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Yeena, l'Aspect du Renard
Yeena, Aspect of the Fox
Spectre
AreaLe Temple du déclin, niv. 2
Tagsanimal_claw_weapon, beast, canine_beast, Lanceur de sorts, extra_extra_small_height, flesh_armour, humanoid, is_unarmed, non_attacking, slow_movement
Vie
100%
Ailment Threshold
100%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
FireFox
Metadata
YeenaFox
Niveau
55
Vie
2,678
Armure
10,090
Score d'Évasion
2,948
Damage
191
Dégâts des sorts
191
Précision
344
Attack Time
1.5
Expérience
6,859
Minion Life
653
Minion Damage
147
Ailment Threshold
2,678
Chill
8
Shock
8
Brittle
48
Scorch
8
Sap
23
Phys Convert Ele
175%
YeenaFireBreath
Spell, Area, Fire, AreaSpell
Temps d'incantation: 1.97 sec.
Temps de recharge: 5 sec.
YeenaFireBreathPlayer
Spell, Area, Fire, AreaSpell
Temps d'incantation: 1.97 sec.
Temps de recharge: 5 sec.
cooldown speed +% per additional player [75]
EmptyActionSpell
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 2 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_auras_from_other_entities = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
}

MinimapIcon
{
	icon = "PartyMember"
}

BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireFox/YeenaFox"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Yeena, Aspect of the Fox",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "YeenaFireBreath",
        "YeenaFireBreathPlayer",
        "EmptyActionSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreath"] = {
    name = "YeenaFireBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreathPlayer"] = {
    name = "YeenaFireBreathPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cooldown_speed_+%_per_additional_player",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpell"] = {
    name = "EmptyActionSpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyCannotBeDamaged
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base cannot be damaged 1 — 1 Global — Valeur fixe
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Edit

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