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Vakali-Totem
Konstrukt
+5 zu maximaler Anzahl beschworener Totems
Regeneriert 5.6% des Manas pro Sekunde
Vakali Totem
Spectre
AreaKaoms Traum, Kaoms Feste, Das ewige Laboratorium, 'Vulkan'-Karte, 'Caldera'-Karte
TagsZauberer, cold_affinity, construct, immobile, is_unarmed, karui, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, unusable_corpse
Packs
  • Kaoms Traum: Vakali-Totem, Inua-Totem
  • Kaoms Feste: Vakali-Totem, Vulkangolem
  • Das ewige Laboratorium: Vakali-Totem, Inua-Totem
  • Vakali-Totem, Auserwählter Kaoms, Akolyth Laviangas
  • Inua-Totem, Vakali-Totem
  • Leben
    143%
    Rüstung
    +100%
    Ailment Threshold
    143%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    220%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±0%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MonsterTotemPuiTotem
    Metadata
    PuiTotem
    Stufe
    80
    Leben
    32,365
    Rüstung
    146,882
    Ausweichwert
    7,124
    Damage
    1,668
    Zauberschaden
    1,668
    Genauigkeit
    924
    Attack Time
    2.25
    Erfahrung
    13,983
    Minion Life
    6,328
    Minion Damage
    1,392
    Ailment Threshold
    32,365
    Chill
    102
    Shock
    102
    Brittle
    579
    Scorch
    102
    Sap
    283
    Phys Convert Ele
    300%
    TotemChargedBeam
    TotemCastsAlone, SummonsTotem, Spell, Damage
    Zauberzeit: 1 Sek.
    Beschwört ein Totem, das diese Fertigkeit benutzt
    base active skill totem level [80]
    base skill is totemified [1]
    base totem duration [10000]
    base totem range [120]
    number of totems summoned in formation [3]
    skill range +% [-15]
    spell maximum base cold damage [4930]
    spell minimum base cold damage [3287]
    PuiTotemTeleportLightning
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Movement, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 6 Sek.
    Basisdauer beträgt 0.5 Sekunden
    is area damage [1]
    spell maximum base lightning damage [5333]
    spell minimum base lightning damage [3555]
    PuiTotemIceElementalSpear
    Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
    Eiselementar-Speer
    Zauberzeit: 1 Sek.
    Abklingzeit: 1.5 Sek.
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [20]
    spell maximum base cold damage [951.7]
    spell minimum base cold damage [634.5]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_base_maximum_mana = 600
    	set_monster_ignores_delve_darkness_mechanic = 1
    }
    
