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cannot be used as minion [1]
Vault Custodian
SpectreN
Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
생명력
1500%
방어도
+100%
회피
+100%
Ailment Threshold
1500%
저항
35 35 35 20
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
AtlasQuestStatueSmall
Metadata
StatueSmall
레벨
68
생명력
96,500
방어도
57,580
회피
9,478
에너지 보호막
0
Damage
504
주문 피해
504
정확도
290
Attack Time
1.305
경험치
15,383
Ailment Threshold
96,500
Chill
305
Shock
305
Brittle
1,726
Scorch
305
Sap
843
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
StoneStatueWhirlingCharge
Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 56%
Attack Time: 1.305 초
재사용 대기시간: 10 초
주는 공격 피해 44% 감폭
공격 속도 100% 증폭
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/stone.epk );"
}

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/small_death.epk );
	"
}

Animated
{
	on_breakout_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/AtlasPreQuest/breakout.ao, 0 );
	"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( stand_guard_stone_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/StatueSmall"] = {
    name = "Vault Custodian",
    life = 15,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "StoneStatueWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StoneStatueWhirlingCharge"] = {
    name = "StoneStatueWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global