Yeena, Aspecto da Raposa
        
     Bestial
BestialNão sofre Dano
        
            Yeena, Aspect of the Fox
        
    | Spectre | N | 
|---|---|
| Tags | animal_claw_weapon, beast, canine_beast, Conjurador, extra_extra_small_height, flesh_armour, humanoid, is_unarmed, non_attacking, slow_movement | 
Vida
100%
Ailment Threshold
100%
Resistência
 0
0
 0
0
 0
0
 0
0Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
FireFox
Metadata
YeenaFox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YeenaFireBreath
Spell, Area, Fire, AreaSpell
Tempo de Conjuração: 1.97 seg
Recarga: 5 seg
YeenaFireBreathPlayer
Spell, Area, Fire, AreaSpell
Tempo de Conjuração: 1.97 seg
Recarga: 5 seg
cooldown speed +% per additional player [75]
EmptyActionSpell
Spell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
	team = 1
}
Stats
{
	set_immune_to_auras_from_other_entities = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
}
MinimapIcon
{
	icon = "PartyMember"
}
BaseEvents
{
	on_construction_complete = "RemoveCollidability();"
}
Transitionable
{
	
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
	has_light = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/FireFox/YeenaFox"] = {
    name = "Yeena, Aspect of the Fox",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "YeenaFireBreath",
        "YeenaFireBreathPlayer",
        "EmptyActionSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreath"] = {
    name = "YeenaFireBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YeenaFireBreathPlayer"] = {
    name = "YeenaFireBreathPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.97,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cooldown_speed_+%_per_additional_player",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpell"] = {
    name = "EmptyActionSpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 Não sofre Dano
| Id | MonsterCannotBeDamaged | 
|---|---|
| Family | CannotBeDamaged | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Não Pode Sofrer Dano
        
    Imune a Dano
Não sofre Dano
        
            Cannot Be Damaged
        
    
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































