MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
汙孽再造.澤洛斯
不死
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 無光空處
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Zorath, Vile Assembled
幽魂
地區無光空處
標籤abyss_blood, abyssal, extra_large_height, fire_affinity, immobile, large_model, not_dex, not_int, undead, unusable_corpse
生命
7350%
護甲值
+50%
異常狀態臨界值
600%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
90%
類型
AbyssTwoPinnacleBoss
Metadata
AbyssPinnacleBoss
等級
84
生命
215,888,173
護甲值
149,751
閃避值
8,120
傷害
3,257
法術傷害
4,861
命中
1,076
攻擊間隔
1.005
經驗值
218,625
召喚物生命
40,801,737
召喚物傷害
2,763
異常狀態臨界值
8,283,056
冰緩
26,191
感電
26,191
易碎
148,176
焦灼
26,191
殘喘
72,361
Phys Convert Ele
300%
GAAbyssPinnacleBossBasicAttackRight
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRightClose
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeftClose
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRight90
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft90
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成70%更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossHeadSlam
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
100% 物理傷害轉換為火焰傷害
造成100%更多攻擊傷害
基礎持續時間為 6
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossHeadSlam180
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
100% 物理傷害轉換為火焰傷害
造成100%更多攻擊傷害
基礎持續時間為 6
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
EASAbyssPinnacleBossTotemSummon
法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSAbyssPinnacleBossPhylacteryBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 20873130 物理傷害
60% 物理傷害轉換為閃電傷害
is area damage [1]
GAAbyssPinnacleBossArmBlockImpact
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
is area damage [1]
GSAbyssPinnacleBossArmBlockWalls
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 27.0340.54 物理傷害
50% 物理傷害轉換為火焰傷害
每秒造成 18.8 基本火焰傷害
基礎持續時間為 4
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossMultislamFistImpact
可觸發, 攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 1.5 秒
40% 物理傷害轉換為火焰傷害
造成85%更多攻擊傷害
is area damage [1]
GTAbyssPinnacleBossMultislam
可觸發, 法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
CGEAbyssPinnacleBossVomitGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 2650.7 基礎物理傷害
基礎持續時間為 10
active skill area of effect radius +% final [-10]
ground blood art variation [15]
is area damage [1]
EASAbyssPinnacleBossVomit
法術
施放時間: 1 秒
冷卻時間: 13 秒
action attack or cast time uses animation length [1]
GSAbyssPinnacleBossCrystalFallImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 46967043 物理傷害
is area damage [1]
SSMAbyssPinnacleBossVolatileSkeletons
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [693]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSAbyssPinnacleBossVolatileExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 31304696 火焰傷害
is area damage [1]
EASAbyssPinnacleBossFlameBreathRight
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTAbyssPinnacleBossSoulercoaster
可觸發, 法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSAbyssPinnacleSoulercoasterProj
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 27.0340.54 火焰傷害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [289]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossSoulercoasterImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 26093913 物理傷害
100% 物理傷害轉換為火焰傷害
is area damage [1]
MMSAbyssPinnacleCrystalDagger
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 27.0340.54 物理傷害
base is projectile [1]
number of projectiles override [1]
projectile minimum range [5]
SOAbyssPinnacleExplosiveDagger
可觸發, 法術
施放時間: 1 秒
GSAbyssPinnacleBossDaggerExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 20873130 物理傷害
is area damage [1]
EASAbyssPinnacleBossFlameBreathLeft
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathStart
法術
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASAbyssPinnacleBossFlameBreathLeftEndClose
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndMid
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndFar
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndClose
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndMid
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndFar
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
MAASAbyssPinnacleArmSweepLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASAbyssPinnacleArmSweepRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 51727759
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SOAbyssPinnacleArmBurn
可觸發, 法術
施放時間: 1 秒
GPSAbyssPinnacleDaggerBreathProj
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 27.0340.54 物理傷害
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [32]
projectile uses contact direction [1]
projectile uses contact position [1]
MPSAbyssPinnacleVomitProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [293]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossDaggerBreathImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 20873130 物理傷害
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssPinnacleBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Zorath, Vile Assembled",
    life = 73.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MAASAbyssPinnacleArmSweepLeft",
        "MAASAbyssPinnacleArmSweepRight",
        "GPSAbyssPinnacleDaggerBreathProj",
        "SSMAbyssPinnacleBossVolatileSkeletons",
        "MPSAbyssPinnacleSoulercoasterProj",
        "MPSAbyssPinnacleVomitProjectile",
