웨타 새끼
Weta Hatchling
SpectreN
Tagsanimal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, slow_movement
100%생명력
+50%회피
100%Ailment Threshold
0 40 0 0저항
30%Damage
100%정확도
+5%치명타 확률
+130%치명타 피해 배율
4 ~ 6Attack Distance
0.99 SecondAttack Time
±20%Damage Spread
50%경험치
120%Model Size
HarvestWetaSpawnlingType
35,295생명력
16,265방어구
12,180회피
0에너지 보호막
286Damage
538정확도
0.99Attack Time
6,625경험치
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 229–343
치명타 확률: 5%
Attack Time: 0.99 Second
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]
28,562생명력
14,425방어구
11,412회피
0에너지 보호막
255Damage
499정확도
0.99Attack Time
6,503경험치
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 204–306
치명타 확률: 5%
Attack Time: 0.99 Second
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]
18,238생명력
11,328방어구
10,001회피
0에너지 보호막
203Damage
428정확도
0.99Attack Time
6,189경험치
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 162–243
치명타 확률: 5%
Attack Time: 0.99 Second
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]
10,852생명력
8,348방어구
8,450회피
0에너지 보호막
151Damage
352정확도
0.99Attack Time
5,694경험치
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 121–181
치명타 확률: 5%
Attack Time: 0.99 Second
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]
6,433생명력
6,127방어구
7,109회피
0에너지 보호막
112Damage
290정확도
0.99Attack Time
5,128경험치
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 90–134
치명타 확률: 5%
Attack Time: 0.99 Second
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_sink_time_ms = 3000
	corpse_sink_depth = 3
}

Stats
{
	damage_hit_effect_index = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestWetaT1Spawnling"] = {
    name = "Weta Hatchling",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SlideEmergeHarvestWetaSpawnling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlideEmergeHarvestWetaSpawnling"] = {
    name = "SlideEmergeHarvestWetaSpawnling",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
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