화산 골렘
구조물
monster do not fracture [1]
Volcanic Golem
SpectreN
Area카옴의 꿈, 질식의 균열
Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
Packs
  • 카옴의 꿈: 화산 골렘, 라캉고, 살아있는 광분
  • 카옴의 꿈: 화산 골렘, 라캉고, 광분한 사냥개
  • 카옴의 꿈: 화산 골렘, 라캉고, 밤 살무사
  • 생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVertical
    레벨
    37
    생명력
    2,261
    방어도
    2,148
    회피
    1,395
    에너지 보호막
    785
    Damage
    128
    주문 피해
    128
    정확도
    81
    Attack Time
    1.5
    경험치
    5,171
    Ailment Threshold
    2,261
    Chill
    7
    Shock
    7
    Brittle
    40
    Scorch
    7
    Sap
    20
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    34.59~51.88 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    51.6~80.63 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    74.5~111.7 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 102–153
    치명타 확률: 5%
    공격 피해: 130%
    공격 피해: 130%
    Attack Time: 1.5 초
    1초마다 117.4의 기본 화염 피해를 줌
    주는 공격 피해 30% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVertical"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    Packs
  • 화산 골렘, 화산 골렘
  • 생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVerticalHellscape
    레벨
    68
    생명력
    18,528
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    123.8~185.7 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    135.8~212.2 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    197.8~296.7 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 396.1의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalHellscape"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorVerticalStandalone_
    레벨
    68
    생명력
    18,528
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    123.8~185.7 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    135.8~212.2 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    197.8~296.7 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 396.1의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalStandalone_"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Area영원한 실험실, 화산 지도, 칼데라 지도
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Packs
  • 영원한 실험실: 화산 골렘, 광분한 사냥개
  • 하이리의 자매, 광분한 사냥개, 화산 골렘
  • 생명력
    180%
    Energy Shield From Life
    100%
    Ailment Threshold
    180%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteorMaps
    Metadata
    FireElementalMeteorVerticalMaps
    레벨
    80
    생명력
    40,739
    방어도
    73,441
    회피
    7,124
    에너지 보호막
    12,787
    Damage
    1,364
    주문 피해
    1,364
    정확도
    462
    Attack Time
    1.5
    경험치
    22,882
    Ailment Threshold
    40,739
    Chill
    129
    Shock
    129
    Brittle
    729
    Scorch
    129
    Sap
    356
    FireElementalFlameRedMaps
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    284~426 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeMaps
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    276.4~431.9 화염 피해
    is area damage [1]
    FireElementalMortarMaps
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    404.1~606.2 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 1091–1637
    치명타 확률: 5%
    공격 피해: 178%
    공격 피해: 178%
    Attack Time: 1.5 초
    1초마다 634.1의 기본 화염 피해를 줌
    주는 공격 피해 78% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMaps"] = {
        name = "Volcanic Golem",
        life = 1.8,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRedMaps",
            "FireElementalConeMaps",
            "FireElementalMortarMaps",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedMaps"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeMaps"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarMaps"] = {
        name = "FireElementalMortarMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    생명력
    180%
    Energy Shield From Life
    100%
    Ailment Threshold
    180%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteorMaps
    Metadata
    FireElementalMeteorVerticalMapsStandalone_
    레벨
    68
    생명력
    11,580
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    FireElementalFlameRedMaps
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    173.4~260 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeMaps
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    190.1~297 화염 피해
    is area damage [1]
    FireElementalMortarMaps
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    276.9~415.4 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 396.1의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorVerticalMapsStandalone_"] = {
        name = "Volcanic Golem",
        life = 1.8,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRedMaps",
            "FireElementalConeMaps",
            "FireElementalMortarMaps",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedMaps"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -89, -77, -25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeMaps"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.75, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarMaps"] = {
        name = "FireElementalMortarMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 15, -33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Area카옴의 요새
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Packs
  • 카옴의 요새: 바칼리 토템, 화산 골렘
  • 카옴의 요새: 화산 골렘, 라캉고, 카옴의 선발대, 라비앙가의 조수, 카옴의 선발대
  • 카옴의 요새: 화산 골렘, 라캉고, 하이리의 자매
  • 생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngle
    레벨
    38
    생명력
    2,428
    방어도
    2,351
    회피
    1,460
    에너지 보호막
    843
    Damage
    135
    주문 피해
    135
    정확도
    84
    Attack Time
    1.5
    경험치
    5,481
    Ailment Threshold
    2,428
    Chill
    8
    Shock
    8
    Brittle
    43
    Scorch
    8
    Sap
    21
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    36.04~54.06 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    53.24~83.19 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    76.88~115.3 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 108–162
    치명타 확률: 5%
    공격 피해: 130%
    공격 피해: 130%
    Attack Time: 1.5 초
    1초마다 122.1의 기본 화염 피해를 줌
    주는 공격 피해 30% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngle"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    Packs
  • 화산 골렘, 화산 골렘
  • 생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngleHellscape_
    레벨
    68
    생명력
    18,528
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    123.8~185.7 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    135.8~212.2 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    197.8~296.7 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 396.1의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElemental"
    
    Transitionable
    {
    	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
    	create_transitioned = "EnableTargetable(); EnableRendering();"
    	on_transition = "EnableTargetable(); EnableRendering();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleHellscape_"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 화산 골렘
    구조물
    monster do not fracture [1]
    Volcanic Golem
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    FireElementalMeteorAngleStandalone
    레벨
    68
    생명력
    18,528
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    123.8~185.7 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    135.8~212.2 화염 피해
    is area damage [1]
    FireElementalMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    197.8~296.7 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteor
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 396.1의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 5
    물리 피해의 100%를 화염 피해로 전환
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalMeteorAngleStandalone"] = {
        name = "Volcanic Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
            "FireElementalMeteor",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteor"] = {
        name = "FireElementalMeteor",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 5000, 100, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 100, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 100, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 100, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 100, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 100, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 100, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 100, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 100, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 100, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 100, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 100, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 100, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 100, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 100, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 100, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 100, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 100, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 100, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 100, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 100, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 100, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 100, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 100, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 100, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 100, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 100, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 100, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 100, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 100, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 5000, 100, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 5000, 100, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 5000, 100, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 5000, 100, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 5000, 100, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 5000, 100, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 5000, 100, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.