佐拉斯,恶孽合体 传奇 /2
需求 等级 70, 156 力量, 84 敏捷
该装备的攻击暴击率提高 50%
拥有 6 个深渊插槽
每颗插上的凶残之凝珠宝使物理伤害提高 (25—50)%
每颗插上的锐利之凝珠宝使攻击速度提高 (8—16)%
每颗插上的安睡之凝珠宝使暴击几率提高 (20—40)%
每颗插上的苍白之凝珠宝使召唤生物攻击击中时有 (20—40)% 的几率穿刺
(只有深渊珠宝可以放置于深渊插槽中)
需求 等级 73, 101 力量, 101 智慧
外延词缀幅度提高 (120—240)%
拥有 4 个深渊插槽
插上的稀有深渊珠宝将被消耗
来自被消耗珠宝的一个词缀将被保留
来自被消耗珠宝的一个词缀将被保留
不能有非深渊插槽
(只有深渊珠宝可以放置于深渊插槽中)
佐拉斯,恶孽合体
亡灵区域: 暗光深坑
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Zorath, Vile Assembled
| 幽魂 | |
|---|---|
| 地区 | 暗光深坑 |
| 标签 | abyss_blood, abyssal, extra_large_height, fire_affinity, immobile, large_model, not_dex, not_int, undead, unusable_corpse |
生命
7350%
护甲
+50%
异常状态临界值
600%
抗性
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
90%
类型
AbyssTwoPinnacleBoss
Metadata
AbyssPinnacleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
215,888,173
护甲
149,751
闪避值
8,120
伤害
3,257
法术伤害
4,861
命中
1,076
攻击间隔
1.005
经验值
218,625
召唤物生命
40,801,737
召唤物伤害
2,763
异常状态临界值
8,283,056
冰缓
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAAbyssPinnacleBossBasicAttackRight
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRightClose
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeftClose
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRight90
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft90
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [40]
is area damage [1]
GAAbyssPinnacleBossHeadSlam
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 100%
基础持续时间为 6 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [100]
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossHeadSlam180
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 100%
基础持续时间为 6 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base physical damage % to convert to fire [100]
ground fire art variation [2]
is area damage [1]
EASAbyssPinnacleBossTotemSummon
法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSAbyssPinnacleBossPhylacteryBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
物理伤害的 60% 转换为闪电伤害
is area damage [1]
spell maximum base physical damage [3130]
spell minimum base physical damage [2087]
GAAbyssPinnacleBossArmBlockImpact
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击间隔: 1.5 秒
base physical damage % to convert to fire [40]
is area damage [1]
GSAbyssPinnacleBossArmBlockWalls
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
基础持续时间为 4 秒
base fire damage to deal per minute [1126]
base physical damage % to convert to fire [50]
ground fire art variation [2]
is area damage [1]
spell maximum base physical damage [40.54]
spell minimum base physical damage [27.03]
GAAbyssPinnacleBossMultislamFistImpact
可触发, 攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 185%
攻击伤害: 185%
攻击间隔: 1.5 秒
攻击伤害总增 85%
base physical damage % to convert to fire [40]
is area damage [1]
GTAbyssPinnacleBossMultislam
可触发, 法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
CGEAbyssPinnacleBossVomitGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
基础持续时间为 10 秒
active skill area of effect radius +% final [-10]
base physical damage to deal per minute [159044]
ground blood art variation [15]
is area damage [1]
EASAbyssPinnacleBossVomit
法术
施放间隔: 1 秒
冷却时间: 13 秒
action attack or cast time uses animation length [1]
GSAbyssPinnacleBossCrystalFallImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
spell maximum base physical damage [7043]
spell minimum base physical damage [4696]
SSMAbyssPinnacleBossVolatileSkeletons
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [693]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSAbyssPinnacleBossVolatileExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3130 - 4696 火焰伤害
is area damage [1]
EASAbyssPinnacleBossFlameBreathRight
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTAbyssPinnacleBossSoulercoaster
可触发, 法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSAbyssPinnacleSoulercoasterProj
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 27.03 - 40.54 火焰伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [289]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossSoulercoasterImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
base physical damage % to convert to fire [100]
is area damage [1]
spell maximum base physical damage [3913]
spell minimum base physical damage [2609]
MMSAbyssPinnacleCrystalDagger
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
number of projectiles override [1]
projectile minimum range [5]
spell maximum base physical damage [40.54]
spell minimum base physical damage [27.03]
SOAbyssPinnacleExplosiveDagger
可触发, 法术
施放间隔: 1 秒
GSAbyssPinnacleBossDaggerExplosion
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
spell maximum base physical damage [3130]
spell minimum base physical damage [2087]
EASAbyssPinnacleBossFlameBreathLeft
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathStart
法术
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASAbyssPinnacleBossFlameBreathLeftEndClose
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndMid
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndFar
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndClose
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndMid
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndFar
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
MAASAbyssPinnacleArmSweepLeft
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASAbyssPinnacleArmSweepRight
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5172—7759
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.5 秒
冷却时间: 5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SOAbyssPinnacleArmBurn
可触发, 法术
施放间隔: 1 秒
GPSAbyssPinnacleDaggerBreathProj
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [32]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [40.54]
spell minimum base physical damage [27.03]
MPSAbyssPinnacleVomitProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
always pierce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [293]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossDaggerBreathImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
is area damage [1]
spell maximum base physical damage [3130]
spell minimum base physical damage [2087]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssPinnacleBoss"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Zorath, Vile Assembled",
