ヴァイパー・ナプアツィ
人型
monster ignores delve darkness mechanic [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Viper Napuatzi
Spectre | N |
---|---|
Tags | キャスター, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
ライフ
615%
Energy Shield From Life
100%
アーマー
+25%
Ailment Threshold
756%
耐性
50 50 50 30
Damage
141%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
経験値
300%
Model Size
135%
Type
LegionVaalGeneral
Metadata
LegionVaalGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
856,980
アーマー
35,988
回避力
4,739
エナジーシールド
6,127
Damage
600
スペルダメージ
895
命中
290
Attack Time
1.17585
経験値
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
496.5から744.8の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの25%を混沌ダメージに変換する
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
投射物は全ての対象を貫通する
物理ダメージの25%を混沌ダメージに変換する
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 2.3 秒
642.2から963.2の物理ダメージを与える
物理ダメージの25%を混沌ダメージに変換する
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
物理ダメージの25%を混沌ダメージに変換する
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 4.5 秒
599.1から898.7の物理ダメージを与える
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable, Spell
キャストタイム: 4.5 秒
クールダウン時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Spell
キャストタイム: 5 秒
クールダウン時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Spell
キャストタイム: 2.5 秒
クールダウン時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Spell, Triggerable
キャストタイム: 1 秒
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
534.9から802.4の物理ダメージを与える
追加の投射物を4個放つ
物理ダメージの25%を混沌ダメージに変換する
放射状に投射物を放つ
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
追加の投射物を4個放つ
物理ダメージの25%を混沌ダメージに変換する
放射状に投射物を放つ
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Spell
キャストタイム: 2.3 秒
クールダウン時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
684.7から1027の物理ダメージを与える
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
855.9から1284の物理ダメージを与える
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
物理ダメージの25%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable, Spell
キャストタイム: 1 秒
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
412.7から619.1の物理ダメージを与える
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
412.7から619.1の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
ヒット時に敵に毒を付与する
毒持続時間が200%増加する
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
物理ダメージの100%を混沌ダメージに変換する
ヒット時に敵に毒を付与する
毒持続時間が200%増加する
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Spell
キャストタイム: 2.5 秒
クールダウン時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 953–1429
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが100%上昇する
物理ダメージの25%を混沌ダメージに変換する
ヒット時に敵に毒を付与する
毒持続時間が200%増加する
is area damage [1]
visual hit effect chaos is green [1]
物理ダメージの25%を混沌ダメージに変換する
ヒット時に敵に毒を付与する
毒持続時間が200%増加する
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Spell
キャストタイム: 2.83 秒
クールダウン時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable, Spell
キャストタイム: 1.67 秒
クールダウン時間: 16 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = { name = "Viper Napuatzi", life = 6.15, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "LegionVaalViperProjectile", "LegionVaalViperProjectilePhys", "LegionVaalViperProjectilePoison", "LegionVaalViperSummonSnakeProjectile", "LegionVaalViperSummonSnakes", "EmptyActionVaalViperWaveCombo", "EmptyActionVaalViperLeftRightCombo", "EmptyActionVaalViperSpinningSlam", "EmptyActionLegionVaalReversePulse", "EmptyActionLegionVaalViperProjectileSpam", "LegionViperWaveMoveDaemon1", "LegionViperWaveMoveDaemon2", "LegionViperReleaseMoveDaemon1", "LegionViperReleaseMoveDaemon2", "LegionViperReleaseMoveDaemon3", "LegionViperReleaseMoveDaemon4", "LegionVaalViperQuadBlast", "LegionVaalViperSpinningSlam", "LegionVaalViperRetractingPulse", "LegionVaalViperCoreExplosion", "GeometryTriggerViperSnakeDash", "GeometryTriggerLegionSpectralVipers", "LegionVaalViperSnakeDash", "LegionVaalViperDualImpact", "LegionSummonSpectralVipers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectile"] = { name = "LegionVaalViperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePhys"] = { name = "LegionVaalViperProjectilePhys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 113, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePoison"] = { name = "LegionVaalViperProjectilePoison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 114, 100, 200, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakeProjectile"] = { name = "LegionVaalViperSummonSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "mortar_projectile_distance_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 45, 4, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakes"] = { name = "LegionVaalViperSummonSnakes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperWaveCombo"] = { name = "EmptyActionVaalViperWaveCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperLeftRightCombo"] = { name = "EmptyActionVaalViperLeftRightCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperSpinningSlam"] = { name = "EmptyActionVaalViperSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalReversePulse"] = { name = "EmptyActionLegionVaalReversePulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalViperProjectileSpam"] = { name = "EmptyActionLegionVaalViperProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon1"] = { name = "LegionViperWaveMoveDaemon1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon2"] = { name = "LegionViperWaveMoveDaemon2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon1"] = { name = "LegionViperReleaseMoveDaemon1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon2"] = { name = "LegionViperReleaseMoveDaemon2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon3"] = { name = "LegionViperReleaseMoveDaemon3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon4"] = { name = "LegionViperReleaseMoveDaemon4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperQuadBlast"] = { name = "LegionVaalViperQuadBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSpinningSlam"] = { name = "LegionVaalViperSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "base_poison_duration_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperRetractingPulse"] = { name = "LegionVaalViperRetractingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperCoreExplosion"] = { name = "LegionVaalViperCoreExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerViperSnakeDash"] = { name = "GeometryTriggerViperSnakeDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionSpectralVipers"] = { name = "GeometryTriggerLegionSpectralVipers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSnakeDash"] = { name = "LegionVaalViperSnakeDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperDualImpact"] = { name = "LegionVaalViperDualImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSummonSpectralVipers"] = { name = "LegionSummonSpectralVipers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {399, 1, -95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヴァイパー・ナプアツィ Text Audio /28
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.