Viper Napuatzi
Humanoid
monster ignores delve darkness mechanic [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, fast_movement, humanoid, is_unarmed, large_height, legion_monster, light_armour, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
Leben
615%
Energy Shield From Life
100%
Rüstung
+25%
Ailment Threshold
756%
Widerstand
50 50 50 30
Damage
141%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
LegionVaalGeneral
Metadata
LegionVaalGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
856,980
Rüstung
35,988
Ausweichen
4,739
Energieschild
6,127
Damage
600
Zauberschaden
895
Genauigkeit
290
Attack Time
1.17585
Erfahrung
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionVaalViperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Verursacht 496.5 bis 744.8 physischen Schaden
Projektile durchbohren alle Ziele
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Projektile durchbohren alle Ziele
25% des physischen Schadens werden in Chaosschaden umgewandelt
base is projectile [1]
monster projectile variation [112]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperRetractingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.3 Sek.
Verursacht 642.2 bis 963.2 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
active skill area of effect radius +% final [-35]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
visual hit effect chaos is green [1]
LegionVaalViperSnakeDash
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 4.5 Sek.
Verursacht 599.1 bis 898.7 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
GeometryTriggerViperSnakeDash
Triggerable, Spell
Zauberzeit: 4.5 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperLeftRightCombo
Spell
Zauberzeit: 5 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionVaalViperSpinningSlam
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSummonSnakes
Spell, Triggerable
Zauberzeit: 1 Sek.
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters no drops or experience [1]
LegionVaalViperSummonSnakeProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 534.9 bis 802.4 physischen Schaden
Feuert 4 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
Feuert Projektile in einem Kreis
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Feuert 4 zusätzliche Projektile
25% des physischen Schadens werden in Chaosschaden umgewandelt
Feuert Projektile in einem Kreis
base is projectile [1]
mortar projectile distance override [45]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalReversePulse
Spell
Zauberzeit: 2.3 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionViperWaveMoveDaemon1
Multicastable, Triggerable
LegionViperWaveMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon1
Multicastable, Triggerable
LegionViperReleaseMoveDaemon2
Multicastable, Triggerable
LegionViperReleaseMoveDaemon3
Multicastable, Triggerable
LegionViperReleaseMoveDaemon4
Multicastable, Triggerable
LegionVaalViperQuadBlast
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 684.7 bis 1027 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperDualImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 855.9 bis 1284 physischen Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
visual hit effect chaos is green [1]
LegionVaalViperCoreExplosion
Triggerable, Spell
Zauberzeit: 1 Sek.
LegionVaalViperProjectilePhys
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 412.7 bis 619.1 physischen Schaden
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
base is projectile [1]
monster projectile variation [113]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
LegionVaalViperProjectilePoison
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 412.7 bis 619.1 physischen Schaden
100% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
200% verlängerte Giftdauer
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
100% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
200% verlängerte Giftdauer
base is projectile [1]
monster projectile variation [114]
monster reverse point blank damage -% at minimum range [75]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionLegionVaalViperProjectileSpam
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionVaalViperSpinningSlam
Triggerable, Attack
Base Damage: 953–1429
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Verursacht 100% mehr Schaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet Gegner bei Treffer
200% verlängerte Giftdauer
is area damage [1]
visual hit effect chaos is green [1]
EmptyActionVaalViperWaveCombo
Spell
Zauberzeit: 2.83 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionSummonSpectralVipers
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [399]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerLegionSpectralVipers
Triggerable, Spell
Zauberzeit: 1.67 Sek.
Abklingzeit: 16 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalGeneral"] = { name = "Viper Napuatzi", life = 6.15, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "LegionVaalViperProjectile", "LegionVaalViperProjectilePhys", "LegionVaalViperProjectilePoison", "LegionVaalViperSummonSnakeProjectile", "LegionVaalViperSummonSnakes", "EmptyActionVaalViperWaveCombo", "EmptyActionVaalViperLeftRightCombo", "EmptyActionVaalViperSpinningSlam", "EmptyActionLegionVaalReversePulse", "EmptyActionLegionVaalViperProjectileSpam", "LegionViperWaveMoveDaemon1", "LegionViperWaveMoveDaemon2", "LegionViperReleaseMoveDaemon1", "LegionViperReleaseMoveDaemon2", "LegionViperReleaseMoveDaemon3", "LegionViperReleaseMoveDaemon4", "LegionVaalViperQuadBlast", "LegionVaalViperSpinningSlam", "LegionVaalViperRetractingPulse", "LegionVaalViperCoreExplosion", "GeometryTriggerViperSnakeDash", "GeometryTriggerLegionSpectralVipers", "LegionVaalViperSnakeDash", "LegionVaalViperDualImpact", "LegionSummonSpectralVipers", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectile"] = { name = "LegionVaalViperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePhys"] = { name = "LegionVaalViperProjectilePhys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 113, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperProjectilePoison"] = { name = "LegionVaalViperProjectilePoison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "use_scaled_contact_offset", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 114, 100, 200, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakeProjectile"] = { name = "LegionVaalViperSummonSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "mortar_projectile_distance_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 45, 4, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSummonSnakes"] = { name = "LegionVaalViperSummonSnakes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperWaveCombo"] = { name = "EmptyActionVaalViperWaveCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperLeftRightCombo"] = { name = "EmptyActionVaalViperLeftRightCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVaalViperSpinningSlam"] = { name = "EmptyActionVaalViperSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalReversePulse"] = { name = "EmptyActionLegionVaalReversePulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionVaalViperProjectileSpam"] = { name = "EmptyActionLegionVaalViperProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon1"] = { name = "LegionViperWaveMoveDaemon1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperWaveMoveDaemon2"] = { name = "LegionViperWaveMoveDaemon2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon1"] = { name = "LegionViperReleaseMoveDaemon1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon2"] = { name = "LegionViperReleaseMoveDaemon2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon3"] = { name = "LegionViperReleaseMoveDaemon3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionViperReleaseMoveDaemon4"] = { name = "LegionViperReleaseMoveDaemon4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperQuadBlast"] = { name = "LegionVaalViperQuadBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSpinningSlam"] = { name = "LegionVaalViperSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "base_poison_duration_+%", "is_area_damage", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperRetractingPulse"] = { name = "LegionVaalViperRetractingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -35, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperCoreExplosion"] = { name = "LegionVaalViperCoreExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerViperSnakeDash"] = { name = "GeometryTriggerViperSnakeDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionSpectralVipers"] = { name = "GeometryTriggerLegionSpectralVipers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperSnakeDash"] = { name = "LegionVaalViperSnakeDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionVaalViperDualImpact"] = { name = "LegionVaalViperDualImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSummonSpectralVipers"] = { name = "LegionSummonSpectralVipers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {399, 1, -95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Viper Napuatzi Text Audio /28
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.