火狐化身伊娜
野獸
不能被傷害
Yeena, Aspect of the Fox
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, canine_beast, 法術, extra_extra_small_height, flesh_armour, humanoid, is_unarmed, non_attacking, slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
FireFox
Metadata
YeenaFox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
YeenaFireBreath
法術, 範圍, 火焰, 範圍法術
施放時間: 1.97 秒
冷卻時間: 5 秒
YeenaFireBreathPlayer
法術, 範圍, 火焰, 範圍法術
施放時間: 1.97 秒
冷卻時間: 5 秒
cooldown speed +% per additional player [75]
EmptyActionSpell
法術
施放時間: 1 秒
冷卻時間: 2 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } MinimapIcon { icon = "PartyMember" } BaseEvents { on_construction_complete = "RemoveCollidability();" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireFox/YeenaFox"] = { name = "Yeena, Aspect of the Fox", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "YeenaFireBreath", "YeenaFireBreathPlayer", "EmptyActionSpell", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["YeenaFireBreath"] = { name = "YeenaFireBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.97, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YeenaFireBreathPlayer"] = { name = "YeenaFireBreathPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.97, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "cooldown_speed_+%_per_additional_player", }, levels = { [1] = {75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpell"] = { name = "EmptyActionSpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged