幽魂 | Y |
---|---|
地区 | 冈姆的堡垒, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | demon, has_bow, humanoid, karui, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement, stone_armour |
Packs |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher
Metadata
KaomArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
38,740
护甲
92,477
闪避值
11,790
能量护盾
0
伤害
1,711
法术伤害
1,711
命中
518
攻击间隔
1.5
经验值
14,445
异常状态临界值
38,740
冰缓
122
Shock
122
Brittle
693
Scorch
122
Sap
338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1369–2053
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomArcherShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1369–2053
暴击几率: 5%
攻击间隔: 1.5 秒
50% 物理伤害转换为闪电伤害
投射物速度加快 100%
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
投射物速度加快 100%
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_archer_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcher"] = { name = "Hyrri's Sister", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "KaomArcherShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot"] = { name = "KaomArcherShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-60, 10, 50, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
西里的姐妹
恶魔
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Hyrri's Sister
幽魂 | N |
---|---|
标签 | cold_affinity, demon, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, stone_armour |
生命
100%
闪避值
+50%
异常状态临界值
100%
抗性
0 30 30 0
伤害
75%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
0.75 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SynthesisKaomArcher
Metadata
KaomArcherSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
280
法术伤害
280
命中
290
攻击间隔
0.75
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
KaomWarriorBlastRain
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 224–336
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 0.75 秒
冷却时间: 2 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
KaomArcherShot2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 224–336
暴击几率: 5%
攻击间隔: 0.75 秒
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
攻击速度总降 25%
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/KaomArcherSpawned"] = { name = "Hyrri's Sister", life = 1, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 0.75, attackRange = 60, accuracy = 1, skillList = { "KaomArcherShot2", "KaomWarriorBlastRain", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot2"] = { name = "KaomArcherShot2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-60, 21, 50, -25, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -25, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |