ウェタ・ハッチリング
Weta Hatchling
SpectreN
Tagsanimal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, slow_movement
ライフ
100%
回避力
+50%
Ailment Threshold
100%
耐性
0 40 0 0
Damage
30%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 6
Attack Time
0.99 Second
Damage Spread
±20%
経験値
50%
Model Size
120%
Type
HarvestWetaSpawnling
Metadata
HarvestWetaT1Spawnling
レベル
68
ライフ
6,433
アーマー
28,790
回避力
7,109
エナジーシールド
0
Damage
112
スペルダメージ
112
命中
290
Attack Time
0.99
経験値
5,128
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 90–134
クリティカル率: 5%
Attack Time: 0.99 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_sink_time_ms = 3000
	corpse_sink_depth = 3
}

Stats
{
	damage_hit_effect_index = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestWetaT1Spawnling"] = {
    name = "Weta Hatchling",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SlideEmergeHarvestWetaSpawnling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlideEmergeHarvestWetaSpawnling"] = {
    name = "SlideEmergeHarvestWetaSpawnling",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}