寶庫管理者
人形
cannot be used as minion [1]
Vault Custodian
幽魂N
標籤has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
生命
1500%
護甲
+100%
閃避
+100%
異常狀態臨界值
1500%
抗性
35 35 35 20
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
AtlasQuestStatueSmall
Metadata
StatueSmall
等級
68
生命
96,500
護甲
57,580
閃避
9,478
能量護盾
0
傷害
504
法術傷害
504
命中
290
攻擊間隔
1.305
經驗值
15,383
異常狀態臨界值
96,500
冰緩
305
感電
305
易碎
1,726
焦灼
305
殘喘
843
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
StoneStatueWhirlingCharge
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 56%
攻擊間隔: 1.305 秒
冷卻時間: 10 秒
造成 44% 更少攻擊傷害
100% 更多攻擊速度
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/stone.epk );"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/small_death.epk );
	"
}

Animated
{
	on_breakout_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao, 0 );
	"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( stand_guard_stone_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/StatueSmall"] = {
    name = "Vault Custodian",
    life = 15,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "StoneStatueWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StoneStatueWhirlingCharge"] = {
    name = "StoneStatueWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 全域