Vipère Napuatzi




monster ignores delve darkness mechanic [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Viper Napuatzi
Spectre | N |
---|---|
Tags | Lanceur de sorts, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, not_dex, not_str, physical_affinity, ranged, red_blood |
615%Vie
100%Energy Shield From Life
756%Ailment Threshold




141%Damage
100%Précision
+2.04%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 9Attack Distance
1.755 SecondAttack Time
±20%Damage Spread
300%Expérience
135%Model Size
LegionVaalGeneralType
LegionVaalGeneralMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
18,064,112Vie
16,265Pièce d'armure
8,120Évasion
16,265Bouclier d'énergie
1,531Damage
2,285Spell Damage
538Précision
1.17585Attack Time
218,625Expérience
10,436,651Ailment Threshold
33,001Chill
33,001Shock
186,701Brittle
33,001Scorch
91,175Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Chances de coup critique: 5%
Temps d'incantation: 1.33 SecondInflige 1121 à 1682 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperRetractingPulse
Inflige 1542 à 2313 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Inflige 1461 à 2191 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Temps de recharge: 15 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSummonSnakes
summoned monsters are minions [1]summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Chances de coup critique: 5%
Temps d'incantation: 1 SecondCompétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.Inflige 1304 à 1956 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , , , , , , , , ,
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
, LegionViperWaveMoveDaemon2
, LegionViperReleaseMoveDaemon1
, LegionViperReleaseMoveDaemon2
, LegionViperReleaseMoveDaemon3
, LegionViperReleaseMoveDaemon4
, LegionVaalViperQuadBlast
Inflige 1670 à 2504 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Inflige 2087 à 3130 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
LegionVaalViperProjectilePhys
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 932.1 à 1398 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperProjectilePoison
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 932.1 à 1398 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Base Damage: 2431–3647
Chances de coup critique: 2.04%
Attack Time: 1.755 Second100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1] ,
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionSummonSpectralVipers
Chances de coup critique: 0%
Temps d'incantation: 1 Secondalternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1] , ,
GeometryTriggerLegionSpectralVipers
Temps de recharge: 16 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
12,870,271Vie
14,425Pièce d'armure
7,608Évasion
14,425Bouclier d'énergie
1,366Damage
2,038Spell Damage
499Précision
1.17585Attack Time
214,599Expérience
7,435,878Ailment Threshold
23,512Chill
23,512Shock
133,020Brittle
23,512Scorch
64,960Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Chances de coup critique: 5%
Temps d'incantation: 1.33 SecondInflige 1015 à 1522 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperRetractingPulse
Inflige 1385 à 2077 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Inflige 1309 à 1964 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Temps de recharge: 15 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSummonSnakes
summoned monsters are minions [1]summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Chances de coup critique: 5%
Temps d'incantation: 1 SecondCompétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.Inflige 1169 à 1753 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , , , , , , , , ,
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
, LegionViperWaveMoveDaemon2
, LegionViperReleaseMoveDaemon1
, LegionViperReleaseMoveDaemon2
, LegionViperReleaseMoveDaemon3
, LegionViperReleaseMoveDaemon4
, LegionVaalViperQuadBlast
Inflige 1496 à 2244 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Inflige 1870 à 2805 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
LegionVaalViperProjectilePhys
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 843.4 à 1265 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperProjectilePoison
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 843.4 à 1265 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Base Damage: 2169–3253
Chances de coup critique: 2.04%
Attack Time: 1.755 Second100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1] ,
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionSummonSpectralVipers
Chances de coup critique: 0%
Temps d'incantation: 1 Secondalternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1] , ,
GeometryTriggerLegionSpectralVipers
Temps de recharge: 16 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
6,154,303Vie
11,328Pièce d'armure
6,667Évasion
11,328Bouclier d'énergie
1,084Damage
1,618Spell Damage
428Précision
1.17585Attack Time
204,221Expérience
3,706,992Ailment Threshold
