火山魔像
創造物
monster do not fracture [1]
Volcanic Golem
幽魂N
地區岡姆的幻境, 窒息夾縫
標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
Packs
  • 岡姆的幻境: 火山魔像, 拉康苟, 憤怒之影
  • 岡姆的幻境: 火山魔像, 拉康苟, 殘暴獵犬
  • 岡姆的幻境: 火山魔像, 拉康苟, 夜色毒蛇
  • 生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVertical
    等級
    37
    生命
    2,261
    護甲值
    2,148
    閃避值
    1,395
    能量護盾
    2,261
    傷害
    128
    法術傷害
    128
    命中
    162
    攻擊間隔
    1.5
    經驗值
    5,171
    召喚物生命
    660
    Minion Energy Shield
    660
    召喚物傷害
    96
    異常狀態臨界值
    2,261
    冰緩
    7
    感電
    7
    易碎
    40
    焦灼
    7
    殘喘
    20
    Phys Convert Ele
    85%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 34.5951.88 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 51.680.63 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 74.5111.7 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 102–153
    暴擊率: 5%
    攻擊傷害: 32.5%
    攻擊間隔: 1.5 秒
    每秒造成 29.4 基本火焰傷害
    造成67.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    Packs
  • 火山魔像, 火山魔像
  • 生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVerticalHellscape
    等級
    68
    生命
    18,528
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    17,646
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    4,019
    Minion Energy Shield
    3,828
    召喚物傷害
    537
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    Phys Convert Ele
    240%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 225.7352.7 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 38.5%
    攻擊間隔: 1.5 秒
    每秒造成 164.7 基本火焰傷害
    造成61.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVerticalStandalone_
    等級
    68
    生命
    18,528
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    17,646
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    4,019
    Minion Energy Shield
    3,828
    召喚物傷害
    537
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    Phys Convert Ele
    240%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 225.7352.7 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 38.5%
    攻擊間隔: 1.5 秒
    每秒造成 164.7 基本火焰傷害
    造成61.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    地區永恆實驗室, 火山炎域, 火山炎口
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Packs
  • 永恆實驗室: 火山魔像, 殘暴獵犬
  • 西里的獻身者, 殘暴獵犬, 火山魔像
  • 生命
    180%
    生命轉為護盾
    100%
    異常狀態臨界值
    180%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteorMaps
    Metadata
    FireElementalMeteorVerticalMaps
    等級
    80
    生命
    40,739
    護甲值
    73,441
    閃避值
    7,124
    能量護盾
    23,017
    傷害
    1,364
    法術傷害
    1,364
    命中
    924
    攻擊間隔
    1.5
    經驗值
    22,882
    召喚物生命
    7,965
    Minion Energy Shield
    4,500
    召喚物傷害
    1,139
    異常狀態臨界值
    40,739
    冰緩
    129
    感電
    129
    易碎
    729
    焦灼
    129
    殘喘
    356
    Phys Convert Ele
    300%
    FireElementalFlameRedMaps
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 545.1817.6 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeMaps
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 530.5828.9 火焰傷害
    is area damage [1]
    FireElementalMortarMaps
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 775.51163 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 1091–1637
    暴擊率: 5%
    攻擊傷害: 44.5%
    攻擊間隔: 1.5 秒
    每秒造成 304.3 基本火焰傷害
    造成55.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = {
        name = "Volcanic Golem",
        life = 1.8,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRedMaps",
            "FireElementalConeMaps",
            "FireElementalMortarMaps",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedMaps"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeMaps"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarMaps"] = {
        name = "FireElementalMortarMaps",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    180%
    生命轉為護盾
    100%
    異常狀態臨界值
    180%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteorMaps
    Metadata
    FireElementalMeteorVerticalMapsStandalone_
    等級
    68
    生命
    11,580
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    11,029
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    2,512
    Minion Energy Shield
    2,392
    召喚物傷害
    537
    異常狀態臨界值
    11,580
    冰緩
    37
    感電
    37
    易碎
    207
    焦灼
    37
    殘喘
    101
    Phys Convert Ele
    240%
    FireElementalFlameRedMaps
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 288.2432.3 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeMaps
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 316493.8 火焰傷害
    is area damage [1]
    FireElementalMortarMaps
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 460.4690.6 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 38.5%
    攻擊間隔: 1.5 秒
    每秒造成 164.7 基本火焰傷害
    造成61.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = {
        name = "Volcanic Golem",
        life = 1.8,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRedMaps",
            "FireElementalConeMaps",
            "FireElementalMortarMaps",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedMaps"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeMaps"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarMaps"] = {
        name = "FireElementalMortarMaps",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    地區岡姆的堡壘
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Packs
  • 岡姆的堡壘: 瓦卡里圖騰, 火山魔像
  • 岡姆的堡壘: 火山魔像, 拉康苟, 岡姆的精兵, 拉維安加的侍祭
  • 岡姆的堡壘: 火山魔像, 拉康苟, 西里的獻身者
  • 生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngle
    等級
    38
    生命
    2,428
    護甲值
    2,351
    閃避值
    1,460
    能量護盾
    2,428
    傷害
    135
    法術傷害
    135
    命中
    168
    攻擊間隔
    1.5
    經驗值
    5,481
    召喚物生命
    703
    Minion Energy Shield
    703
    召喚物傷害
    102
    異常狀態臨界值
    2,428
    冰緩
    8
    感電
    8
    易碎
    43
    焦灼
    8
    殘喘
    21
    Phys Convert Ele
    90%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 36.8155.22 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 54.3884.96 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 78.53117.8 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 108–162
    暴擊率: 5%
    攻擊傷害: 32.5%
    攻擊間隔: 1.5 秒
    每秒造成 31.2 基本火焰傷害
    造成67.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    Packs
  • 火山魔像
  • 生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngleHellscape_
    等級
    68
    生命
    18,528
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    17,646
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    4,019
    Minion Energy Shield
    3,828
    召喚物傷害
    537
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    Phys Convert Ele
    240%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 225.7352.7 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 38.5%
    攻擊間隔: 1.5 秒
    每秒造成 164.7 基本火焰傷害
    造成61.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 火山魔像
    創造物
    monster do not fracture [1]
    Volcanic Golem
    幽魂N
    標籤bludgeoning_weapon, cannot_be_monolith, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngleStandalone
    等級
    68
    生命
    18,528
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    17,646
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    4,019
    Minion Energy Shield
    3,828
    召喚物傷害
    537
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    Phys Convert Ele
    240%
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 225.7352.7 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 38.5%
    攻擊間隔: 1.5 秒
    每秒造成 164.7 基本火焰傷害
    造成61.5%更少攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • Edit

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