Vulkangolem
Volcanic Golem
| Spectre | N |
|---|---|
| Area | Kaoms Traum, Erstickender Spalt |
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVertical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
37
Leben
0
Rüstung
2,148
Ausweichwert
1,395
Energieschild
2,261
Damage
128
Zauberschaden
128
Genauigkeit
162
Attack Time
1.5
Erfahrung
5,171
Minion Life
0
Minion Energy Shield
660
Minion Damage
96
Ailment Threshold
2,261
Chill
7
Shock
7
Brittle
40
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 34.59 bis 51.88 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 51.6 bis 80.63 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 74.5 bis 111.7 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 102–153
Kritische Trefferchance: 5%
Angriffsschaden: 32.5%
Attack Time: 1.5 Sek.
Verursacht 29.4 Basis-Feuerschaden pro Sekunde
Verursacht 67.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Konstruktmonster do not fracture [1]
Volcanic Golem
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
| Packs |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
17,646
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
0
Minion Energy Shield
3,828
Minion Damage
537
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 205.9 bis 308.8 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 225.7 bis 352.7 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 328.9 bis 493.3 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 38.5%
Attack Time: 1.5 Sek.
Verursacht 164.7 Basis-Feuerschaden pro Sekunde
Verursacht 61.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Konstruktmonster do not fracture [1]
Volcanic Golem
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
17,646
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
0
Minion Energy Shield
3,828
Minion Damage
537
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 205.9 bis 308.8 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 225.7 bis 352.7 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 328.9 bis 493.3 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 38.5%
Attack Time: 1.5 Sek.
Verursacht 164.7 Basis-Feuerschaden pro Sekunde
Verursacht 61.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Volcanic Golem
| Spectre | N |
|---|---|
| Area | Das ewige Laboratorium, 'Vulkan'-Karte, 'Caldera'-Karte |
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
Leben
180%
Energy Shield From Life
100%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
80
Leben
0
Rüstung
73,441
Ausweichwert
7,124
Energieschild
23,017
Damage
1,364
Zauberschaden
1,364
Genauigkeit
924
Attack Time
1.5
Erfahrung
22,882
Minion Life
0
Minion Energy Shield
4,500
Minion Damage
1,139
Ailment Threshold
40,739
Chill
129
Shock
129
Brittle
729
Scorch
129
Sap
356
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 545.1 bis 817.6 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 530.5 bis 828.9 Feuerschaden
is area damage [1]
FireElementalMortarMaps
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 775.5 bis 1163 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 1091–1637
Kritische Trefferchance: 5%
Angriffsschaden: 44.5%
Attack Time: 1.5 Sek.
Verursacht 304.3 Basis-Feuerschaden pro Sekunde
Verursacht 55.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = {
name = "Volcanic Golem",
life = 1.8,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRedMaps",
"FireElementalConeMaps",
"FireElementalMortarMaps",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRedMaps"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalConeMaps"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortarMaps"] = {
name = "FireElementalMortarMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Konstruktmonster do not fracture [1]
Volcanic Golem
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Leben
180%
Energy Shield From Life
100%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMapsStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
11,029
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
0
Minion Energy Shield
2,392
Minion Damage
537
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 288.2 bis 432.3 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 316 bis 493.8 Feuerschaden
is area damage [1]
FireElementalMortarMaps
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 460.4 bis 690.6 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 38.5%
Attack Time: 1.5 Sek.
Verursacht 164.7 Basis-Feuerschaden pro Sekunde
Verursacht 61.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = {
name = "Volcanic Golem",
life = 1.8,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRedMaps",
"FireElementalConeMaps",
"FireElementalMortarMaps",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRedMaps"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalConeMaps"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortarMaps"] = {
name = "FireElementalMortarMaps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Volcanic Golem
| Spectre | N |
|---|---|
| Area | Kaoms Feste |
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
| Packs |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
38
Leben
0
Rüstung
2,351
Ausweichwert
1,460
Energieschild
2,428
Damage
135
Zauberschaden
135
Genauigkeit
168
Attack Time
1.5
Erfahrung
5,481
Minion Life
0
Minion Energy Shield
703
Minion Damage
102
Ailment Threshold
2,428
Chill
8
Shock
8
Brittle
43
Scorch
8
Sap
21
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 36.81 bis 55.22 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 54.38 bis 84.96 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 78.53 bis 117.8 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 108–162
Kritische Trefferchance: 5%
Angriffsschaden: 32.5%
Attack Time: 1.5 Sek.
Verursacht 31.2 Basis-Feuerschaden pro Sekunde
Verursacht 67.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Konstruktmonster do not fracture [1]
Volcanic Golem
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
| Packs |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngleHellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
17,646
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
0
Minion Energy Shield
3,828
Minion Damage
537
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 205.9 bis 308.8 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 225.7 bis 352.7 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 328.9 bis 493.3 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 38.5%
Attack Time: 1.5 Sek.