        "MMSAbyssPinnacleCrystalDagger",
        "CGEAbyssPinnacleBossVomitGround",
        "GAAbyssPinnacleBossBasicAttackRight",
        "GAAbyssPinnacleBossBasicAttackLeft",
        "GAAbyssPinnacleBossBasicAttackRightClose",
        "GAAbyssPinnacleBossBasicAttackLeftClose",
        "GAAbyssPinnacleBossBasicAttackRight90",
        "GAAbyssPinnacleBossBasicAttackLeft90",
        "GAAbyssPinnacleBossHeadSlam",
        "GAAbyssPinnacleBossHeadSlam180",
        "GSAbyssPinnacleBossPhylacteryBeam",
        "GAAbyssPinnacleBossArmBlockImpact",
        "GSAbyssPinnacleBossArmBlockWalls",
        "GAAbyssPinnacleBossMultislamFistImpact",
        "GSAbyssPinnacleBossCrystalFallImpact",
        "GSAbyssPinnacleBossVolatileExplode",
        "GSAbyssPinnacleBossSoulercoasterImpact",
        "GSAbyssPinnacleBossDaggerExplosion",
        "GSAbyssPinnacleBossDaggerBreathImpact",
        "EASAbyssPinnacleBossTotemSummon",
        "EASAbyssPinnacleBossVomit",
        "EASAbyssPinnacleBossFlameBreathRight",
        "EASAbyssPinnacleBossFlameBreathLeft",
        "EASAbyssPinnacleBossFlameBreathStart",
        "EASAbyssPinnacleBossFlameBreathLeftEndClose",
        "EASAbyssPinnacleBossFlameBreathLeftEndMid",
        "EASAbyssPinnacleBossFlameBreathLeftEndFar",
        "EASAbyssPinnacleBossFlameBreathRightEndClose",
        "EASAbyssPinnacleBossFlameBreathRightEndMid",
        "EASAbyssPinnacleBossFlameBreathRightEndFar",
        "SOAbyssPinnacleExplosiveDagger",
        "SOAbyssPinnacleArmBurn",
        "GTAbyssPinnacleBossMultislam",
        "GTAbyssPinnacleBossSoulercoaster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepLeft"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepRight"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSAbyssPinnacleDaggerBreathProj"] = {
    name = "GPSAbyssPinnacleDaggerBreathProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAbyssPinnacleBossVolatileSkeletons"] = {
    name = "SSMAbyssPinnacleBossVolatileSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 693, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleSoulercoasterProj"] = {
    name = "MPSAbyssPinnacleSoulercoasterProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 289, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleVomitProjectile"] = {
    name = "MPSAbyssPinnacleVomitProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {293, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAbyssPinnacleCrystalDagger"] = {
    name = "MMSAbyssPinnacleCrystalDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAbyssPinnacleBossVomitGround"] = {
    name = "CGEAbyssPinnacleBossVomitGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 15, 10000, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRightClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackRightClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeftClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeftClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight90"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft90"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam"] = {
    name = "GAAbyssPinnacleBossHeadSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam180"] = {
    name = "GAAbyssPinnacleBossHeadSlam180",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossPhylacteryBeam"] = {
    name = "GSAbyssPinnacleBossPhylacteryBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossArmBlockImpact"] = {
    name = "GAAbyssPinnacleBossArmBlockImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossArmBlockWalls"] = {
    name = "GSAbyssPinnacleBossArmBlockWalls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossMultislamFistImpact"] = {
    name = "GAAbyssPinnacleBossMultislamFistImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossCrystalFallImpact"] = {
    name = "GSAbyssPinnacleBossCrystalFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossVolatileExplode"] = {
    name = "GSAbyssPinnacleBossVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossSoulercoasterImpact"] = {
    name = "GSAbyssPinnacleBossSoulercoasterImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerExplosion"] = {
    name = "GSAbyssPinnacleBossDaggerExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerBreathImpact"] = {
    name = "GSAbyssPinnacleBossDaggerBreathImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossTotemSummon"] = {
    name = "EASAbyssPinnacleBossTotemSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossVomit"] = {
    name = "EASAbyssPinnacleBossVomit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRight"] = {
    name = "EASAbyssPinnacleBossFlameBreathRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeft"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathStart"] = {
    name = "EASAbyssPinnacleBossFlameBreathStart",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleExplosiveDagger"] = {
    name = "SOAbyssPinnacleExplosiveDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleArmBurn"] = {
    name = "SOAbyssPinnacleArmBurn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossMultislam"] = {
    name = "GTAbyssPinnacleBossMultislam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossSoulercoaster"] = {
    name = "GTAbyssPinnacleBossSoulercoaster",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 全域 — 無法使用的值
  • Edit

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