapStrDexMasterAlly",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireTrapStrDexMasterAlly"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.60000002384186, 1, 1.5, 30000, 8000, -25, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Compañero de Vagan
    Humanoide
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Vagan's Companion
    SpectreN
    TagsLanzador de hechizos, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly6
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    StrDexMissionArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura ártica
    Tiempo de lanzamiento: 0.5 seg
    Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
    La duración base es de 3 segundos
    La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
    La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly6"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "StrDexMissionArcticArmour",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrDexMissionArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Compañero de Vagan
    Humanoide
    Vagan's Companion
    SpectreN
    Tagsflesh_armour, has_bow, human, humanoid, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    182%
    Evasión
    +50%
    Ailment Threshold
    182%
    Resistencia
    20 20 20 0
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DuelistMasterAlly
    Metadata
    StrDexMissionAlly7
    Nivel
    68
    Vida
    11,709
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    523
    Daño de hechizos
    523
    Precisión
    290
    Attack Time
    1.2
    Experiencia
    14,357
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    ExileBarrageStrDexMasterAlly2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Aluvión
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Tiempo de recarga: 2 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 50% menos de daño
    Dispara 45 proyectiles adicionales
    Dispara proyectiles secuencialmente
    75% menos Velocidad de Ataque
    monster reverse point blank damage -% at minimum range [30]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MissionExile/StrDexMissionAlly7"] = {
        name = "Vagan's Companion",
        life = 1.82,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileBarrageStrDexMasterAlly2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBarrageStrDexMasterAlly2"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
        },
        levels = {
            [1] = {45, -50, -75, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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