MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Zorath, Vile Assembled
Undead
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre
AreaThe Lightless Hollow
Tagsabyss_blood, abyssal, extra_large_height, fire_affinity, immobile, large_model, not_dex, not_int, undead, unusable_corpse
Life
7350%
Armour
+50%
Ailment Threshold
600%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
90%
Type
AbyssTwoPinnacleBoss
Metadata
AbyssPinnacleBoss
Level
84
Life
215,888,173
Armour
149,751
Evasion Rating
8,120
Damage
3,257
Spell Damage
4,861
Accuracy
1,076
Attack Time
1.005
Experience
218,625
Minion Life
40,801,737
Minion Damage
2,763
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
GAAbyssPinnacleBossBasicAttackRight
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRightClose
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeftClose
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRight90
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft90
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 70% more Attack Damage
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossHeadSlam
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
100% of Physical Damage Converted to Fire Damage
Deals 100% more Attack Damage
Base duration is 6 seconds
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossHeadSlam180
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
100% of Physical Damage Converted to Fire Damage
Deals 100% more Attack Damage
Base duration is 6 seconds
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
EASAbyssPinnacleBossTotemSummon
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSAbyssPinnacleBossPhylacteryBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2087 to 3130 Physical Damage
60% of Physical Damage Converted to Lightning Damage
is area damage [1]
GAAbyssPinnacleBossArmBlockImpact
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GSAbyssPinnacleBossArmBlockWalls
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 27.03 to 40.54 Physical Damage
50% of Physical Damage Converted to Fire Damage
Deals 18.8 Base Fire Damage per second
Base duration is 4 seconds
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossMultislamFistImpact
Triggerable, Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 185%
Attack Damage: 185%
Attack Time: 1.5 sec
40% of Physical Damage Converted to Fire Damage
Deals 85% more Attack Damage
is area damage [1]
GTAbyssPinnacleBossMultislam
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
action do not face target [1]
CGEAbyssPinnacleBossVomitGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 2650.7 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-10]
ground blood art variation [15]
is area damage [1]
EASAbyssPinnacleBossVomit
Spell
Cast Time: 1 sec
Cooldown Time: 13 sec
action attack or cast time uses animation length [1]
GSAbyssPinnacleBossCrystalFallImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4696 to 7043 Physical Damage
is area damage [1]
SSMAbyssPinnacleBossVolatileSkeletons
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [693]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSAbyssPinnacleBossVolatileExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 3130 to 4696 Fire Damage
is area damage [1]
EASAbyssPinnacleBossFlameBreathRight
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTAbyssPinnacleBossSoulercoaster
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
action do not face target [1]
MPSAbyssPinnacleSoulercoasterProj
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 27.03 to 40.54 Fire Damage
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [289]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossSoulercoasterImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2609 to 3913 Physical Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
MMSAbyssPinnacleCrystalDagger
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 27.03 to 40.54 Physical Damage
base is projectile [1]
number of projectiles override [1]
projectile minimum range [5]
SOAbyssPinnacleExplosiveDagger
Triggerable, Spell
Cast Time: 1 sec
GSAbyssPinnacleBossDaggerExplosion
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2087 to 3130 Physical Damage
is area damage [1]
EASAbyssPinnacleBossFlameBreathLeft
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathStart
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
action do not face target [1]
EASAbyssPinnacleBossFlameBreathLeftEndClose
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndMid
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndFar
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndClose
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndMid
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndFar
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
MAASAbyssPinnacleArmSweepLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASAbyssPinnacleArmSweepRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 51727759
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SOAbyssPinnacleArmBurn
Triggerable, Spell
Cast Time: 1 sec
GPSAbyssPinnacleDaggerBreathProj
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 27.03 to 40.54 Physical Damage
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [32]
projectile uses contact direction [1]
projectile uses contact position [1]
MPSAbyssPinnacleVomitProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [293]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossDaggerBreathImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2087 to 3130 Physical Damage
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssPinnacleBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Zorath, Vile Assembled",
    life = 73.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MAASAbyssPinnacleArmSweepLeft",
        "MAASAbyssPinnacleArmSweepRight",
        "GPSAbyssPinnacleDaggerBreathProj",
        "SSMAbyssPinnacleBossVolatileSkeletons",
        "MPSAbyssPinnacleSoulercoasterProj",
        "MPSAbyssPinnacleVomitProjectile",
        "MMSAbyssPinnacleCrystalDagger",
        "CGEAbyssPinnacleBossVomitGround",
        "GAAbyssPinnacleBossBasicAttackRight",
        "GAAbyssPinnacleBossBasicAttackLeft",
        "GAAbyssPinnacleBossBasicAttackRightClose",
        "GAAbyssPinnacleBossBasicAttackLeftClose",
        "GAAbyssPinnacleBossBasicAttackRight90",
        "GAAbyssPinnacleBossBasicAttackLeft90",
        "GAAbyssPinnacleBossHeadSlam",
        "GAAbyssPinnacleBossHeadSlam180",
        "GSAbyssPinnacleBossPhylacteryBeam",
        "GAAbyssPinnacleBossArmBlockImpact",
        "GSAbyssPinnacleBossArmBlockWalls",
        "GAAbyssPinnacleBossMultislamFistImpact",
        "GSAbyssPinnacleBossCrystalFallImpact",
        "GSAbyssPinnacleBossVolatileExplode",
        "GSAbyssPinnacleBossSoulercoasterImpact",
        "GSAbyssPinnacleBossDaggerExplosion",
        "GSAbyssPinnacleBossDaggerBreathImpact",
        "EASAbyssPinnacleBossTotemSummon",
        "EASAbyssPinnacleBossVomit",
        "EASAbyssPinnacleBossFlameBreathRight",
        "EASAbyssPinnacleBossFlameBreathLeft",
        "EASAbyssPinnacleBossFlameBreathStart",
        "EASAbyssPinnacleBossFlameBreathLeftEndClose",
        "EASAbyssPinnacleBossFlameBreathLeftEndMid",
        "EASAbyssPinnacleBossFlameBreathLeftEndFar",
        "EASAbyssPinnacleBossFlameBreathRightEndClose",
        "EASAbyssPinnacleBossFlameBreathRightEndMid",
        "EASAbyssPinnacleBossFlameBreathRightEndFar",
        "SOAbyssPinnacleExplosiveDagger",
        "SOAbyssPinnacleArmBurn",
        "GTAbyssPinnacleBossMultislam",
        "GTAbyssPinnacleBossSoulercoaster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepLeft"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepRight"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSAbyssPinnacleDaggerBreathProj"] = {
    name = "GPSAbyssPinnacleDaggerBreathProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAbyssPinnacleBossVolatileSkeletons"] = {
    name = "SSMAbyssPinnacleBossVolatileSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 693, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleSoulercoasterProj"] = {
    name = "MPSAbyssPinnacleSoulercoasterProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 289, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleVomitProjectile"] = {
    name = "MPSAbyssPinnacleVomitProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {293, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAbyssPinnacleCrystalDagger"] = {
    name = "MMSAbyssPinnacleCrystalDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAbyssPinnacleBossVomitGround"] = {
    name = "CGEAbyssPinnacleBossVomitGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 15, 10000, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRightClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackRightClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeftClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeftClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight90"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft90"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam"] = {
    name = "GAAbyssPinnacleBossHeadSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam180"] = {
    name = "GAAbyssPinnacleBossHeadSlam180",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossPhylacteryBeam"] = {
    name = "GSAbyssPinnacleBossPhylacteryBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossArmBlockImpact"] = {
    name = "GAAbyssPinnacleBossArmBlockImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossArmBlockWalls"] = {
    name = "GSAbyssPinnacleBossArmBlockWalls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossMultislamFistImpact"] = {
    name = "GAAbyssPinnacleBossMultislamFistImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossCrystalFallImpact"] = {
    name = "GSAbyssPinnacleBossCrystalFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossVolatileExplode"] = {
    name = "GSAbyssPinnacleBossVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossSoulercoasterImpact"] = {
    name = "GSAbyssPinnacleBossSoulercoasterImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerExplosion"] = {
    name = "GSAbyssPinnacleBossDaggerExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerBreathImpact"] = {
    name = "GSAbyssPinnacleBossDaggerBreathImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossTotemSummon"] = {
    name = "EASAbyssPinnacleBossTotemSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossVomit"] = {
    name = "EASAbyssPinnacleBossVomit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRight"] = {
    name = "EASAbyssPinnacleBossFlameBreathRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeft"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathStart"] = {
    name = "EASAbyssPinnacleBossFlameBreathStart",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleExplosiveDagger"] = {
    name = "SOAbyssPinnacleExplosiveDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleArmBurn"] = {
    name = "SOAbyssPinnacleArmBurn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossMultislam"] = {
    name = "GTAbyssPinnacleBossMultislam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossSoulercoaster"] = {
    name = "GTAbyssPinnacleBossSoulercoaster",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsSpeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Unscalable Value
  • Edit

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