邪悪な集合体、ゾラス ユニーク /2
要求 レベル 70, 156 筋力, 84 器用さ
クリティカル率が50%増加する
アビスソケットを6個持つ
ソケットされた凶暴な眼のジュエルごとに物理ダメージが(25—50)%増加する
ソケットされた探索する眼のジュエルごとにアタックスピードが(8—16)%増加する
ソケットされた催眠の眼のジュエルごとにクリティカル率が(20—40)%増加する
ソケットされた恐怖の眼のジュエルごとにミニオンはアタックヒット時に(20—40)%の確率で串刺しを付与する
(アビスジュエルのみアビスソケットに装着可能)
要求 レベル 73, 101 筋力, 101 知性
明示モッドの強さが(120—240)%増加する
アビスソケットを4個持つ
ソケットされたアビスジュエルは消費される
消費したジュエル由来のモッド1個が維持される
消費したジュエル由来のモッド1個が維持される
アビサルソケット以外のソケットを持てない
(アビスジュエルのみアビスソケットに装着可能)
邪悪な集合体、ゾラス
不死者エリア: 光無き穴
monster dropped item rarity +% [15000]
monster slain experience +% [100]
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Zorath, Vile Assembled
| Spectre | |
|---|---|
| Area | 光無き穴 |
| Tags | abyss_blood, abyssal, extra_large_height, fire_affinity, immobile, large_model, not_dex, not_int, undead, unusable_corpse |
ライフ
7350%
アーマー
+50%
Ailment Threshold
600%
耐性
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
90%
Type
AbyssTwoPinnacleBoss
Metadata
AbyssPinnacleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
84
ライフ
215,888,173
アーマー
149,751
回避力
8,120
Damage
3,257
スペルダメージ
4,861
命中
1,076
Attack Time
1.005
経験値
218,625
Minion Life
40,801,737
Minion Damage
2,763
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAAbyssPinnacleBossBasicAttackRight
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRightClose
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeftClose
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRight90
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft90
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 170%
アタックダメージ: 170%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが70%上昇する
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossHeadSlam
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
物理ダメージの100%を火ダメージに変換する
アタックダメージが100%上昇する
基礎持続時間は6秒
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossHeadSlam180
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 200%
アタックダメージ: 200%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
物理ダメージの100%を火ダメージに変換する
アタックダメージが100%上昇する
基礎持続時間は6秒
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
EASAbyssPinnacleBossTotemSummon
Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSAbyssPinnacleBossPhylacteryBeam
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
2087から3130の物理ダメージを与える
物理ダメージの60%を雷ダメージに変換する
is area damage [1]
GAAbyssPinnacleBossArmBlockImpact
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
is area damage [1]
GSAbyssPinnacleBossArmBlockWalls
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
27.03から40.54の物理ダメージを与える
物理ダメージの50%を火ダメージに変換する
毎秒18.8の基礎火ダメージを与える
基礎持続時間は4秒
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossMultislamFistImpact
Triggerable, Attack
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 185%
アタックダメージ: 185%
Attack Time: 1.5 秒
物理ダメージの40%を火ダメージに変換する
アタックダメージが85%上昇する
is area damage [1]
GTAbyssPinnacleBossMultislam
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
CGEAbyssPinnacleBossVomitGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒2650.7の基礎物理ダメージを与える
基礎持続時間は10秒
active skill area of effect radius +% final [-10]
ground blood art variation [15]
is area damage [1]
EASAbyssPinnacleBossVomit
Spell
キャストタイム: 1 秒
クールダウン時間: 13 秒
action attack or cast time uses animation length [1]
GSAbyssPinnacleBossCrystalFallImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
4696から7043の物理ダメージを与える
is area damage [1]
SSMAbyssPinnacleBossVolatileSkeletons
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
alternate minion [693]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSAbyssPinnacleBossVolatileExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
3130から4696の火ダメージを与える
is area damage [1]
EASAbyssPinnacleBossFlameBreathRight
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTAbyssPinnacleBossSoulercoaster
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSAbyssPinnacleSoulercoasterProj
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
27.03から40.54の火ダメージを与える
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [289]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossSoulercoasterImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
2609から3913の物理ダメージを与える
物理ダメージの100%を火ダメージに変換する
is area damage [1]
MMSAbyssPinnacleCrystalDagger
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
27.03から40.54の物理ダメージを与える
base is projectile [1]
number of projectiles override [1]
projectile minimum range [5]
SOAbyssPinnacleExplosiveDagger
Triggerable, Spell
キャストタイム: 1 秒
GSAbyssPinnacleBossDaggerExplosion
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
2087から3130の物理ダメージを与える
is area damage [1]
EASAbyssPinnacleBossFlameBreathLeft
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathStart
