刺客維拉庫
惡魔所有火焰傷害擊中敵人造成點燃效果
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
| 幽魂 | N |
|---|---|
| 地區 | 塵封長廊, 荒漠流沙, 塵封長廊, 荒漠流沙 |
| 標籤 | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, vaalsidearea_boss |
生命
200%
生命轉為護盾
100%
異常狀態臨界值
200%
抗性
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonBoss2SideArea
Metadata
Demon2BossSideArea
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
28,790
閃避值
4,739
能量護盾
12,254
傷害
359
法術傷害
359
命中
580
攻擊間隔
1.35
經驗值
20,510
召喚物生命
2,791
Minion Energy Shield
2,658
召喚物傷害
286
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
法術
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
增加 52% 攻擊速度
增加 52% 移動速度
獲得等同 135% 物理傷害的額外火焰傷害
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 1.35 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成53%更多傷害
增加 6% 物理傷害
skill double hits when dual wielding [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "One_Hand_Sword"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideArea"] = {
name = "Wiraq, the Impaler",
life = 2,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"DemonDualStrikeSideAreaBoss",
"Melee",
"FireEnrageSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonDualStrikeSideAreaBoss"] = {
name = "Dual Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_damage_+%_final",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {6, 53, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageSideAreaBoss"] = {
name = "FireEnrageSideAreaBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
所有火焰傷害擊中敵人造成點燃效果
| Family | MonsterChanceToIgnite |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 火焰 異常狀態 |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
增加 % 物品掉落稀有度
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
| Family | DemonBossSideAreaEnrageOnLowLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 傷害 |
刺客維拉庫
惡魔地區: InvasionBoss
所有火焰傷害擊中敵人造成點燃效果
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
| 幽魂 | N |
|---|---|
| 地區 | InvasionBoss |
| End Game | 增加 50% 最大生命 |
| 標籤 | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon |
| Packs |
生命
200%
生命轉為護盾
100%
異常狀態臨界值
200%
抗性
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonBoss2SideArea
Metadata
Demon2BossSideAreaInvasion
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
28,790
閃避值
4,739
能量護盾
12,254
傷害
359
法術傷害
359
命中
580
攻擊間隔
1.35
經驗值
20,510
召喚物生命
2,791
Minion Energy Shield
2,658
召喚物傷害
286
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
法術
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
增加 52% 攻擊速度
增加 52% 移動速度
獲得等同 135% 物理傷害的額外火焰傷害
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 1.35 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成53%更多傷害
增加 6% 物理傷害
skill double hits when dual wielding [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "One_Hand_Sword"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideAreaInvasion"] = {
name = "Wiraq, the Impaler",
life = 2,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"DemonDualStrikeSideAreaBoss",
"Melee",
"FireEnrageSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonDualStrikeSideAreaBoss"] = {
name = "Dual Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"active_skill_damage_+%_final",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {6, 53, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageSideAreaBoss"] = {
name = "FireEnrageSideAreaBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"physical_damage_%_to_add_as_fire",
"base_movement_velocity_+%",
"attack_speed_+%",
"base_skill_effect_duration",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
所有火焰傷害擊中敵人造成點燃效果
| Family | MonsterChanceToIgnite |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 元素 火焰 異常狀態 |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
增加 % 物品掉落稀有度
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
| Family | DemonBossSideAreaEnrageOnLowLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 傷害 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.