Elegidos de Kaom chaos-kaomgroup1
Elegidos de Kaom
Tamaño del grupo: 4-9 monstruos
El grupo contiene un Líder de grupo
Demonios de Kaom
Líder del grupo:
Horror tejido
Horror tejido
Kaom's Chosen
Elegido de Kaom
Kaom's Chosen
Vida
143%
Armadura
+25%
Ailment Threshold
143%
Resistencia
40 0 0 0
Damage
187%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomWarrior2
Metadata
KaomWarrior2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
45,784
Armadura
115,596
Evasión
7,860
Escudo de energía
0
Damage
1,684
Daño de hechizos
1,684
Precisión
518
Attack Time
1.755
Experiencia
14,445
Ailment Threshold
45,784
Chill
145
Shock
145
Brittle
819
Scorch
145
Sap
400
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1347–2020
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 1347–2020
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Tiempo de recarga: 3 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Inflige un 20% menos de daño
Dispara 5 proyectiles adicionales
El 60% del daño físico se convierte en daño de fuego
Velocidad de proyectiles reducida un 25%
20% menos de daño de proyectiles
active skill area of effect radius +% final [50]
base is projectile [1]
Dispara 5 proyectiles adicionales
El 60% del daño físico se convierte en daño de fuego
Velocidad de proyectiles reducida un 25%
20% menos de daño de proyectiles
active skill area of effect radius +% final [50]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "One_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_warrior2_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomWarrior2"] = { name = "Kaom's Chosen", life = 1.43, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.87, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "KaomWarriorMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 5, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Elegido de Kaom
Kaom's Chosen
Vida
143%
Armadura
+25%
Ailment Threshold
143%
Resistencia
40 0 0 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomWarrior3
Metadata
KaomWarrior3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
45,784
Armadura
115,596
Evasión
7,860
Escudo de energía
0
Damage
1,486
Daño de hechizos
1,486
Precisión
518
Attack Time
1.5
Experiencia
14,445
Ailment Threshold
45,784
Chill
145
Shock
145
Brittle
819
Scorch
145
Sap
400
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1189–1783
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorGroundSlam
Attack
Base Damage: 1189–1783
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Inflige un 20% más de daño
Umbral de aturdimiento de los enemigos reducido un 10%
is area damage [1]
Umbral de aturdimiento de los enemigos reducido un 10%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "One_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Render { preload_buff_visual = "kaom_warrior3_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomWarrior3"] = { name = "Kaom's Chosen", life = 1.43, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "KaomWarriorGroundSlam", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorGroundSlam"] = { name = "KaomWarriorGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 20, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Elegido de Kaom
Demonio
Kaom's Chosen
Spectre | N |
---|---|
Tags | demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, karui, medium_height, melee, physical_affinity, red_blood, slashing_weapon, slow_movement, stone_armour |
Vida
100%
Ailment Threshold
100%
Resistencia
75 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
SynthesisKaomWarrior2
Metadata
KaomWarrior2Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaomWarriorGroundSlam
Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Inflige un 20% más de daño
Umbral de aturdimiento de los enemigos reducido un 10%
is area damage [1]
Umbral de aturdimiento de los enemigos reducido un 10%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "One_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Render { preload_buff_visual = "kaom_warrior3_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/KaomWarrior2Spawned"] = { name = "Kaom's Chosen", life = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 8, accuracy = 1, skillList = { "KaomWarriorGroundSlam", "MeleeAtAnimationSpeed", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorGroundSlam"] = { name = "KaomWarriorGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 20, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.