| 幽魂 | N |
|---|---|
| 地區 | 岡姆的幻境, 窒息夾縫 |
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorVertical
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
37
生命
0
護甲值
2,148
閃避值
1,395
能量護盾
2,261
傷害
128
法術傷害
128
命中
162
攻擊間隔
1.5
經驗值
5,171
召喚物生命
0
Minion Energy Shield
660
召喚物傷害
96
異常狀態臨界值
2,261
冰緩
7
感電
7
易碎
40
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 34.59 至 51.88 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 51.6 至 80.63 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 74.5 至 111.7 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 102–153
暴擊率: 5%
攻擊傷害: 32.5%
攻擊間隔: 1.5 秒
每秒造成 29.4 基本火焰傷害
造成67.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
創造物monster do not fracture [1]
Volcanic Golem
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
| Packs |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalHellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
17,646
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
18,459
召喚物生命
0
Minion Energy Shield
3,828
召喚物傷害
537
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 205.9 至 308.8 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 225.7 至 352.7 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 328.9 至 493.3 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 38.5%
攻擊間隔: 1.5 秒
每秒造成 164.7 基本火焰傷害
造成61.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
創造物monster do not fracture [1]
Volcanic Golem
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
17,646
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
18,459
召喚物生命
0
Minion Energy Shield
3,828
召喚物傷害
537
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 205.9 至 308.8 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 225.7 至 352.7 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 328.9 至 493.3 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 38.5%
攻擊間隔: 1.5 秒
每秒造成 164.7 基本火焰傷害
造成61.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| 幽魂 | N |
|---|---|
| 地區 | 永恆實驗室, 火山炎域, 火山炎口 |
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
生命
180%
生命轉為護盾
100%
異常狀態臨界值
180%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMaps
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
0
護甲值
73,441
閃避值
7,124
能量護盾
23,017
傷害
1,364
法術傷害
1,364
命中
924
攻擊間隔
1.5
經驗值
22,882
召喚物生命
0
Minion Energy Shield
4,500
召喚物傷害
1,139
異常狀態臨界值
40,739
冰緩
129
感電
129
易碎
729
焦灼
129
殘喘
356
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRedMaps
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 545.1 至 817.6 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 530.5 至 828.9 火焰傷害
is area damage [1]
FireElementalMortarMaps
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 775.5 至 1163 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 1091–1637
暴擊率: 5%
攻擊傷害: 44.5%
攻擊間隔: 1.5 秒
每秒造成 304.3 基本火焰傷害
造成55.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = {
name = "Volcanic Golem",
life = 1.8,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRedMaps",
"FireElementalConeMaps",
"FireElementalMortarMaps",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRedMaps"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalConeMaps"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortarMaps"] = {
name = "FireElementalMortarMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
創造物monster do not fracture [1]
Volcanic Golem
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
180%
生命轉為護盾
100%
異常狀態臨界值
180%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMapsStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
11,029
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
18,459
召喚物生命
0
Minion Energy Shield
2,392
召喚物傷害
537
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRedMaps
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 288.2 至 432.3 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 316 至 493.8 火焰傷害
is area damage [1]
FireElementalMortarMaps
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 460.4 至 690.6 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 38.5%
攻擊間隔: 1.5 秒
每秒造成 164.7 基本火焰傷害
造成61.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = {
name = "Volcanic Golem",
life = 1.8,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRedMaps",
"FireElementalConeMaps",
"FireElementalMortarMaps",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRedMaps"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalConeMaps"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortarMaps"] = {
name = "FireElementalMortarMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
Volcanic Golem
| 幽魂 | N |
|---|---|
| 地區 | 岡姆的堡壘 |
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorAngle
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
38
生命
0
護甲值
2,351
閃避值
1,460
能量護盾
2,428
傷害
135
法術傷害
135
命中
168
攻擊間隔
1.5
經驗值
5,481
召喚物生命
0
Minion Energy Shield
703
召喚物傷害
102
異常狀態臨界值
2,428
冰緩
8
感電
8
易碎
43
焦灼
8
殘喘
21
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 36.81 至 55.22 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 54.38 至 84.96 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 78.53 至 117.8 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 108–162
暴擊率: 5%
攻擊傷害: 32.5%
攻擊間隔: 1.5 秒
每秒造成 31.2 基本火焰傷害
造成67.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
創造物monster do not fracture [1]
Volcanic Golem
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
| Packs |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorAngleHellscape_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
17,646
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
18,459
召喚物生命
0
Minion Energy Shield
3,828
召喚物傷害
537
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 205.9 至 308.8 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 225.7 至 352.7 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 328.9 至 493.3 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 38.5%
攻擊間隔: 1.5 秒
每秒造成 164.7 基本火焰傷害
造成61.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
火山魔像
創造物monster do not fracture [1]
Volcanic Golem
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
288%
生命轉為護盾
100%
異常狀態臨界值
288%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
FlameGolemMeteor
Metadata
FireElementalMeteorAngleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
17,646
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.5
經驗值
18,459
召喚物生命
0
Minion Energy Shield
3,828
召喚物傷害
537
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FireElementalFlameRed
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
附加傷害效用: 20%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 205.9 至 308.8 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 10%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 225.7 至 352.7 火焰傷害
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 328.9 至 493.3 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 38.5%
攻擊間隔: 1.5 秒
每秒造成 164.7 基本火焰傷害
造成61.5%更少攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.