라캉고
악마
밀려날 수 없음
corpse cannot be destroyed [1]
피해를 받을 수 없음
기절할 수 없음
is hidden monster [1]
Rakango
SpectreN
Area카옴의 꿈, 카옴의 요새, 영원한 실험실, 질식의 균열, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 화산 지도, 칼데라 지도
Tagsbeast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_height, large_model, melee, not_dex, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement
Packs
  • 카옴의 꿈: 화산 골렘, 라캉고, 살아있는 광분
  • 카옴의 꿈: 화산 골렘, 라캉고, 광분한 사냥개
  • 카옴의 꿈: 화산 골렘, 라캉고, 밤 살무사
  • 카옴의 요새: 화산 골렘, 라캉고, 카옴의 선발대, 라비앙가의 조수, 카옴의 선발대
  • 카옴의 요새: 화산 골렘, 라캉고, 하이리의 자매
  • 영원한 실험실: 라캉고, 카옴의 선발대, 카옴의 선발대
  • 영원한 실험실: 라캉고, 광분한 사냥개
  • 라캉고, 카옴의 선발대
  • 하이리의 자매, 카옴의 선발대, 카옴의 선발대, 라캉고
  • 광분한 사냥개, 라캉고
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 하이리의 자매, 카옴의 선발대, 카옴의 선발대, 라캉고
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허: 광분한 사냥개, 라캉고
  • 생명력
    260%
    Energy Shield From Life
    50%
    방어도
    +50%
    Ailment Threshold
    260%
    저항
    75 0 0 0
    Damage
    260%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    100%
    Type
    Taniwha
    Metadata
    Taniwha
    레벨
    83
    생명력
    83,243
    방어도
    138,716
    회피
    7,860
    에너지 보호막
    7,660
    Damage
    2,341
    주문 피해
    2,341
    정확도
    518
    Attack Time
    2.25
    경험치
    17,072
    Ailment Threshold
    83,243
    Chill
    263
    Shock
    263
    Brittle
    1,489
    Scorch
    263
    Sap
    727
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1873–2809
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TaniwhaCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 1873–2809
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    is area damage [1]
    SummonTaniwhaTail
    Spell, Minion, CreatesMinion
    시전 속도: 1 초
    재사용 대기시간: 4.5 초
    기본 지속시간 3.5
    minion dies when parent dies [1]
    number of monsters to summon [1]
    number of taniwha tails allowed [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    
    Transitionable
    {
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao"
    }
    
    Stats
    {
    	set_cannot_be_dominated = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,  );"
    }
    
    Animated
    {
    	on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );"
    	on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );"
    	on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );"
    	on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao"
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/Taniwha"] = {
        name = "Rakango",
        life = 2.6,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "TaniwhaCleave",
            "MeleeAtAnimationSpeed",
            "SummonTaniwhaTail",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TaniwhaCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonTaniwhaTail"] = {
        name = "SummonTaniwhaTail",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_taniwha_tails_allowed",
            "number_of_monsters_to_summon",
            "base_skill_effect_duration",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    피해를 받을 수 없음
    기절할 수 없음
    is hidden monster [1]
    IdStanceHiddenCantBeDamagedOrStunned
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is hidden monster Min: 1 Max: 1 Global
  • base cannot be damaged Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • 라캉고
    악마
    밀려날 수 없음
    corpse cannot be destroyed [1]
    피해를 받을 수 없음
    기절할 수 없음
    is hidden monster [1]
    Rakango
    SpectreN
    Tagsbeast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_model, melee, not_dex, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement
    생명력
    260%
    Energy Shield From Life
    50%
    방어도
    +50%
    Ailment Threshold
    260%
    저항
    75 0 0 0
    Damage
    260%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    100%
    Type
    Taniwha
    Metadata
    TaniwhaStandalone
    레벨
    68
    생명력
    16,727
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    971
    주문 피해
    971
    정확도
    290
    Attack Time
    2.25
    경험치
    13,332
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 777–1165
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TaniwhaCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 777–1165
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    is area damage [1]
    SummonTaniwhaTail
    Spell, Minion, CreatesMinion
    시전 속도: 1 초
    재사용 대기시간: 4.5 초
    기본 지속시간 3.5
    minion dies when parent dies [1]
    number of monsters to summon [1]
    number of taniwha tails allowed [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao"
    }
    
    Stats
    {
    	set_cannot_be_dominated = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,  );"
    }
    
    Animated
    {
    	on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );"
    	on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );"
    	on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );"
    	on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao"
    }
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Taniwha/TaniwhaStandalone"] = {
        name = "Rakango",
        life = 2.6,
        energyShield = 0.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "TaniwhaCleave",
            "MeleeAtAnimationSpeed",
            "SummonTaniwhaTail",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TaniwhaCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonTaniwhaTail"] = {
        name = "SummonTaniwhaTail",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_taniwha_tails_allowed",
            "number_of_monsters_to_summon",
            "base_skill_effect_duration",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    피해를 받을 수 없음
    기절할 수 없음
    is hidden monster [1]
    IdStanceHiddenCantBeDamagedOrStunned
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is hidden monster Min: 1 Max: 1 Global
  • base cannot be damaged Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • 라캉고
    악마
    밀려날 수 없음
    monster base type attack cast speed +% and damage -% final [33]
    emerge speed +% [-60,20]
    cant touch this [1]
    cant possess this [1]
    Rakango
    SpectreN
    Tagsbeast, cannot_be_monolith, demon, flesh_armour, has_wand, immobile, karui, medium_height, physical_affinity, ranged, rare_minion, red_blood, undeletable_corpse, unusable_corpse
    생명력
    175%
    Ailment Threshold
    175%
    저항
    75 0 0 0
    Damage
    245%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    2.1 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    100%
    Type
    TaniwhaTail
    Metadata
    TaniwhaTail
    레벨
    68
    생명력
    11,258
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    915
    주문 피해
    915
    정확도
    290
    Attack Time
    2.1
    경험치
    17,946
    Ailment Threshold
    11,258
    Chill
    36
    Shock
    36
    Brittle
    201
    Scorch
    36
    Sap
    98
    TaniwhaSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 732–1098
    치명타 확률: 5%
    Attack Time: 2.1 초
    주는 피해 50% 감폭
    base is projectile [1]
    monster projectile variation [8]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    	set_cannot_be_dominated = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    
    BaseEvents
    
    {
    	
    	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao,  );"
    
    }
    
    
    
    Animated
    
    {
    	
    	on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 0 );"
    	
    	on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 1 );"
    	
    	on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 2 );"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TaniwhaTail/TaniwhaTail"] = {
        name = "Rakango",
        life = 1.75,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.45,
        damageSpread = 0.2,
        attackTime = 2.1,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "TaniwhaSpike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TaniwhaSpike"] = {
        name = "TaniwhaSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {8, -20, 30, -50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    emerge speed +% [-60,20]
    IdVariableEmergeSpeedTaniwhaTails
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -60 Max: 20 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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