串刺し人、ウィラック
悪魔
常に敵を発火させる
monster base type attack cast speed +% and damage -% final [33]
ドロップするアイテムのレアリティが%増加する
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster base type attack cast speed +% and damage -% final [33]
ドロップするアイテムのレアリティが%増加する
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
Spectre | N |
---|---|
Area | 封印された通路, 移動する砂漠, 封印された通路, 移動する砂漠 |
Tags | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, vaalsidearea_boss |
ライフ
200%
Energy Shield From Life
100%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
96%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
DemonBoss2SideArea
Metadata
Demon2BossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
359
スペルダメージ
359
命中
290
Attack Time
1.35
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は5秒
アタックスピードが52%増加する
移動スピードが52%増加する
物理ダメージの135%を追加の火ダメージとして得る
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
アタックスピードが52%増加する
移動スピードが52%増加する
物理ダメージの135%を追加の火ダメージとして得る
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 1.35 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが53%上昇する
物理ダメージが6%増加する
skill double hits when dual wielding [1]
物理ダメージが6%増加する
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideArea"] = { name = "Wiraq, the Impaler", life = 2, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "DemonDualStrikeSideAreaBoss", "Melee", "FireEnrageSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonDualStrikeSideAreaBoss"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {6, 53, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireEnrageSideAreaBoss"] = { name = "FireEnrageSideAreaBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
常に敵を発火させる
Id | MonsterChanceToIgniteDemonBoss2 |
---|---|
Family | MonsterChanceToIgnite |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
串刺し人、ウィラック
悪魔
エリア: InvasionBoss
常に敵を発火させる
monster base type attack cast speed +% and damage -% final [33]
ドロップするアイテムのレアリティが%増加する
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster base type attack cast speed +% and damage -% final [33]
ドロップするアイテムのレアリティが%増加する
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon |
Packs |
ライフ
200%
Energy Shield From Life
100%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
96%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
DemonBoss2SideArea
Metadata
Demon2BossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
359
スペルダメージ
359
命中
290
Attack Time
1.35
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は5秒
アタックスピードが52%増加する
移動スピードが52%増加する
物理ダメージの135%を追加の火ダメージとして得る
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
アタックスピードが52%増加する
移動スピードが52%増加する
物理ダメージの135%を追加の火ダメージとして得る
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 1.35 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが53%上昇する
物理ダメージが6%増加する
skill double hits when dual wielding [1]
物理ダメージが6%増加する
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideAreaInvasion"] = { name = "Wiraq, the Impaler", life = 2, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "DemonDualStrikeSideAreaBoss", "Melee", "FireEnrageSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonDualStrikeSideAreaBoss"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {6, 53, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireEnrageSideAreaBoss"] = { name = "FireEnrageSideAreaBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "physical_damage_%_to_add_as_fire", "base_movement_velocity_+%", "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
常に敵を発火させる
Id | MonsterChanceToIgniteDemonBoss2 |
---|---|
Family | MonsterChanceToIgnite |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
低ライフ時に激怒
低ライフ時にダメージが35%増加する
低ライフ時にアタックスピードが60%増加する
低ライフ時に移動スピードが60%増加する
低ライフ時にキャストスピードが60%増加する
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |