Vipère Napuatzi
monster ignores delve darkness mechanic [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Viper Napuatzi
SpectreN
TagsLanceur de sorts, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, not_dex, not_str, physical_affinity, ranged, red_blood
615%Vie
100%Energy Shield From Life
756%Ailment Threshold
50 50 50 30Résistance
141%Damage
100%Précision
+2.04%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 9Attack Distance
1.755 SecondAttack Time
±20%Damage Spread
300%Expérience
135%Model Size
LegionVaalGeneralType
LegionVaalGeneralMetadata
18,064,112Vie
16,265Pièce d'armure
8,120Évasion
16,265Bouclier d'énergie
1,531Damage
2,285Spell Damage
538Précision
1.17585Attack Time
218,625Expérience
10,436,651Ailment Threshold
33,001Chill
33,001Shock
186,701Brittle
33,001Scorch
91,175Sap
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 Second
Inflige 1121 à 1682 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Triggerable
Inflige 1542 à 2313 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Triggerable
Inflige 1461 à 2191 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Triggerable
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1304 à 1956 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Triggerable
Inflige 1670 à 2504 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Triggerable
Inflige 2087 à 3130 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 932.1 à 1398 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 932.1 à 1398 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 2431–3647
Chances de coup critique: 2.04%
Attack Time: 1.755 Second
100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Chances de coup critique: 0%
Temps d'incantation: 1 Second
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable
Temps de recharge: 16 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
12,870,271Vie
14,425Pièce d'armure
7,608Évasion
14,425Bouclier d'énergie
1,366Damage
2,038Spell Damage
499Précision
1.17585Attack Time
214,599Expérience
7,435,878Ailment Threshold
23,512Chill
23,512Shock
133,020Brittle
23,512Scorch
64,960Sap
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 Second
Inflige 1015 à 1522 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Triggerable
Inflige 1385 à 2077 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Triggerable
Inflige 1309 à 1964 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Triggerable
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1169 à 1753 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Triggerable
Inflige 1496 à 2244 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Triggerable
Inflige 1870 à 2805 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 843.4 à 1265 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 843.4 à 1265 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 2169–3253
Chances de coup critique: 2.04%
Attack Time: 1.755 Second
100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Chances de coup critique: 0%
Temps d'incantation: 1 Second
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable
Temps de recharge: 16 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
6,154,303Vie
11,328Pièce d'armure
6,667Évasion
11,328Bouclier d'énergie
1,084Damage
1,618Spell Damage
428Précision
1.17585Attack Time
204,221Expérience
3,706,992Ailment Threshold
11,722Chill
11,722Shock
66,314Brittle
11,722Scorch
32,384Sap
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 Second
Inflige 829.5 à 1244 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Triggerable
Inflige 1115 à 1672 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Triggerable
Inflige 1050 à 1575 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Triggerable
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 937.5 à 1406 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Triggerable
Inflige 1200 à 1800 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Triggerable
Inflige 1500 à 2250 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 689.5 à 1034 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 689.5 à 1034 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 1722–2583
Chances de coup critique: 2.04%
Attack Time: 1.755 Second
100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Chances de coup critique: 0%
Temps d'incantation: 1 Second
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable
Temps de recharge: 16 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
2,429,490Vie
8,348Pièce d'armure
5,633Évasion
8,348Bouclier d'énergie
809Damage
1,207Spell Damage
352Précision
1.17585Attack Time
187,902Expérience
1,642,572Ailment Threshold
5,194Chill
5,194Shock
29,384Brittle
5,194Scorch
14,350Sap
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 Second
Inflige 642.9 à 964.4 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Triggerable
Inflige 847.6 à 1271 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Triggerable
Inflige 794.6 à 1192 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Triggerable
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 709.5 à 1064 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Triggerable
Inflige 908.1 à 1362 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Triggerable
Inflige 1135 à 1703 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 534.4 à 801.6 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 534.4 à 801.6 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 1284–1927
Chances de coup critique: 2.04%
Attack Time: 1.755 Second
100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Chances de coup critique: 0%
Temps d'incantation: 1 Second
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable
Temps de recharge: 16 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
856,980Vie
6,127Pièce d'armure
4,739Évasion
6,127Bouclier d'énergie
600Damage
895Spell Damage
290Précision
1.17585Attack Time
169,208Expérience
663,679Ailment Threshold
2,099Chill
2,099Shock
11,873Brittle
2,099Scorch
5,798Sap
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.33 Second
Inflige 496.5 à 744.8 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
25% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Triggerable
Inflige 642.2 à 963.2 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Triggerable
Inflige 599.1 à 898.7 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Triggerable
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 534.9 à 802.4 Dégâts physiques
Tire 4 Projectiles supplémentaires
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Tire des Projectiles en cercle
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Temps de recharge: 10 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Triggerable
Inflige 684.7 à 1027 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Triggerable