    Actor 
    { 
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/PuiTotem"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vakali Totem",
        life = 1.43,
        damage = 2.2,
        damageSpread = 0,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PuiTotemTeleportLightning",
            "TotemChargedBeam",
            "PuiTotemIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemTeleportLightning"] = {
        name = "PuiTotemTeleportLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemChargedBeam"] = {
        name = "TotemChargedBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "skill_range_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 10000, 120, 3, -15, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 10000, 120, 3, -15, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 10000, 120, 3, -15, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 11, 10000, 120, 3, -15, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 10000, 120, 3, -15, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 10000, 120, 3, -15, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 24, 10000, 120, 3, -15, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 28, 10000, 120, 3, -15, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 29, 10000, 120, 3, -15, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 32, 10000, 120, 3, -15, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 36, 10000, 120, 3, -15, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 10000, 120, 3, -15, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 45, 10000, 120, 3, -15, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 49, 10000, 120, 3, -15, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 10000, 120, 3, -15, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 52, 10000, 120, 3, -15, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 56, 10000, 120, 3, -15, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 10000, 120, 3, -15, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 64, 10000, 120, 3, -15, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 65, 10000, 120, 3, -15, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 66, 10000, 120, 3, -15, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 67, 10000, 120, 3, -15, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 68, 10000, 120, 3, -15, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 69, 10000, 120, 3, -15, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 70, 10000, 120, 3, -15, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 71, 10000, 120, 3, -15, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 72, 10000, 120, 3, -15, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 73, 10000, 120, 3, -15, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 74, 10000, 120, 3, -15, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 75, 10000, 120, 3, -15, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 76, 10000, 120, 3, -15, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 77, 10000, 120, 3, -15, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 78, 10000, 120, 3, -15, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 79, 10000, 120, 3, -15, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 80, 10000, 120, 3, -15, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 81, 10000, 120, 3, -15, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 82, 10000, 120, 3, -15, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 1, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    +5 zu maximaler Anzahl beschworener Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Regeneriert 5.6% des Manas pro Sekunde
    FamilyBaseManaRegeneration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • mana regeneration rate per minute % 333 333 Global
  • Craft Tagsresource Mana
    Vakali-Totem
    Konstrukt
    Gebiet: Magmaspalte
    +5 zu maximaler Anzahl beschworener Totems
    Regeneriert 5.6% des Manas pro Sekunde
    Vakali Totem
    Spectre
    AreaMagmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte
    TagsZauberer, cold_affinity, construct, delve_monster, immobile, is_unarmed, karui, lightning_affinity, medium_height, mud_blood, no_pantheon_mod, not_dex, not_int, ranged, stone_armour, unusable_corpse
    Leben
    143%
    Rüstung
    +100%
    Ailment Threshold
    143%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    220%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±0%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MonsterTotemPuiTotem
    Metadata
    PuiTotemDelve
    Stufe
    68
    Leben
    9,200
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    822
    Zauberschaden
    822
    Genauigkeit
    580
    Attack Time
    2.25
    Erfahrung
    11,281
    Minion Life
    1,995
    Minion Damage
    656
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    Phys Convert Ele
    240%
    TotemChargedBeam
    TotemCastsAlone, SummonsTotem, Spell, Damage
    Zauberzeit: 1 Sek.
    Beschwört ein Totem, das diese Fertigkeit benutzt
    base active skill totem level [68]
    base skill is totemified [1]
    base totem duration [10000]
    base totem range [120]
    number of totems summoned in formation [3]
    skill range +% [-15]
    spell maximum base cold damage [2123]
    spell minimum base cold damage [1415]
    PuiTotemTeleportLightning
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Movement, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 6 Sek.
    Basisdauer beträgt 0.5 Sekunden
    is area damage [1]
    spell maximum base lightning damage [2430]
    spell minimum base lightning damage [1620]
    PuiTotemIceElementalSpear
    Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
    Eiselementar-Speer
    Zauberzeit: 1 Sek.
    Abklingzeit: 1.5 Sek.
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [20]
    spell maximum base cold damage [565]
    spell minimum base cold damage [376.7]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_base_maximum_mana = 600
    	set_monster_ignores_delve_darkness_mechanic = 1
    }
    
    Actor 
    { 
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/PuiTotemDelve"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vakali Totem",
        life = 1.43,
        damage = 2.2,
        damageSpread = 0,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PuiTotemTeleportLightning",
            "TotemChargedBeam",
            "PuiTotemIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemTeleportLightning"] = {
        name = "PuiTotemTeleportLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemChargedBeam"] = {
        name = "TotemChargedBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "skill_range_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 10000, 120, 3, -15, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 10000, 120, 3, -15, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 10000, 120, 3, -15, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 11, 10000, 120, 3, -15, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 10000, 120, 3, -15, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 10000, 120, 3, -15, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 24, 10000, 120, 3, -15, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 28, 10000, 120, 3, -15, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 29, 10000, 120, 3, -15, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 32, 10000, 120, 3, -15, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 36, 10000, 120, 3, -15, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 10000, 120, 3, -15, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 45, 10000, 120, 3, -15, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 49, 10000, 120, 3, -15, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 10000, 120, 3, -15, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 52, 10000, 120, 3, -15, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 56, 10000, 120, 3, -15, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 10000, 120, 3, -15, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 64, 10000, 120, 3, -15, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 65, 10000, 120, 3, -15, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 66, 10000, 120, 3, -15, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 67, 10000, 120, 3, -15, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 68, 10000, 120, 3, -15, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 69, 10000, 120, 3, -15, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 70, 10000, 120, 3, -15, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 71, 10000, 120, 3, -15, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 72, 10000, 120, 3, -15, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 73, 10000, 120, 3, -15, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 74, 10000, 120, 3, -15, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 75, 10000, 120, 3, -15, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 76, 10000, 120, 3, -15, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 77, 10000, 120, 3, -15, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 78, 10000, 120, 3, -15, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 79, 10000, 120, 3, -15, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 80, 10000, 120, 3, -15, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 81, 10000, 120, 3, -15, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 82, 10000, 120, 3, -15, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, 1, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    +5 zu maximaler Anzahl beschworener Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Regeneriert 5.6% des Manas pro Sekunde
    FamilyBaseManaRegeneration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • mana regeneration rate per minute % 333 333 Global
  • Craft Tagsresource Mana
    Edit

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