邪魔毒蛇納普阿茲
人形
monster ignores delve darkness mechanic [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Viper Napuatzi
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
生命
615%
生命轉為護盾
100%
護甲
+25%
異常狀態臨界值
756%
抗性
50 50 50 30
傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
300%
Model Size
135%
類型
LegionVaalGeneral
Metadata
LegionVaalGeneral
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
856,980
護甲
35,988
閃避
4,739
能量護盾
6,127
傷害
600
法術傷害
895
命中
290
攻擊間隔
1.17585
經驗值
169,208
異常狀態臨界值
663,679
冰緩
2,099
感電
2,099
易碎
11,873
焦灼
2,099
殘喘
5,798
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LegionVaalViperProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 496.5 至 744.8 物理傷害
投射物穿透全部目標
25% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
投射物穿透全部目標
25% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
法術, 可觸發
暴擊率: 5%
施放時間: 2.3 秒
造成 642.2 至 963.2 物理傷害
25% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
法術, 可觸發
暴擊率: 5%
施放時間: 4.5 秒
造成 599.1 至 898.7 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
可觸發, 法術
施放時間: 4.5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
法術
施放時間: 2.5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
法術, 可觸發
施放時間: 1 秒
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 534.9 至 802.4 物理傷害
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
發射 4 個額外投射物
25% 物理傷害轉化至混沌傷害
以環狀型式發射投射物
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
法術
施放時間: 2.3 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
法術可重複, 可觸發
LegionViperWaveMoveDaemon2
法術可重複, 可觸發
LegionViperReleaseMoveDaemon1
法術可重複, 可觸發
LegionViperReleaseMoveDaemon2
法術可重複, 可觸發
LegionViperReleaseMoveDaemon3
法術可重複, 可觸發
LegionViperReleaseMoveDaemon4
法術可重複, 可觸發
LegionVaalViperQuadBlast
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 684.7 至 1027 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 855.9 至 1284 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
可觸發, 法術
施放時間: 1 秒
LegionVaalViperProjectilePhys
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 412.7 至 619.1 物理傷害
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 412.7 至 619.1 物理傷害
100% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 200% 中毒持續時間
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
100% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 200% 中毒持續時間
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.755 秒
造成 100% 更多傷害
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 200% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 200% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
法術
施放時間: 2.83 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
可觸發, 法術
施放時間: 1.67 秒
冷卻時間: 16 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = { name = "Viper Napuatzi", life = 6.15, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "LegionVaalViperProjectile", "LegionVaalViperProjectilePhys", "LegionVaalViperProjectilePoison", "LegionVaalViperSummonSnakeProjectile", "LegionVaalViperSummonSnakes", "EmptyActionVaalViperWaveCombo", "EmptyActionVaalViperLeftRightCombo", "EmptyActionVaalViperSpinningSlam", "EmptyActionLegionVaalReversePulse", "EmptyActionLegionVaalViperProjectileSpam", "LegionViperWaveMoveDaemon1", "LegionViperWaveMoveDaemon2", "LegionViperReleaseMoveDaemon1", "LegionViperReleaseMoveDaemon2", "LegionViperReleaseMoveDaemon3", "LegionViperReleaseMoveDaemon4", "LegionVaalViperQuadBlast", "LegionVaalViperSpinningSlam", "LegionVaalViperRetractingPulse", "LegionVaalViperCoreExplosion", "GeometryTriggerViperSnakeDash", "GeometryTriggerLegionSpectralVipers", "LegionVaalViperSnakeDash", "LegionVaalViperDualImpact", "LegionSummonSpectralVipers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectile"] = { name = "LegionVaalViperProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePhys"] = { name = "LegionVaalViperProjectilePhys", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 113, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePoison"] = { name = "LegionVaalViperProjectilePoison", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 114, 100, 200, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakeProjectile"] = { name = "LegionVaalViperSummonSnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "mortar_projectile_distance_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 45, 4, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakes"] = { name = "LegionVaalViperSummonSnakes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperWaveCombo"] = { name = "EmptyActionVaalViperWaveCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperLeftRightCombo"] = { name = "EmptyActionVaalViperLeftRightCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperSpinningSlam"] = { name = "EmptyActionVaalViperSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalReversePulse"] = { name = "EmptyActionLegionVaalReversePulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalViperProjectileSpam"] = { name = "EmptyActionLegionVaalViperProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon1"] = { name = "LegionViperWaveMoveDaemon1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon2"] = { name = "LegionViperWaveMoveDaemon2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon1"] = { name = "LegionViperReleaseMoveDaemon1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon2"] = { name = "LegionViperReleaseMoveDaemon2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon3"] = { name = "LegionViperReleaseMoveDaemon3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon4"] = { name = "LegionViperReleaseMoveDaemon4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperQuadBlast"] = { name = "LegionVaalViperQuadBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSpinningSlam"] = { name = "LegionVaalViperSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "base_poison_duration_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperRetractingPulse"] = { name = "LegionVaalViperRetractingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperCoreExplosion"] = { name = "LegionVaalViperCoreExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerViperSnakeDash"] = { name = "GeometryTriggerViperSnakeDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionSpectralVipers"] = { name = "GeometryTriggerLegionSpectralVipers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSnakeDash"] = { name = "LegionVaalViperSnakeDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperDualImpact"] = { name = "LegionVaalViperDualImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSummonSpectralVipers"] = { name = "LegionSummonSpectralVipers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {399, 1, -95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |