วิรัค ผู้ทิ่มแทง
ปีศาจ
สร้างสถานะ ลุกไหม้ เสมอ
monster base type attack cast speed +% and damage -% final [33]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
เดือดดาล เมื่อ พลังชีวิตเหลือน้อย
เพิ่มความเสียหาย 35% เมื่อ พลังชีวิตเหลือน้อย
เพิ่มความเร็วในการโจมตี 60% เมื่อ พลังชีวิตเหลือน้อย
เพิ่มความเร็วในการเคลื่อนที่ 60% เมื่อ พลังชีวิตเหลือน้อย
เพิ่มความเร็วในการร่าย 60% เมื่อ พลังชีวิตเหลือน้อย
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wiraq, the Impaler
SpectreN
AreaSealed Corridors, Shifting Sands, Sealed Corridors, Shifting Sands
Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, vaalsidearea_boss
พลังชีวิต
200%
Energy Shield From Life
100%
Ailment Threshold
200%
ค่าต้านทาน
30 30 30 20
Damage
96%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
DemonBoss2SideArea
Metadata
Demon2BossSideArea
เลเวล
68
พลังชีวิต
12,867
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
359
ความเสียหายเวท
359
ความแม่นยำ
290
Attack Time
1.35
ค่าประสบการณ์
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 287–430
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrageSideAreaBoss
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 12 วินาที
ระยะเวลาพื้นฐาน 5 วินาที
เพิ่มความเร็วในการโจมตี 52%
เพิ่มความเร็วในการเคลื่อนที่ 52%
นำความเสียหาย กายภาพ 135% ของคุณ ไปเสริมเป็น ไฟ
maximum fire damage to return when hit [421.2]
minimum fire damage to return when hit [280.8]
DemonDualStrikeSideAreaBoss
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
ฟาดคู่ (Dual Strike)
Base Damage: 287–430
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
สร้างความเสียหาย เพิ่มขึ้น อีก 53%
เพิ่มความเสียหาย กายภาพ 6%
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideArea"] = {
    name = "Wiraq, the Impaler",
    life = 2,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "DemonDualStrikeSideAreaBoss",
        "Melee",
        "FireEnrageSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonDualStrikeSideAreaBoss"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageSideAreaBoss"] = {
    name = "FireEnrageSideAreaBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
สร้างสถานะ ลุกไหม้ เสมอ
IdMonsterChanceToIgniteDemonBoss2
FamilyMonsterChanceToIgnite
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เดือดดาล เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเสียหาย 35% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการโจมตี 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการเคลื่อนที่ 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการร่าย 60% เมื่อ พลังชีวิตเหลือน้อย
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    วิรัค ผู้ทิ่มแทง
    ปีศาจ
    ด่าน: InvasionBoss
    สร้างสถานะ ลุกไหม้ เสมอ
    monster base type attack cast speed +% and damage -% final [33]
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    เดือดดาล เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเสียหาย 35% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการโจมตี 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการเคลื่อนที่ 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการร่าย 60% เมื่อ พลังชีวิตเหลือน้อย
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Wiraq, the Impaler
    SpectreN
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • InvasionBoss: วิรัค ผู้ทิ่มแทง, Burned Miscreation
  • พลังชีวิต
    200%
    Energy Shield From Life
    100%
    Ailment Threshold
    200%
    ค่าต้านทาน
    30 30 30 20
    Damage
    96%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    DemonBoss2SideArea
    Metadata
    Demon2BossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    12,867
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    359
    ความเสียหายเวท
    359
    ความแม่นยำ
    290
    Attack Time
    1.35
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 287–430
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FireEnrageSideAreaBoss
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 12 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    เพิ่มความเร็วในการโจมตี 52%
    เพิ่มความเร็วในการเคลื่อนที่ 52%
    นำความเสียหาย กายภาพ 135% ของคุณ ไปเสริมเป็น ไฟ
    maximum fire damage to return when hit [421.2]
    minimum fire damage to return when hit [280.8]
    DemonDualStrikeSideAreaBoss
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    ฟาดคู่ (Dual Strike)
    Base Damage: 287–430
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
    สร้างความเสียหาย เพิ่มขึ้น อีก 53%
    เพิ่มความเสียหาย กายภาพ 6%
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss2/Demon2BossSideAreaInvasion"] = {
        name = "Wiraq, the Impaler",
        life = 2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "DemonDualStrikeSideAreaBoss",
            "Melee",
            "FireEnrageSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonDualStrikeSideAreaBoss"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireEnrageSideAreaBoss"] = {
        name = "FireEnrageSideAreaBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "physical_damage_%_to_add_as_fire",
            "base_movement_velocity_+%",
            "attack_speed_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 30, 30, 5000, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 31, 31, 5000, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 35, 32, 32, 5000, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 33, 33, 5000, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 45, 34, 34, 5000, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 50, 35, 35, 5000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 55, 36, 36, 5000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 60, 37, 37, 5000, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 65, 38, 38, 5000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 70, 39, 39, 5000, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 75, 40, 40, 5000, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 80, 41, 41, 5000, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 85, 42, 42, 5000, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 90, 43, 43, 5000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 95, 44, 44, 5000, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 100, 45, 45, 5000, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 105, 46, 46, 5000, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 110, 47, 47, 5000, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 115, 48, 48, 5000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 120, 49, 49, 5000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 125, 50, 50, 5000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 130, 51, 51, 5000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 135, 52, 52, 5000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 140, 53, 53, 5000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 145, 54, 54, 5000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 150, 55, 55, 5000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 155, 56, 56, 5000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 160, 57, 57, 5000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 165, 58, 58, 5000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 170, 59, 59, 5000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 175, 60, 60, 5000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 180, 61, 61, 5000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 185, 62, 62, 5000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 190, 63, 63, 5000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 195, 64, 64, 5000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 200, 65, 65, 5000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 205, 66, 66, 5000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    สร้างสถานะ ลุกไหม้ เสมอ
    IdMonsterChanceToIgniteDemonBoss2
    FamilyMonsterChanceToIgnite
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เดือดดาล เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเสียหาย 35% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการโจมตี 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการเคลื่อนที่ 60% เมื่อ พลังชีวิตเหลือน้อย
    เพิ่มความเร็วในการร่าย 60% เมื่อ พลังชีวิตเหลือน้อย
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 Global
  • cast speed +% when on low life Min: 60 Max: 60 Global
  • attack speed +% when on low life Min: 60 Max: 60 Global
  • monster enrages on low life text Min: 1 Max: 1 Global
  • movement velocity +% when on low life Min: 60 Max: 60 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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