살아있는 광분
구조물
Living Fury
SpectreY
Area카옴의 꿈, 질식의 균열
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • 카옴의 꿈: 화산 골렘, 라캉고, 살아있는 광분
  • 살아있는 광분
  • 폭발성 불, 공허운반자, 살아있는 광분, 산 송장 소각자
  • 생명력
    270%
    방어도
    +50%
    Ailment Threshold
    270%
    저항
    40 0 0 0
    Damage
    255%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonsterKaom
    레벨
    37
    생명력
    2,120
    방어도
    3,222
    회피
    1,395
    에너지 보호막
    0
    Damage
    181
    주문 피해
    181
    정확도
    81
    Attack Time
    1.17
    경험치
    4,310
    Ailment Threshold
    2,120
    Chill
    7
    Shock
    7
    Brittle
    38
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 145–217
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    칼날 선회
    Base Damage: 145–217
    치명타 확률: 5%
    Attack Time: 1.17 초
    나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다. 연속타격의 보조는 받을 수 없습니다.
    기본 지속시간 6
    공격 속도 50% 감소
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [2912]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonsterKaom"] = {
        name = "Living Fury",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    살아있는 광분
    구조물
    Living Fury
    SpectreY
    Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Packs
  • 살아있는 광분
  • 생명력
    270%
    방어도
    +50%
    Ailment Threshold
    270%
    저항
    40 0 0 0
    Damage
    255%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonsterKaomHellscape
    레벨
    68
    생명력
    17,370
    방어도
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    953
    주문 피해
    953
    정확도
    290
    Attack Time
    1.17
    경험치
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 762–1143
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    칼날 선회
    Base Damage: 762–1143
    치명타 확률: 5%
    Attack Time: 1.17 초
    나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다. 연속타격의 보조는 받을 수 없습니다.
    기본 지속시간 6
    공격 속도 50% 감소
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [20278]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonsterKaomHellscape"] = {
        name = "Living Fury",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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