ผู้อารักขาพระคลัง
มนุษย์
cannot be used as minion [1]
Vault Custodian
SpectreN
Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
พลังชีวิต
1500%
เกราะ
+100%
การหลบหลีก
+100%
Ailment Threshold
1500%
ค่าต้านทาน
35 35 35 20
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
120%
Type
AtlasQuestStatueSmall
Metadata
StatueSmall
เลเวล
68
พลังชีวิต
96,500
เกราะ
57,580
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
290
Attack Time
1.305
ค่าประสบการณ์
15,383
Ailment Threshold
96,500
Chill
305
Shock
305
Brittle
1,726
Scorch
305
Sap
843
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
StoneStatueWhirlingCharge
Attack
Base Damage: 403–605
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 56%
Attack Time: 1.305 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 44%
เพิ่มความเร็วในการโจมตี อีก 100%
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/stone.epk );"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/small_death.epk );
	"
}

Animated
{
	on_breakout_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao, 0 );
	"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( stand_guard_stone_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/StatueSmall"] = {
    name = "Vault Custodian",
    life = 15,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "StoneStatueWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StoneStatueWhirlingCharge"] = {
    name = "StoneStatueWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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