Verursacht 164.7 Basis-Feuerschaden pro Sekunde
Verursacht 61.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/FireElemental/FireElemental"
Transitionable
{
create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering();"
on_transition = "EnableTargetable(); EnableRendering();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Vulkangolem
Konstruktmonster do not fracture [1]
Volcanic Golem
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, cannot_be_monolith, Zauberer, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Leben
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorAngleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
17,646
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
0
Minion Energy Shield
3,828
Minion Damage
537
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Verursacht 205.9 bis 308.8 Feuerschaden
89% weniger Zaubergeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Kegelförmiger Feuerelementar
Kritische Trefferchance: 10%
Zauberzeit: 0.935 Sek.
Abklingzeit: 2 Sek.
Verursacht 225.7 bis 352.7 Feuerschaden
is area damage [1]
FireElementalMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 328.9 bis 493.3 Feuerschaden
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 38.5%
Attack Time: 1.5 Sek.
Verursacht 164.7 Basis-Feuerschaden pro Sekunde
Verursacht 61.5% weniger Angriffsschaden
Basisdauer beträgt 5 Sekunden
100% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = {
name = "Volcanic Golem",
life = 2.88,
energyShield = 1,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"FireElementalFlameRed",
"FireElementalCone",
"FireElementalMortar",
"FireElementalMeteor",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_cast_speed_+%_final",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
name = "Fire Elemental Cone",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.935,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
name = "FireElementalMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteor"] = {
name = "FireElementalMeteor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 100, 100, baseMultiplier = 0.275, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 5000, 100, 100, baseMultiplier = 0.28, levelRequirement = 5, statInterpolation = {3}, cost = { }, },
[3] = {1, 5000, 100, 100, baseMultiplier = 0.285, levelRequirement = 8, statInterpolation = {3}, cost = { }, },
[4] = {1, 5000, 100, 100, baseMultiplier = 0.29, levelRequirement = 11, statInterpolation = {3}, cost = { }, },
[5] = {1, 5000, 100, 100, baseMultiplier = 0.295, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[6] = {1, 5000, 100, 100, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {3}, cost = { }, },
[7] = {1, 5000, 100, 100, baseMultiplier = 0.305, levelRequirement = 24, statInterpolation = {3}, cost = { }, },
[8] = {1, 5000, 100, 100, baseMultiplier = 0.31, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
[9] = {1, 5000, 100, 100, baseMultiplier = 0.315, levelRequirement = 29, statInterpolation = {3}, cost = { }, },
[10] = {1, 5000, 100, 100, baseMultiplier = 0.32, levelRequirement = 32, statInterpolation = {3}, cost = { }, },
[11] = {1, 5000, 100, 100, baseMultiplier = 0.325, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
[12] = {1, 5000, 100, 100, baseMultiplier = 0.33, levelRequirement = 40, statInterpolation = {3}, cost = { }, },
[13] = {1, 5000, 100, 100, baseMultiplier = 0.335, levelRequirement = 45, statInterpolation = {3}, cost = { }, },
[14] = {1, 5000, 100, 100, baseMultiplier = 0.34, levelRequirement = 49, statInterpolation = {3}, cost = { }, },
[15] = {1, 5000, 100, 100, baseMultiplier = 0.345, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[16] = {1, 5000, 100, 100, baseMultiplier = 0.35, levelRequirement = 52, statInterpolation = {3}, cost = { }, },
[17] = {1, 5000, 100, 100, baseMultiplier = 0.355, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[18] = {1, 5000, 100, 100, baseMultiplier = 0.36, levelRequirement = 60, statInterpolation = {3}, cost = { }, },
[19] = {1, 5000, 100, 100, baseMultiplier = 0.365, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[20] = {1, 5000, 100, 100, baseMultiplier = 0.37, levelRequirement = 65, statInterpolation = {3}, cost = { }, },
[21] = {1, 5000, 100, 100, baseMultiplier = 0.375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[22] = {1, 5000, 100, 100, baseMultiplier = 0.38, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[23] = {1, 5000, 100, 100, baseMultiplier = 0.385, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[24] = {1, 5000, 100, 100, baseMultiplier = 0.39, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[25] = {1, 5000, 100, 100, baseMultiplier = 0.395, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[26] = {1, 5000, 100, 100, baseMultiplier = 0.4, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[27] = {1, 5000, 100, 100, baseMultiplier = 0.405, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[28] = {1, 5000, 100, 100, baseMultiplier = 0.41, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[29] = {1, 5000, 100, 100, baseMultiplier = 0.415, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[30] = {1, 5000, 100, 100, baseMultiplier = 0.42, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[31] = {1, 5000, 100, 100, baseMultiplier = 0.425, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[32] = {1, 5000, 100, 100, baseMultiplier = 0.43, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[33] = {1, 5000, 100, 100, baseMultiplier = 0.435, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[34] = {1, 5000, 100, 100, baseMultiplier = 0.44, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[35] = {1, 5000, 100, 100, baseMultiplier = 0.445, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[36] = {1, 5000, 100, 100, baseMultiplier = 0.45, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[37] = {1, 5000, 100, 100, baseMultiplier = 0.455, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
monster do not fracture [1]
| Family | MonsterDoNotFracture |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.