อสรพิษนาปวดซี
มนุษย์
monster ignores delve darkness mechanic [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Viper Napuatzi
SpectreN
Tagsนักเวท, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood
พลังชีวิต
615%
Energy Shield From Life
100%
ค่าเกราะ
+25%
Ailment Threshold
756%
ค่าต้านทาน
50 50 50 30
Damage
141%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
135%
Type
LegionVaalGeneral
Metadata
LegionVaalGeneral
เลเวล
68
พลังชีวิต
856,980
Minion Life
185,886
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
600
Minion Damage
479
ความเสียหายเวท
895
ความแม่นยำ
0
Attack Time
1.17585
ค่าประสบการณ์
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.33 วินาที
สร้างความเสียหาย กายภาพ 496.5 ถึง 744.8
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.3 วินาที
สร้างความเสียหาย กายภาพ 642.2 ถึง 963.2
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สร้างความเสียหาย กายภาพ 599.1 ถึง 898.7
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable, Spell
เวลาร่าย: 4.5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Spell, Triggerable
เวลาร่าย: 1 วินาที
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 534.9 ถึง 802.4
ยิงกระสุน เพิ่มเติม 4 ลูก
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
ยิงกระสุนเป็นวงกลม
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Spell
เวลาร่าย: 2.3 วินาที
คูลดาวน์: 10 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 684.7 ถึง 1027
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 855.9 ถึง 1284
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable, Spell
เวลาร่าย: 1 วินาที
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 412.7 ถึง 619.1
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 412.7 ถึง 619.1
แปลงความเสียหาย กายภาพ 100% เป็น เคออส
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
เพิ่มระยะเวลาของสถานะ พิษ 200%
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 8 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 953–1429
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
เพิ่มระยะเวลาของสถานะ พิษ 200%
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Spell
เวลาร่าย: 2.83 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable, Spell
เวลาร่าย: 1.67 วินาที
คูลดาวน์: 16 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = {
    name = "Viper Napuatzi",
    life = 6.15,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "LegionVaalViperProjectile",
        "LegionVaalViperProjectilePhys",
        "LegionVaalViperProjectilePoison",
        "LegionVaalViperSummonSnakeProjectile",
        "LegionVaalViperSummonSnakes",
        "EmptyActionVaalViperWaveCombo",
        "EmptyActionVaalViperLeftRightCombo",
        "EmptyActionVaalViperSpinningSlam",
        "EmptyActionLegionVaalReversePulse",
        "EmptyActionLegionVaalViperProjectileSpam",
        "LegionViperWaveMoveDaemon1",
        "LegionViperWaveMoveDaemon2",
        "LegionViperReleaseMoveDaemon1",
        "LegionViperReleaseMoveDaemon2",
        "LegionViperReleaseMoveDaemon3",
        "LegionViperReleaseMoveDaemon4",
        "LegionVaalViperQuadBlast",
        "LegionVaalViperSpinningSlam",
        "LegionVaalViperRetractingPulse",
        "LegionVaalViperCoreExplosion",
        "GeometryTriggerViperSnakeDash",
        "GeometryTriggerLegionSpectralVipers",
        "LegionVaalViperSnakeDash",
        "LegionVaalViperDualImpact",
        "LegionSummonSpectralVipers",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectile"] = {
    name = "LegionVaalViperProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 112, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectilePhys"] = {
    name = "LegionVaalViperProjectilePhys",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 113, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperProjectilePoison"] = {
    name = "LegionVaalViperProjectilePoison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 114, 100, 200, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSummonSnakeProjectile"] = {
    name = "LegionVaalViperSummonSnakeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "mortar_projectile_distance_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 45, 4, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSummonSnakes"] = {
    name = "LegionVaalViperSummonSnakes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperWaveCombo"] = {
    name = "EmptyActionVaalViperWaveCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperLeftRightCombo"] = {
    name = "EmptyActionVaalViperLeftRightCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVaalViperSpinningSlam"] = {
    name = "EmptyActionVaalViperSpinningSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionVaalReversePulse"] = {
    name = "EmptyActionLegionVaalReversePulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionVaalViperProjectileSpam"] = {
    name = "EmptyActionLegionVaalViperProjectileSpam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperWaveMoveDaemon1"] = {
    name = "LegionViperWaveMoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperWaveMoveDaemon2"] = {
    name = "LegionViperWaveMoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon1"] = {
    name = "LegionViperReleaseMoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon2"] = {
    name = "LegionViperReleaseMoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon3"] = {
    name = "LegionViperReleaseMoveDaemon3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionViperReleaseMoveDaemon4"] = {
    name = "LegionViperReleaseMoveDaemon4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperQuadBlast"] = {
    name = "LegionVaalViperQuadBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSpinningSlam"] = {
    name = "LegionVaalViperSpinningSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "base_poison_duration_+%",
        "is_area_damage",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 100, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperRetractingPulse"] = {
    name = "LegionVaalViperRetractingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperCoreExplosion"] = {
    name = "LegionVaalViperCoreExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerViperSnakeDash"] = {
    name = "GeometryTriggerViperSnakeDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionSpectralVipers"] = {
    name = "GeometryTriggerLegionSpectralVipers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperSnakeDash"] = {
    name = "LegionVaalViperSnakeDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionVaalViperDualImpact"] = {
    name = "LegionVaalViperDualImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionSummonSpectralVipers"] = {
    name = "LegionSummonSpectralVipers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {399, 1, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • อสรพิษนาปวดซี Text Audio /28
    ชื่อ
    มอง​พวกเรา​แล้ว​จง​สิ้นหวัง!
