Gólem volcánico
Volcanic Golem
Spectre | N |
---|---|
Area | El sueño de Kaom, Fisura sofocante |
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVertical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
37
Vida
2,261
Armadura
2,148
Evasión
1,395
Escudo de energía
785
Damage
128
Daño de hechizos
128
Precisión
81
Attack Time
1.5
Experiencia
5,171
Ailment Threshold
2,261
Chill
7
Shock
7
Brittle
40
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 34.59 a 51.88 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 34.59 a 51.88 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 51.6 a 80.63 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 74.5 a 111.7 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 102–153
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Daño de ataque: 130%
Attack Time: 1.5 seg
Inflige 117.4 de daño de fuego base por segundo
Inflige un 30% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 30% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Constructo
monster do not fracture [1]
Volcanic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Packs |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 135.8 a 212.2 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 197.8 a 296.7 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 154%
Daño de ataque: 154%
Attack Time: 1.5 seg
Inflige 396.1 de daño de fuego base por segundo
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Constructo
monster do not fracture [1]
Volcanic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 135.8 a 212.2 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 197.8 a 296.7 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 154%
Daño de ataque: 154%
Attack Time: 1.5 seg
Inflige 396.1 de daño de fuego base por segundo
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Volcanic Golem
Spectre | N |
---|---|
Area | El laboratorio eterno, Mapa de Volcán, Mapa de Caldera |
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
Vida
180%
Energy Shield From Life
100%
Ailment Threshold
180%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
80
Vida
40,739
Armadura
73,441
Evasión
7,124
Escudo de energía
12,787
Damage
1,364
Daño de hechizos
1,364
Precisión
462
Attack Time
1.5
Experiencia
22,882
Ailment Threshold
40,739
Chill
129
Shock
129
Brittle
729
Scorch
129
Sap
356
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 284 a 426 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 284 a 426 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 276.4 a 431.9 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortarMaps
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 404.1 a 606.2 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 1091–1637
Probabilidad de golpe crítico: 5%
Daño de ataque: 178%
Daño de ataque: 178%
Attack Time: 1.5 seg
Inflige 634.1 de daño de fuego base por segundo
Inflige un 78% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 78% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = { name = "Volcanic Golem", life = 1.8, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRedMaps", "FireElementalConeMaps", "FireElementalMortarMaps", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRedMaps"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalConeMaps"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortarMaps"] = { name = "FireElementalMortarMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Constructo
monster do not fracture [1]
Volcanic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Vida
180%
Energy Shield From Life
100%
Ailment Threshold
180%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMapsStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 173.4 a 260 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 173.4 a 260 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 190.1 a 297 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortarMaps
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 276.9 a 415.4 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 154%
Daño de ataque: 154%
Attack Time: 1.5 seg
Inflige 396.1 de daño de fuego base por segundo
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = { name = "Volcanic Golem", life = 1.8, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRedMaps", "FireElementalConeMaps", "FireElementalMortarMaps", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRedMaps"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalConeMaps"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortarMaps"] = { name = "FireElementalMortarMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Volcanic Golem
Spectre | N |
---|---|
Area | La fortaleza de Kaom |
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
38
Vida
2,428
Armadura
2,351
Evasión
1,460
Escudo de energía
843
Damage
135
Daño de hechizos
135
Precisión
84
Attack Time
1.5
Experiencia
5,481
Ailment Threshold
2,428
Chill
8
Shock
8
Brittle
43
Scorch
8
Sap
21
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 36.04 a 54.06 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 36.04 a 54.06 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 53.24 a 83.19 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 76.88 a 115.3 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 108–162
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Daño de ataque: 130%
Attack Time: 1.5 seg
Inflige 122.1 de daño de fuego base por segundo
Inflige un 30% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 30% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Constructo
monster do not fracture [1]
Volcanic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Packs |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngleHellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 135.8 a 212.2 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 197.8 a 296.7 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 154%
Daño de ataque: 154%
Attack Time: 1.5 seg
Inflige 396.1 de daño de fuego base por segundo
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Gólem volcánico
Constructo
monster do not fracture [1]
Volcanic Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, Lanzador de hechizos, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistencia
75 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige de 123.8 a 185.7 de daño de fuego
89% menos de velocidad de lanzamiento de hechizos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cono elemental de fuego
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 0.935 seg
Tiempo de recarga: 2 seg
Inflige de 135.8 a 212.2 de daño de fuego
is area damage [1]
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 197.8 a 296.7 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 154%
Daño de ataque: 154%
Attack Time: 1.5 seg
Inflige 396.1 de daño de fuego base por segundo
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 54% más de daño de ataque
La duración base es de 5 segundos
El 100% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.