拉康苟
幽魂 | N |
---|---|
地區 | 岡姆的幻境, 岡姆的堡壘, 永恆實驗室, 窒息夾縫, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 火山炎域, 火山炎口 |
標籤 | beast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_height, large_model, melee, not_dex, not_str, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement |
Packs |
生命
260%
生命轉為護盾
50%
異常狀態臨界值
260%
抗性
75 0 0 0
傷害
260%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
Taniwha
Metadata
Taniwha
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
83,243
護甲
92,477
閃避
7,860
能量護盾
7,660
傷害
2,341
法術傷害
2,341
命中
518
攻擊間隔
2.25
經驗值
17,072
異常狀態臨界值
83,243
冰緩
263
感電
263
易碎
1,489
焦灼
263
殘喘
727
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1873–2809
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TaniwhaCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 1873–2809
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
is area damage [1]
SummonTaniwhaTail
法術, 召喚物, 創造召喚物
施放時間: 1 秒
冷卻時間: 4.5 秒
+3.5 秒基礎持續時間
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } Transitionable { } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao" } Stats { set_cannot_be_dominated = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );" on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/Taniwha"] = { name = "Rakango", life = 2.6, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.6, damageSpread = 0.2, attackTime = 2.25, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "TaniwhaCleave", "MeleeAtAnimationSpeed", "SummonTaniwhaTail", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TaniwhaCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTaniwhaTail"] = { name = "SummonTaniwhaTail", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_taniwha_tails_allowed", "number_of_monsters_to_summon", "base_skill_effect_duration", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不能被傷害
不會被暈眩
is hidden monster [1]
Id | StanceHiddenCantBeDamagedOrStunned |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
拉康苟
惡魔
不能被擊退
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
不能被傷害
不會被暈眩
is hidden monster [1]
不會被暈眩
is hidden monster [1]
Rakango
幽魂 | N |
---|---|
標籤 | beast, cannot_be_monolith, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, karui, large_model, melee, not_dex, not_str, physical_affinity, rare_minion, red_blood, slashing_weapon, summoner, undeletable_corpse, unusable_corpse, very_slow_movement |
生命
260%
生命轉為護盾
50%
異常狀態臨界值
260%
抗性
75 0 0 0
傷害
260%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
Taniwha
Metadata
TaniwhaStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,727
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
971
法術傷害
971
命中
290
攻擊間隔
2.25
經驗值
13,332
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 777–1165
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TaniwhaCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 777–1165
暴擊率: 5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
is area damage [1]
SummonTaniwhaTail
法術, 召喚物, 創造召喚物
施放時間: 1 秒
冷卻時間: 4.5 秒
+3.5 秒基礎持續時間
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
minion dies when parent dies [1]
number of monsters to summon [1]
number of taniwha tails allowed [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } Life { corpse_usable = false } Animated { preload_animated_object = "Metadata/Monsters/Taniwha/Taniwha_Tail/Tail.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao" } Stats { set_cannot_be_dominated = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 1 );" on_noRevive_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 2 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao, 3 );" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/ground.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/taniwha/spike.ao" } Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Taniwha/TaniwhaStandalone"] = { name = "Rakango", life = 2.6, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.6, damageSpread = 0.2, attackTime = 2.25, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "TaniwhaCleave", "MeleeAtAnimationSpeed", "SummonTaniwhaTail", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TaniwhaCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTaniwhaTail"] = { name = "SummonTaniwhaTail", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_taniwha_tails_allowed", "number_of_monsters_to_summon", "base_skill_effect_duration", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 1, 3500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不能被傷害
不會被暈眩
is hidden monster [1]
Id | StanceHiddenCantBeDamagedOrStunned |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
拉康苟
惡魔
不能被擊退
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
emerge speed +% [-60,20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Rakango
幽魂 | N |
---|---|
標籤 | beast, cannot_be_monolith, demon, flesh_armour, has_wand, immobile, karui, medium_height, physical_affinity, ranged, rare_minion, red_blood, undeletable_corpse, unusable_corpse |
生命
175%
異常狀態臨界值
175%
抗性
75 0 0 0
傷害
245%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
2.1 秒
傷害分佈
±20%
經驗值
175%
Model Size
100%
類型
TaniwhaTail
Metadata
TaniwhaTail
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,258
護甲
28,790
閃避
4,739
能量護盾
0
傷害
915
法術傷害
915
命中
290
攻擊間隔
2.1
經驗值
17,946
異常狀態臨界值
11,258
冰緩
36
感電
36
易碎
201
焦灼
36
殘喘
98
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TaniwhaSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 732–1098
暴擊率: 5%
攻擊間隔: 2.1 秒
造成 50% 更少傷害
base is projectile [1]
monster projectile variation [8]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-20]
base is projectile [1]
monster projectile variation [8]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_no_drops_or_experience = 1 set_cannot_be_dominated = 1 } Life { corpse_usable = false } DiesAfterTime { } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao,);" } Animated { on_emerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 0 );" on_idle = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 1 );" on_submerge = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/taniwha/tail_ground.ao, 2 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TaniwhaTail/TaniwhaTail"] = { name = "Rakango", life = 1.75, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.45, damageSpread = 0.2, attackTime = 2.1, attackRange = 50, accuracy = 1, weaponType1 = "Wand", skillList = { "TaniwhaSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TaniwhaSpike"] = { name = "TaniwhaSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {8, -20, 30, -50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
emerge speed +% [-60,20]
Id | VariableEmergeSpeedTaniwhaTails |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |