靈現之幼蛛
野獸
Weta Hatchling
幽魂N
標籤animal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, slow_movement
生命
100%
閃避
+50%
異常狀態臨界值
100%
抗性
0 40 0 0
傷害
30%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 6
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
50%
Model Size
120%
類型
HarvestWetaSpawnling
Metadata
HarvestWetaT1Spawnling
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
112
法術傷害
112
命中
0
攻擊間隔
0.99
經驗值
5,128
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 90–134
暴擊率: 5%
攻擊間隔: 0.99 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_sink_time_ms = 3000
	corpse_sink_depth = 3
}

Stats
{
	damage_hit_effect_index = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestWetaT1Spawnling"] = {
    name = "Weta Hatchling",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SlideEmergeHarvestWetaSpawnling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlideEmergeHarvestWetaSpawnling"] = {
    name = "SlideEmergeHarvestWetaSpawnling",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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