11,722Chill
11,722Shock
66,314Brittle
11,722Scorch
32,384Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Chances de coup critique: 5%
Temps d'incantation: 1.33 SecondInflige 829.5 à 1244 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperRetractingPulse
Inflige 1115 à 1672 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Inflige 1050 à 1575 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Temps de recharge: 15 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSummonSnakes
summoned monsters are minions [1]summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Chances de coup critique: 5%
Temps d'incantation: 1 SecondCompétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.Inflige 937.5 à 1406 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , , , , , , , , ,
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
, LegionViperWaveMoveDaemon2
, LegionViperReleaseMoveDaemon1
, LegionViperReleaseMoveDaemon2
, LegionViperReleaseMoveDaemon3
, LegionViperReleaseMoveDaemon4
, LegionVaalViperQuadBlast
Inflige 1200 à 1800 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Inflige 1500 à 2250 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
LegionVaalViperProjectilePhys
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 689.5 à 1034 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperProjectilePoison
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 689.5 à 1034 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Base Damage: 1722–2583
Chances de coup critique: 2.04%
Attack Time: 1.755 Second100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1] ,
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionSummonSpectralVipers
Chances de coup critique: 0%
Temps d'incantation: 1 Secondalternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1] , ,
GeometryTriggerLegionSpectralVipers
Temps de recharge: 16 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
2,429,490Vie
8,348Pièce d'armure
5,633Évasion
8,348Bouclier d'énergie
809Damage
1,207Spell Damage
352Précision
1.17585Attack Time
187,902Expérience
1,642,572Ailment Threshold
5,194Chill
5,194Shock
29,384Brittle
5,194Scorch
14,350Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Chances de coup critique: 5%
Temps d'incantation: 1.33 SecondInflige 642.9 à 964.4 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperRetractingPulse
Inflige 847.6 à 1271 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Inflige 794.6 à 1192 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Temps de recharge: 15 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSummonSnakes
summoned monsters are minions [1]summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Chances de coup critique: 5%
Temps d'incantation: 1 SecondCompétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.Inflige 709.5 à 1064 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , , , , , , , , ,
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
, LegionViperWaveMoveDaemon2
, LegionViperReleaseMoveDaemon1
, LegionViperReleaseMoveDaemon2
, LegionViperReleaseMoveDaemon3
, LegionViperReleaseMoveDaemon4
, LegionVaalViperQuadBlast
Inflige 908.1 à 1362 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Inflige 1135 à 1703 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
LegionVaalViperProjectilePhys
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 534.4 à 801.6 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperProjectilePoison
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 534.4 à 801.6 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Base Damage: 1284–1927
Chances de coup critique: 2.04%
Attack Time: 1.755 Second100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1] ,
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionSummonSpectralVipers
Chances de coup critique: 0%
Temps d'incantation: 1 Secondalternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1] , ,
GeometryTriggerLegionSpectralVipers
Temps de recharge: 16 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
856,980Vie
6,127Pièce d'armure
4,739Évasion
6,127Bouclier d'énergie
600Damage
895Spell Damage
290Précision
1.17585Attack Time
169,208Expérience
663,679Ailment Threshold
2,099Chill
2,099Shock
11,873Brittle
2,099Scorch
5,798Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Chances de coup critique: 5%
Temps d'incantation: 1.33 SecondInflige 496.5 à 744.8 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperRetractingPulse
Inflige 642.2 à 963.2 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Inflige 599.1 à 898.7 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Temps de recharge: 15 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSummonSnakes
summoned monsters are minions [1]summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Chances de coup critique: 5%
Temps d'incantation: 1 SecondCompétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.Inflige 534.9 à 802.4 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , , , , , , , , ,
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
, LegionViperWaveMoveDaemon2
, LegionViperReleaseMoveDaemon1
, LegionViperReleaseMoveDaemon2
, LegionViperReleaseMoveDaemon3
, LegionViperReleaseMoveDaemon4
, LegionVaalViperQuadBlast
Inflige 684.7 à 1027 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Inflige 855.9 à 1284 Dégâts physiques25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
LegionVaalViperProjectilePhys
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 412.7 à 619.1 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
LegionVaalViperProjectilePoison
Chances de coup critique: 5%
Temps d'incantation: 1 SecondInflige 412.7 à 619.1 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1] , , ,
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Base Damage: 953–1429
Chances de coup critique: 2.04%
Attack Time: 1.755 Second100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1] ,
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Secondskill cannot be knocked back [1]skill cannot be stunned [1]
LegionSummonSpectralVipers
Chances de coup critique: 0%
Temps d'incantation: 1 Secondalternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1] , ,
GeometryTriggerLegionSpectralVipers
Temps de recharge: 16 Secondskill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = { name = "Viper Napuatzi", life = 6.15, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "LegionVaalViperProjectile", "LegionVaalViperProjectilePhys", "LegionVaalViperProjectilePoison", "LegionVaalViperSummonSnakeProjectile", "LegionVaalViperSummonSnakes", "EmptyActionVaalViperWaveCombo", "EmptyActionVaalViperLeftRightCombo", "EmptyActionVaalViperSpinningSlam", "EmptyActionLegionVaalReversePulse", "EmptyActionLegionVaalViperProjectileSpam", "LegionViperWaveMoveDaemon1", "LegionViperWaveMoveDaemon2", "LegionViperReleaseMoveDaemon1", "LegionViperReleaseMoveDaemon2", "LegionViperReleaseMoveDaemon3", "LegionViperReleaseMoveDaemon4", "LegionVaalViperQuadBlast", "LegionVaalViperSpinningSlam", "LegionVaalViperRetractingPulse", "LegionVaalViperCoreExplosion", "GeometryTriggerViperSnakeDash", "GeometryTriggerLegionSpectralVipers", "LegionVaalViperSnakeDash", "LegionVaalViperDualImpact", "LegionSummonSpectralVipers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectile"] = { name = "LegionVaalViperProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePhys"] = { name = "LegionVaalViperProjectilePhys", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePoison"] = { name = "LegionVaalViperProjectilePoison", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakeProjectile"] = { name = "LegionVaalViperSummonSnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakes"] = { name = "LegionVaalViperSummonSnakes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperWaveCombo"] = { name = "EmptyActionVaalViperWaveCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperLeftRightCombo"] = { name = "EmptyActionVaalViperLeftRightCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperSpinningSlam"] = { name = "EmptyActionVaalViperSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalReversePulse"] = { name = "EmptyActionLegionVaalReversePulse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalViperProjectileSpam"] = { name = "EmptyActionLegionVaalViperProjectileSpam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon1"] = { name = "LegionViperWaveMoveDaemon1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon2"] = { name = "LegionViperWaveMoveDaemon2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon1"] = { name = "LegionViperReleaseMoveDaemon1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon2"] = { name = "LegionViperReleaseMoveDaemon2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon3"] = { name = "LegionViperReleaseMoveDaemon3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon4"] = { name = "LegionViperReleaseMoveDaemon4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperQuadBlast"] = { name = "LegionVaalViperQuadBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSpinningSlam"] = { name = "LegionVaalViperSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperRetractingPulse"] = { name = "LegionVaalViperRetractingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperCoreExplosion"] = { name = "LegionVaalViperCoreExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerViperSnakeDash"] = { name = "GeometryTriggerViperSnakeDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionSpectralVipers"] = { name = "GeometryTriggerLegionSpectralVipers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSnakeDash"] = { name = "LegionVaalViperSnakeDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperDualImpact"] = { name = "LegionVaalViperDualImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSummonSpectralVipers"] = { name = "LegionSummonSpectralVipers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Napuatzi la Vipère Text Audio /28 ⍟
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.