    LegionNapuatziBattleCry1
    ก้ม​หัว​ให้​ราชินี​ของ​แก ไม่งั้นตาย!
    LegionNapuatziBattleCry2
    รับ​ใช้​วาล์​ใน​ยาม​เป็น​หรือ​ยาม​ตาย
    LegionNapuatziBattleCry3
    องค์ราชินี​จงเจริญ!
    LegionNapuatziAttackOneRandom
    องค์ราชินี​จงเจริญ!
    LegionNapuatziAttackOne2
    ยอม​จำนน​แล้ว​แกจะรอด!
    LegionNapuatziAttackTwoRandom
    ยอม​จำนน​แล้ว​แกจะรอด!
    LegionNapuatziAttackTwo2
    พ่ายแพ้​ต่อ​พวกเรา!
    LegionNapuatziAttackThreeRandom
    พ่ายแพ้​ต่อ​พวกเรา!
    LegionNapuatziAttackThree2
    เจ้า​พวก​ตั๊กแตน!
    LegionNapuatziAttackFourRandom
    เจ้า​พวก​ตั๊กแตน!
    LegionNapuatziAttackFour2
    เจ้า​พวก​แมลง!
    LegionNapuatziAttackFiveRandom
    เจ้า​พวก​แมลง!
    LegionNapuatziAttackFive2
    เมื่อ​ข้า​กลับ​มา ข้า​จะ​มา​พร้อม​กองทัพ​นับพัน
    LegionNapuatziFleeing1
    จง​ดีใจ​กับ​ชัยชนะ​แสนสั้น​นี้ เพราะ​มัน​คือ​ครั้งสุดท้าย​ของแก
    LegionNapuatziFleeing2
    นี่​คือ​แผ่นดิน​ของ​วาล์ แก​แค่​ถ่วงเวลา​ชะตากรรม​ของ​แก​เท่านั้น
    LegionNapuatziFleeing3
    บุตร​แห่ง​ความมืด เรา​คือ​แสง​ที่​จะ​ส่อง​สว่าง​แก!
    LegionNapuatziMapIntro1
    อย่า​ได้​คร่ำครวญ​ไป การ​เสียสละ​ของ​เจ้า​หา​ได้​ไร้​ค่า​ไม่
    LegionNapuatziMapIntro2
    จง​ดีใจ​เสีย! องค์ราชินี​เห็น​ว่า​แก​คู่ควร​แก่​การ​สังเวย!
    LegionNapuatziMapIntro3
    ข้า​ขอโทษ... องค์​ราชินี... ของข้า…
    LegionNapuatziDefeat1
    ใน​ที่​สุด... ก็​เป็น... ไท...
    LegionNapuatziDefeat2
    มัน​จบ... แล้ว​หรือ...?
    LegionNapuatziDefeat3
    ความเจ็บปวด​แทบ​ไม่​รู้​สึก
    LegionNapuatziInjured1
    ความเจ็บปวด​ลับ​จิตใจ​​ให้​แหลมคม
    LegionNapuatziInjured2
    ทุก​แผล​เป็น​คือ​ของ​ขวัญ
    LegionNapuatziInjured3
    กะโหลก​ของ​แก​จะ​ได้​ประดับ​ห้อง​ของ​องค์ราชินี
    LegionNapuatziTaunt1
    ความตาย​ของ​แก​ถูกลิขิต​ไว้​ใน​ดวงดารา​แล้ว
    LegionNapuatziTaunt2
    แก​ก็​เป็น​แค่​ตั้กแตน และ​ข้า​จะ​ขยี้​แกด้วย​เท้า​ของ​ข้า
    LegionNapuatziTaunt3
    Edit

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