宝库看护者
人形
cannot be used as minion [1]
Vault Custodian
幽魂N
标签has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
生命
1500%
护甲
+100%
闪避值
+100%
异常状态临界值
1500%
抗性
35 35 35 20
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
AtlasQuestStatueSmall
Metadata
StatueSmall
等级
68
生命
96,500
护甲
57,580
闪避值
9,478
能量护盾
0
伤害
504
法术伤害
504
命中
290
攻击间隔
1.305
经验值
15,383
异常状态临界值
96,500
冰缓
305
Shock
305
Brittle
1,726
Scorch
305
Sap
843
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
StoneStatueWhirlingCharge
攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 56%
攻击间隔: 1.305 秒
冷却时间: 10 秒
攻击伤害总降 44%
攻击速度总增 100%
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/stone.epk );"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/small_death.epk );
	"
}

Animated
{
	on_breakout_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao, 0 );
	"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( stand_guard_stone_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/StatueSmall"] = {
    name = "Vault Custodian",
    life = 15,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "StoneStatueWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StoneStatueWhirlingCharge"] = {
    name = "StoneStatueWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 全域