幽魂 | N |
---|---|
地区 | 冈姆的幻境, 窒息裂缝 |
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorVertical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
37
生命
2,261
护甲
2,148
闪避值
1,395
能量护盾
785
伤害
128
法术伤害
128
命中
81
攻击间隔
1.5
经验值
5,171
异常状态临界值
2,261
冰缓
7
Shock
7
Brittle
40
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 34.59 - 51.88 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 34.59 - 51.88 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 51.6 - 80.63 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 74.5 - 111.7 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 102–153
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.5 秒
每秒造成 117.4 基础火焰伤害
攻击伤害总增 30%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 30%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
构造体
monster do not fracture [1]
Volcanic Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Packs |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,528
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 135.8 - 212.2 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 197.8 - 296.7 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 154%
攻击伤害: 154%
攻击间隔: 1.5 秒
每秒造成 396.1 基础火焰伤害
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
构造体
monster do not fracture [1]
Volcanic Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorVerticalStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,528
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 135.8 - 212.2 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 197.8 - 296.7 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 154%
攻击伤害: 154%
攻击间隔: 1.5 秒
每秒造成 396.1 基础火焰伤害
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
幽魂 | N |
---|---|
地区 | 永恒的实验室, 火山炎域, 寂灵之渊 |
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
生命
180%
生命转为护盾
100%
异常状态临界值
180%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
80
生命
40,739
护甲
73,441
闪避值
7,124
能量护盾
12,787
伤害
1,364
法术伤害
1,364
命中
462
攻击间隔
1.5
经验值
22,882
异常状态临界值
40,739
冰缓
129
Shock
129
Brittle
729
Scorch
129
Sap
356
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 284 - 426 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 284 - 426 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 276.4 - 431.9 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortarMaps
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 404.1 - 606.2 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 1091–1637
暴击几率: 5%
攻击伤害: 178%
攻击伤害: 178%
攻击间隔: 1.5 秒
每秒造成 634.1 基础火焰伤害
攻击伤害总增 78%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 78%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = { name = "Volcanic Golem", life = 1.8, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRedMaps", "FireElementalConeMaps", "FireElementalMortarMaps", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRedMaps"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalConeMaps"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortarMaps"] = { name = "FireElementalMortarMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
构造体
monster do not fracture [1]
Volcanic Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
180%
生命转为护盾
100%
异常状态临界值
180%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteorMaps
Metadata
FireElementalMeteorVerticalMapsStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
11,580
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedMaps
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 173.4 - 260 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 173.4 - 260 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeMaps
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 190.1 - 297 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortarMaps
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 276.9 - 415.4 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 154%
攻击伤害: 154%
攻击间隔: 1.5 秒
每秒造成 396.1 基础火焰伤害
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = { name = "Volcanic Golem", life = 1.8, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRedMaps", "FireElementalConeMaps", "FireElementalMortarMaps", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRedMaps"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalConeMaps"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortarMaps"] = { name = "FireElementalMortarMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
Volcanic Golem
幽魂 | N |
---|---|
地区 | 冈姆的堡垒 |
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Packs |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorAngle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
38
生命
2,428
护甲
2,351
闪避值
1,460
能量护盾
843
伤害
135
法术伤害
135
命中
84
攻击间隔
1.5
经验值
5,481
异常状态临界值
2,428
冰缓
8
Shock
8
Brittle
43
Scorch
8
Sap
21
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 36.04 - 54.06 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 36.04 - 54.06 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 53.24 - 83.19 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 76.88 - 115.3 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 108–162
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.5 秒
每秒造成 122.1 基础火焰伤害
攻击伤害总增 30%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 30%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
构造体
monster do not fracture [1]
Volcanic Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
Packs |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorAngleHellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,528
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 135.8 - 212.2 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 197.8 - 296.7 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 154%
攻击伤害: 154%
攻击间隔: 1.5 秒
每秒造成 396.1 基础火焰伤害
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Positioned { blocking = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/FireElemental/FireElemental" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
火山魔像
构造体
monster do not fracture [1]
Volcanic Golem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cannot_be_monolith, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
288%
生命转为护盾
100%
异常状态临界值
288%
抗性
75 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
100%
类型
FlameGolemMeteor
Metadata
FireElementalMeteorAngleStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,528
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 123.8 - 185.7 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 135.8 - 212.2 火焰伤害
is area damage [1]
is area damage [1]
FireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 197.8 - 296.7 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteor
攻击, 范围, 持续时间, DoT, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 154%
攻击伤害: 154%
攻击间隔: 1.5 秒
每秒造成 396.1 基础火焰伤害
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
攻击伤害总增 54%
基础持续时间为 5 秒
将物理伤害的 100% 转化为火焰伤害
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = { name = "Volcanic Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMortar", "FireElementalMeteor", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMortar"] = { name = "FireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteor"] = { name = "FireElementalMeteor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |