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Yeena, Aspekt des Fuchses
Yeena, Aspect of the Fox
Spectre
AreaTempel der Vergänglichkeit - Ebene 2
Tagsanimal_claw_weapon, beast, canine_beast, Zauberer, extra_extra_small_height, flesh_armour, humanoid, is_unarmed, non_attacking, slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
FireFox
Metadata
YeenaFox
Stufe
55
Leben
2,678
Rüstung
10,090
Ausweichwert
2,948
Damage
191
Zauberschaden
191
Genauigkeit
344
Attack Time
1.5
Erfahrung
6,859
Minion Life
653
Minion Damage
147
Ailment Threshold
2,678
Chill
8
Shock
8
Brittle
48
Scorch
8
Sap
23
Phys Convert Ele
175%
YeenaFireBreath
Spell, Area, Fire, AreaSpell
Zauberzeit: 1.97 Sek.
Abklingzeit: 5 Sek.
YeenaFireBreathPlayer
Spell, Area, Fire, AreaSpell
Zauberzeit: 1.97 Sek.
Abklingzeit: 5 Sek.
cooldown speed +% per additional player [75]
EmptyActionSpell
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_auras_from_other_entities = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
}

MinimapIcon
{
	icon = "PartyMember"
}

BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireFox/YeenaFox"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Yeena, Aspect of the Fox",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "YeenaFireBreath",
        "YeenaFireBreathPlayer",
        "EmptyActionSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreath"] = {
    name = "YeenaFireBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreathPlayer"] = {
    name = "YeenaFireBreathPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cooldown_speed_+%_per_additional_player",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpell"] = {
    name = "EmptyActionSpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyCannotBeDamaged
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base cannot be damaged 1 — 1 Global — Nicht skalierbarer Wert
  • Erleidet keinen Schaden
    Immun gegen Schaden
    Kann keinen Schaden erleiden
    Cannot Be Damaged
    Edit

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