ライフ
121%
回避力
+50%
Ailment Threshold
121%
耐性




Damage
190%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
100%
Type
KaomArcher
Metadata
KaomArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
38,740
アーマー
92,477
回避力
11,790
Damage
1,711
スペルダメージ
1,711
命中
1,036
Attack Time
1.5
経験値
14,445
Minion Life
7,382
Minion Damage
1,445
Ailment Threshold
38,740
Chill
122
Shock
122
Brittle
693
Scorch
122
Sap
338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1369–2053
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

KaomArcherShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1369–2053
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの50%を雷ダメージに変換する
投射物スピードが100%増加する
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_archer_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcher"] = { name = "Hyrri's Sister", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "KaomArcherShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot"] = { name = "KaomArcherShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-60, 10, 50, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
ハイリの妹



物理ダメージの100%を追加冷気ダメージとして獲得する
Hyrri's Sister
Spectre | N |
---|---|
Tags | cold_affinity, demon, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, stone_armour |
ライフ
100%
回避力
+50%
Ailment Threshold
100%
耐性




Damage
75%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.75 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
SynthesisKaomArcher
Metadata
KaomArcherSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
7,109
Damage
280
スペルダメージ
280
命中
580
Attack Time
0.75
経験値
10,255
Minion Life
1,395
Minion Damage
224
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
KaomWarriorBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 224–336
クリティカル率: 5%
アタックダメージ: 62%
アタックダメージ: 62.5%
Attack Time: 0.75 秒
クールダウン時間: 2 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが37.5%低下する
追加の矢を2本放つ
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]

KaomArcherShot2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
クリティカル率: 5%
Attack Time: 0.75 秒
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/KaomArcherSpawned"] = { name = "Hyrri's Sister", life = 1, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 0.75, attackRange = 60, accuracy = 1, skillList = { "KaomArcherShot2", "KaomWarriorBlastRain", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot2"] = { name = "KaomArcherShot2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-60, 21, 50, -25, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -25, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.