life = 73.5,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MAASAbyssPinnacleArmSweepLeft",
"MAASAbyssPinnacleArmSweepRight",
"GPSAbyssPinnacleDaggerBreathProj",
"SSMAbyssPinnacleBossVolatileSkeletons",
"MPSAbyssPinnacleSoulercoasterProj",
"MPSAbyssPinnacleVomitProjectile",
"MMSAbyssPinnacleCrystalDagger",
"CGEAbyssPinnacleBossVomitGround",
"GAAbyssPinnacleBossBasicAttackRight",
"GAAbyssPinnacleBossBasicAttackLeft",
"GAAbyssPinnacleBossBasicAttackRightClose",
"GAAbyssPinnacleBossBasicAttackLeftClose",
"GAAbyssPinnacleBossBasicAttackRight90",
"GAAbyssPinnacleBossBasicAttackLeft90",
"GAAbyssPinnacleBossHeadSlam",
"GAAbyssPinnacleBossHeadSlam180",
"GSAbyssPinnacleBossPhylacteryBeam",
"GAAbyssPinnacleBossArmBlockImpact",
"GSAbyssPinnacleBossArmBlockWalls",
"GAAbyssPinnacleBossMultislamFistImpact",
"GSAbyssPinnacleBossCrystalFallImpact",
"GSAbyssPinnacleBossVolatileExplode",
"GSAbyssPinnacleBossSoulercoasterImpact",
"GSAbyssPinnacleBossDaggerExplosion",
"GSAbyssPinnacleBossDaggerBreathImpact",
"EASAbyssPinnacleBossTotemSummon",
"EASAbyssPinnacleBossVomit",
"EASAbyssPinnacleBossFlameBreathRight",
"EASAbyssPinnacleBossFlameBreathLeft",
"EASAbyssPinnacleBossFlameBreathStart",
"EASAbyssPinnacleBossFlameBreathLeftEndClose",
"EASAbyssPinnacleBossFlameBreathLeftEndMid",
"EASAbyssPinnacleBossFlameBreathLeftEndFar",
"EASAbyssPinnacleBossFlameBreathRightEndClose",
"EASAbyssPinnacleBossFlameBreathRightEndMid",
"EASAbyssPinnacleBossFlameBreathRightEndFar",
"SOAbyssPinnacleExplosiveDagger",
"SOAbyssPinnacleArmBurn",
"GTAbyssPinnacleBossMultislam",
"GTAbyssPinnacleBossSoulercoaster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepLeft"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepRight"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSAbyssPinnacleDaggerBreathProj"] = {
name = "GPSAbyssPinnacleDaggerBreathProj",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMAbyssPinnacleBossVolatileSkeletons"] = {
name = "SSMAbyssPinnacleBossVolatileSkeletons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 693, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleSoulercoasterProj"] = {
name = "MPSAbyssPinnacleSoulercoasterProj",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_target_distance",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 289, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleVomitProjectile"] = {
name = "MPSAbyssPinnacleVomitProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {293, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSAbyssPinnacleCrystalDagger"] = {
name = "MMSAbyssPinnacleCrystalDagger",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_minimum_range",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAbyssPinnacleBossVomitGround"] = {
name = "CGEAbyssPinnacleBossVomitGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {2, 15, 10000, -10, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight"] = {
name = "GAAbyssPinnacleBossBasicAttackRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft"] = {
name = "GAAbyssPinnacleBossBasicAttackLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRightClose"] = {
name = "GAAbyssPinnacleBossBasicAttackRightClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeftClose"] = {
name = "GAAbyssPinnacleBossBasicAttackLeftClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight90"] = {
name = "GAAbyssPinnacleBossBasicAttackRight90",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft90"] = {
name = "GAAbyssPinnacleBossBasicAttackLeft90",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam"] = {
name = "GAAbyssPinnacleBossHeadSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam180"] = {
name = "GAAbyssPinnacleBossHeadSlam180",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossPhylacteryBeam"] = {
name = "GSAbyssPinnacleBossPhylacteryBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossArmBlockImpact"] = {
name = "GAAbyssPinnacleBossArmBlockImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossArmBlockWalls"] = {
name = "GSAbyssPinnacleBossArmBlockWalls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossMultislamFistImpact"] = {
name = "GAAbyssPinnacleBossMultislamFistImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossCrystalFallImpact"] = {
name = "GSAbyssPinnacleBossCrystalFallImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossVolatileExplode"] = {
name = "GSAbyssPinnacleBossVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossSoulercoasterImpact"] = {
name = "GSAbyssPinnacleBossSoulercoasterImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerExplosion"] = {
name = "GSAbyssPinnacleBossDaggerExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerBreathImpact"] = {
name = "GSAbyssPinnacleBossDaggerBreathImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossTotemSummon"] = {
name = "EASAbyssPinnacleBossTotemSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossVomit"] = {
name = "EASAbyssPinnacleBossVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRight"] = {
name = "EASAbyssPinnacleBossFlameBreathRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeft"] = {
name = "EASAbyssPinnacleBossFlameBreathLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathStart"] = {
name = "EASAbyssPinnacleBossFlameBreathStart",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndClose"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndMid"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndMid",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndFar"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndClose"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndMid"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndMid",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndFar"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleExplosiveDagger"] = {
name = "SOAbyssPinnacleExplosiveDagger",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleArmBurn"] = {
name = "SOAbyssPinnacleArmBurn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossMultislam"] = {
name = "GTAbyssPinnacleBossMultislam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossSoulercoaster"] = {
name = "GTAbyssPinnacleBossSoulercoaster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















