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柳光巫婆
人形
Wickerlight Hag
幽魂
標籤法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, very_slow_movement
Packs
  • 柳光巫婆, 柳光巨人, 柳光蠻漢
  • 柳光巫婆, 柳光蠻漢
  • 生命
    270%
    生命轉為護盾
    40%
    異常狀態臨界值
    270%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    AugurySavageWitch
    Metadata
    SavageWitch
    等級
    68
    生命
    17,370
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    6,617
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    3,768
    Minion Energy Shield
    1,435
    召喚物傷害
    537
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    Phys Convert Ele
    240%
    EASSavageWitchEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    EASSavageWitchEffigyDetonate
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GSSavageWitchEffigyDetonateHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 1765 至 2647 火焰傷害
    50% 機率點燃敵人
    is area damage [1]
    MPSAugurySavageWitchFireball
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 22.42 至 33.63 火焰傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [299]
    projectile uses contact position [1]
    GSSavageWitchFireballImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 2140 至 3209 火焰傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageWitch"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Hag",
        life = 2.7,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSAugurySavageWitchFireball",
            "GSSavageWitchFireballImpact",
            "GSSavageWitchEffigyDetonateHit",
            "EASSavageWitchEffigyDetonate",
            "EASSavageWitchEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAugurySavageWitchFireball"] = {
        name = "MPSAugurySavageWitchFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 299, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSavageWitchFireballImpact"] = {
        name = "GSSavageWitchFireballImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSavageWitchEffigyDetonateHit"] = {
        name = "GSSavageWitchEffigyDetonateHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWitchEffigyDetonate"] = {
        name = "EASSavageWitchEffigyDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWitchEffigy"] = {
        name = "EASSavageWitchEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    柳光巫婆
    人形
    Wickerlight Hag
    幽魂
    標籤法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, very_slow_movement
    生命
    270%
    生命轉為護盾
    40%
    異常狀態臨界值
    270%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    AugurySavageWitch
    Metadata
    SavageWitchTutorial
    等級
    68
    生命
    17,370
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    6,617
    傷害
    672
    法術傷害
    672
    命中
    580
    攻擊間隔
    1.5
    經驗值
    18,459
    召喚物生命
    3,768
    Minion Energy Shield
    1,435
    召喚物傷害
    537
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    Phys Convert Ele
    240%
    EASSavageWitchEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    EASSavageWitchEffigyDetonate
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GSSavageWitchEffigyDetonateHit
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 1765 至 2647 火焰傷害
    50% 機率點燃敵人
    is area damage [1]
    MPSAugurySavageWitchFireball
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 22.42 至 33.63 火焰傷害
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [299]
    projectile uses contact position [1]
    GSSavageWitchFireballImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 2140 至 3209 火焰傷害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageWitchTutorial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Hag",
        life = 2.7,
        energyShield = 0.4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPSAugurySavageWitchFireball",
            "GSSavageWitchFireballImpact",
            "GSSavageWitchEffigyDetonateHit",
            "EASSavageWitchEffigyDetonate",
            "EASSavageWitchEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAugurySavageWitchFireball"] = {
        name = "MPSAugurySavageWitchFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 299, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSavageWitchFireballImpact"] = {
        name = "GSSavageWitchFireballImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSavageWitchEffigyDetonateHit"] = {
        name = "GSSavageWitchEffigyDetonateHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWitchEffigyDetonate"] = {
        name = "EASSavageWitchEffigyDetonate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWitchEffigy"] = {
        name = "EASSavageWitchEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    柳光巫婆 Text Audio /1
    名字
    嗯……你感覺到了嗎?黑暗中的低語……
    Witch1_Wild — 柳光巫婆
    Edit

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