暗影维拉库
恶魔
必定点燃
monster base type attack cast speed +% and damage -% final [33]
掉落的物品稀有度提高 %
低血时激怒
低血时伤害提高 35%
低血时攻击速度加快 60%
低血时移动速度加快 60%
低血时施法速度加快 60%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
幽魂N
地区尘封长廊, 流沙之地, 尘封长廊, 流沙之地
标签demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, vaalsidearea_boss
生命
200%
生命转为护盾
100%
异常状态临界值
200%
抗性
30 30 30 20
伤害
96%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.35 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
DemonBoss2SideArea
Metadata
Demon2BossSideArea
等级
68
生命
12,867
护甲
28,790
闪避值
4,739
能量护盾
12,254
伤害
359
法术伤害
359
命中
580
攻击间隔
1.35
经验值
20,510
召唤物生命
2,791
Minion Energy Shield
2,658
召唤物伤害
286
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 287–430
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
攻击速度加快 52%
移动速度加快 52%
获得额外火焰伤害, 其数值等同于自身物理伤害的 135%
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 287–430
暴击几率: 5%
攻击间隔: 1.35 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总增 53%
物理伤害提高 6%
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideArea"] = {
    name = "Wiraq, the Impaler",
    life = 2,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "DemonDualStrikeSideAreaBoss",
        "Melee",
        "FireEnrageSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonDualStrikeSideAreaBoss"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageSideAreaBoss"] = {
    name = "FireEnrageSideAreaBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
必定点燃
FamilyMonsterChanceToIgnite
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tags元素 火焰 异常状态
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 伤害 攻击 施法 速度
    掉落的物品稀有度提高 %
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage 伤害 攻击 施法 速度
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource 生命 伤害
    暗影维拉库
    恶魔
    区域: InvasionBoss
    必定点燃
    monster base type attack cast speed +% and damage -% final [33]
    掉落的物品稀有度提高 %
    低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Wiraq, the Impaler
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • InvasionBoss: 暗影维拉库, 古灵实验者:烈火
  • 生命
    200%
    生命转为护盾
    100%
    异常状态临界值
    200%
    抗性
    30 30 30 20
    伤害
    96%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    DemonBoss2SideArea
    Metadata
    Demon2BossSideAreaInvasion
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    12,254
    伤害
    359
    法术伤害
    359
    命中
    580
    攻击间隔
    1.35
    经验值
    20,510
    召唤物生命
    2,791
    Minion Energy Shield
    2,658
    召唤物伤害
    286
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 287–430
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FireEnrageSideAreaBoss
    法术
    施放间隔: 1 秒
    冷却时间: 12 秒
    基础持续时间为 5
    攻击速度加快 52%
    移动速度加快 52%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 135%
    maximum fire damage to return when hit [421.2]
    minimum fire damage to return when hit [280.8]
    DemonDualStrikeSideAreaBoss
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    基本伤害: 287–430
    暴击几率: 5%
    攻击间隔: 1.35 秒
    使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
    伤害总增 53%
    物理伤害提高 6%
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideAreaInvasion"] = {
        name = "Wiraq, the Impaler",
        life = 2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "DemonDualStrikeSideAreaBoss",
            "Melee",
            "FireEnrageSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonDualStrikeSideAreaBoss"] = {
        name = "Dual Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireEnrageSideAreaBoss"] = {
        name = "FireEnrageSideAreaBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    必定点燃
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tags元素 火焰 异常状态
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 伤害 攻击 施法 速度
    掉落的物品稀有度提高 %
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage 伤害 攻击 施法 速度
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource 生命 伤害
    Edit

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