Inflige 855.9 à 1284 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 412.7 à 619.1 Dégâts physiques
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 Second
Inflige 412.7 à 619.1 Dégâts physiques
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Temps de recharge: 8 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 953–1429
Chances de coup critique: 2.04%
Attack Time: 1.755 Second
100% Davantage de Dégâts
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
200% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Temps de recharge: 15 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Chances de coup critique: 0%
Temps d'incantation: 1 Second
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable
Temps de recharge: 16 Second
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = {
    name = "Viper Napuatzi",
    life = 6.15,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "LegionVaalViperProjectile",
        "LegionVaalViperProjectilePhys",
        "LegionVaalViperProjectilePoison",
        "LegionVaalViperSummonSnakeProjectile",
        "LegionVaalViperSummonSnakes",
        "EmptyActionVaalViperWaveCombo",
        "EmptyActionVaalViperLeftRightCombo",
        "EmptyActionVaalViperSpinningSlam",
        "EmptyActionLegionVaalReversePulse",
        "EmptyActionLegionVaalViperProjectileSpam",
        "LegionViperWaveMoveDaemon1",
        "LegionViperWaveMoveDaemon2",
        "LegionViperReleaseMoveDaemon1",
        "LegionViperReleaseMoveDaemon2",
        "LegionViperReleaseMoveDaemon3",
        "LegionViperReleaseMoveDaemon4",
        "LegionVaalViperQuadBlast",
        "LegionVaalViperSpinningSlam",
        "LegionVaalViperRetractingPulse",
        "LegionVaalViperCoreExplosion",
        "GeometryTriggerViperSnakeDash",
        "GeometryTriggerLegionSpectralVipers",
        "LegionVaalViperSnakeDash",
        "LegionVaalViperDualImpact",
        "LegionSummonSpectralVipers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectile"] = {
    name = "LegionVaalViperProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectilePhys"] = {
    name = "LegionVaalViperProjectilePhys",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectilePoison"] = {
    name = "LegionVaalViperProjectilePoison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSummonSnakeProjectile"] = {
    name = "LegionVaalViperSummonSnakeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSummonSnakes"] = {
    name = "LegionVaalViperSummonSnakes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperWaveCombo"] = {
    name = "EmptyActionVaalViperWaveCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperLeftRightCombo"] = {
    name = "EmptyActionVaalViperLeftRightCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperSpinningSlam"] = {
    name = "EmptyActionVaalViperSpinningSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionVaalReversePulse"] = {
    name = "EmptyActionLegionVaalReversePulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionVaalViperProjectileSpam"] = {
    name = "EmptyActionLegionVaalViperProjectileSpam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperWaveMoveDaemon1"] = {
    name = "LegionViperWaveMoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperWaveMoveDaemon2"] = {
    name = "LegionViperWaveMoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon1"] = {
    name = "LegionViperReleaseMoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon2"] = {
    name = "LegionViperReleaseMoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon3"] = {
    name = "LegionViperReleaseMoveDaemon3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon4"] = {
    name = "LegionViperReleaseMoveDaemon4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperQuadBlast"] = {
    name = "LegionVaalViperQuadBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSpinningSlam"] = {
    name = "LegionVaalViperSpinningSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperRetractingPulse"] = {
    name = "LegionVaalViperRetractingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperCoreExplosion"] = {
    name = "LegionVaalViperCoreExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerViperSnakeDash"] = {
    name = "GeometryTriggerViperSnakeDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionSpectralVipers"] = {
    name = "GeometryTriggerLegionSpectralVipers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSnakeDash"] = {
    name = "LegionVaalViperSnakeDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperDualImpact"] = {
    name = "LegionVaalViperDualImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionSummonSpectralVipers"] = {
    name = "LegionSummonSpectralVipers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Napuatzi la Vipère Text Audio /28 ⍟
    Nom
    Tremblez devant notre magnificence !
    LegionNapuatziBattleCry1
    Prosternez-vous devant votre Reine ou mourez !
    LegionNapuatziBattleCry2
    Servir le peuple vaal, à la vie comme à la mort.
    LegionNapuatziBattleCry3
    Pour la Reine !
    LegionNapuatziAttackOneRandom
    Pour la Reine !
    LegionNapuatziAttackOne2
    Capitulez pour votre salut !
    LegionNapuatziAttackTwoRandom
    Capitulez pour votre salut !
    LegionNapuatziAttackTwo2
    Votre chute est imminente !
    LegionNapuatziAttackThreeRandom
    Votre chute est imminente !
    LegionNapuatziAttackThree2
    Parasite !
    LegionNapuatziAttackFourRandom
    Parasite !
    LegionNapuatziAttackFour2
    Insecte !
    LegionNapuatziAttackFiveRandom
    Insecte !
    LegionNapuatziAttackFive2
    Je reviendrai avec une armée de milliers de soldats.
    LegionNapuatziFleeing1
    Profitez de cette victoire. Ce sera votre dernière.
    LegionNapuatziFleeing2
    Vous êtes en territoire vaal. Vous ne faites que retarder l'inévitable.
    LegionNapuatziFleeing3
    Enfants des ténèbres, nous sommes votre lumière !
    LegionNapuatziMapIntro1
    Ne pleurez point. Votre sacrifice ne sera pas vain.
    LegionNapuatziMapIntro2
    {Réjouissez-vous ! La Reine vous juge digne d'être sacrifié !}{Réjouissez-vous ! La Reine vous juge digne d'être sacrifiée !}
    LegionNapuatziMapIntro3
    Ma Reine… Je suis… navrée…
    LegionNapuatziDefeat1
    Enfin… libre…
    LegionNapuatziDefeat2
    Serait-ce… la fin ?
    LegionNapuatziDefeat3
    La douleur n'est rien.
    LegionNapuatziInjured1
    La souffrance aiguise l'esprit.
    LegionNapuatziInjured2
    Toute cicatrice est un présent.
    LegionNapuatziInjured3
    Votre crâne ornera le palais de la Reine.
    LegionNapuatziTaunt1
    Votre mort est écrite dans les étoiles.
    LegionNapuatziTaunt2
    Vous n'êtes qu'un insecte que je m'apprête à piétiner.
    LegionNapuatziTaunt3
    Edit

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