Yeena, Aspekt des Fuchses
Bestie
Kann keinen Schaden erleiden
Yeena, Aspect of the Fox
SpectreN
Tagsanimal_claw_weapon, beast, canine_beast, Zauberer, extra_extra_small_height, flesh_armour, humanoid, is_unarmed, non_attacking, slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
FireFox
Metadata
YeenaFox
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
YeenaFireBreath
Spell, Area, Fire, AreaSpell
Zauberzeit: 1.97 Sek.
Abklingzeit: 5 Sek.
YeenaFireBreathPlayer
Spell, Area, Fire, AreaSpell
Zauberzeit: 1.97 Sek.
Abklingzeit: 5 Sek.
cooldown speed +% per additional player [75]
EmptyActionSpell
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_auras_from_other_entities = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
}

MinimapIcon
{
	icon = "PartyMember"
}

BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireFox/YeenaFox"] = {
    name = "Yeena, Aspect of the Fox",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "YeenaFireBreath",
        "YeenaFireBreathPlayer",
        "EmptyActionSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreath"] = {
    name = "YeenaFireBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreathPlayer"] = {
    name = "YeenaFireBreathPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cooldown_speed_+%_per_additional_player",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpell"] = {
    name = "EmptyActionSpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Kann keinen Schaden erleiden
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Erleidet keinen Schaden
    Immun gegen Schaden
    Kann keinen Schaden erleiden
    Cannot Be Damaged