Hyrri's Sister
ปีศาจ
พลังชีวิต
121%
การหลบหลีก
+50%
Ailment Threshold
121%
ค่าต้านทาน
0
30
30
0
Damage
190%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
KaomArcher
Metadata
KaomArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
38,740
ค่าเกราะ
92,477
การหลบหลีก
7,860
โล่พลังงาน
0
Damage
1,711
ความเสียหายเวท
1,711
ความแม่นยำ
0
Attack Time
1.5
ค่าประสบการณ์
14,445
Ailment Threshold
38,740
Chill
122
Shock
122
Brittle
693
Scorch
122
Sap
338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1369–2053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomArcherShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1369–2053
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
เพิ่มความเร็วกระสุน 100%
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
เพิ่มความเร็วกระสุน 100%
base is projectile [1]
monster projectile variation [10]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_archer_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcher"] = { name = "Hyrri's Sister", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "KaomArcherShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot"] = { name = "KaomArcherShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-60, 10, 50, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Hyrri's Sister
ปีศาจ
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
Spectre | N |
---|---|
Tags | cold_affinity, demon, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, stone_armour |
พลังชีวิต
100%
การหลบหลีก
+50%
Ailment Threshold
100%
ค่าต้านทาน
0
30
30
0
Damage
75%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
0.75 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
SynthesisKaomArcher
Metadata
KaomArcherSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
280
ความเสียหายเวท
280
ความแม่นยำ
0
Attack Time
0.75
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
KaomWarriorBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนระเบิด (Blast Rain)
Base Damage: 224–336
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62%
ความเสียหายโจมตี: 62.5%
Attack Time: 0.75 วินาที
คูลดาวน์: 2 วินาที
ยิงศรขึ้นฟ้าเพื่อให้โปรยปรายลงมาบนพื้นที่ ศรแต่ละดอกจะสร้างความเสียหาย พื้นที่ รอบจุดที่มันตก โดยศรจะตกซ้อนกันในตำแหน่งเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
ยิงศร เพิ่มเติม 2 ดอก
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 25%
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ยิงศร เพิ่มเติม 2 ดอก
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 25%
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
KaomArcherShot2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 224–336
โอกาสคริติคอล: 5%
Attack Time: 0.75 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/KaomArcherSpawned"] = { name = "Hyrri's Sister", life = 1, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 0.75, attackRange = 60, accuracy = 1, skillList = { "KaomArcherShot2", "KaomWarriorBlastRain", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot2"] = { name = "KaomArcherShot2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-60, 21, 50, -25, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -25, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.