巨虫幼崽
野兽
Weta Hatchling
幽魂N
标签animal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, slow_movement
生命
100%
闪避值
+50%
异常状态临界值
100%
抗性
0 40 0 0
伤害
30%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 6
攻击间隔
0.99 秒
伤害分布
±20%
经验值
50%
Model Size
120%
类型
HarvestWetaSpawnling
Metadata
HarvestWetaT1Spawnling
等级
68
生命
6,433
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
112
法术伤害
112
命中
290
攻击间隔
0.99
经验值
5,128
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 90–134
暴击几率: 5%
攻击间隔: 0.99 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SlideEmergeHarvestWetaSpawnling
walk emerge distance [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_sink_time_ms = 3000
	corpse_sink_depth = 3
}

Stats
{
	damage_hit_effect_index = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestWetaT1Spawnling"] = {
    name = "Weta Hatchling",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SlideEmergeHarvestWetaSpawnling",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SlideEmergeHarvestWetaSpawnling"] = {
    name = "SlideEmergeHarvestWetaSpawnling",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}