Spell
キャストタイム: 1 秒
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASAbyssPinnacleBossFlameBreathLeftEndClose
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndMid
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndFar
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndClose
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndMid
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndFar
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
MAASAbyssPinnacleArmSweepLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 130%
アタックダメージ: 130%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが30%上昇する
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASAbyssPinnacleArmSweepRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 5172—7759
クリティカル率: 5%
アタックダメージ: 130%
アタックダメージ: 130%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが30%上昇する
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SOAbyssPinnacleArmBurn
Triggerable, Spell
キャストタイム: 1 秒
GPSAbyssPinnacleDaggerBreathProj
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
27.03から40.54の物理ダメージを与える
投射物は全ての対象を貫通する
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [32]
projectile uses contact direction [1]
projectile uses contact position [1]
MPSAbyssPinnacleVomitProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
投射物は全ての対象を貫通する
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [293]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossDaggerBreathImpact
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
2087から3130の物理ダメージを与える
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssPinnacleBoss"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Zorath, Vile Assembled",
life = 73.5,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MAASAbyssPinnacleArmSweepLeft",
"MAASAbyssPinnacleArmSweepRight",
"GPSAbyssPinnacleDaggerBreathProj",
"SSMAbyssPinnacleBossVolatileSkeletons",
"MPSAbyssPinnacleSoulercoasterProj",
"MPSAbyssPinnacleVomitProjectile",
"MMSAbyssPinnacleCrystalDagger",
"CGEAbyssPinnacleBossVomitGround",
"GAAbyssPinnacleBossBasicAttackRight",
"GAAbyssPinnacleBossBasicAttackLeft",
"GAAbyssPinnacleBossBasicAttackRightClose",
"GAAbyssPinnacleBossBasicAttackLeftClose",
"GAAbyssPinnacleBossBasicAttackRight90",
"GAAbyssPinnacleBossBasicAttackLeft90",
"GAAbyssPinnacleBossHeadSlam",
"GAAbyssPinnacleBossHeadSlam180",
"GSAbyssPinnacleBossPhylacteryBeam",
"GAAbyssPinnacleBossArmBlockImpact",
"GSAbyssPinnacleBossArmBlockWalls",
"GAAbyssPinnacleBossMultislamFistImpact",
"GSAbyssPinnacleBossCrystalFallImpact",
"GSAbyssPinnacleBossVolatileExplode",
"GSAbyssPinnacleBossSoulercoasterImpact",
"GSAbyssPinnacleBossDaggerExplosion",
"GSAbyssPinnacleBossDaggerBreathImpact",
"EASAbyssPinnacleBossTotemSummon",
"EASAbyssPinnacleBossVomit",
"EASAbyssPinnacleBossFlameBreathRight",
"EASAbyssPinnacleBossFlameBreathLeft",
"EASAbyssPinnacleBossFlameBreathStart",
"EASAbyssPinnacleBossFlameBreathLeftEndClose",
"EASAbyssPinnacleBossFlameBreathLeftEndMid",
"EASAbyssPinnacleBossFlameBreathLeftEndFar",
"EASAbyssPinnacleBossFlameBreathRightEndClose",
"EASAbyssPinnacleBossFlameBreathRightEndMid",
"EASAbyssPinnacleBossFlameBreathRightEndFar",
"SOAbyssPinnacleExplosiveDagger",
"SOAbyssPinnacleArmBurn",
"GTAbyssPinnacleBossMultislam",
"GTAbyssPinnacleBossSoulercoaster",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepLeft"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepRight"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSAbyssPinnacleDaggerBreathProj"] = {
name = "GPSAbyssPinnacleDaggerBreathProj",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMAbyssPinnacleBossVolatileSkeletons"] = {
name = "SSMAbyssPinnacleBossVolatileSkeletons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 693, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleSoulercoasterProj"] = {
name = "MPSAbyssPinnacleSoulercoasterProj",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_target_distance",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 289, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleVomitProjectile"] = {
name = "MPSAbyssPinnacleVomitProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"base_deal_no_damage",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {293, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSAbyssPinnacleCrystalDagger"] = {
name = "MMSAbyssPinnacleCrystalDagger",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_minimum_range",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEAbyssPinnacleBossVomitGround"] = {
name = "CGEAbyssPinnacleBossVomitGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {2, 15, 10000, -10, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight"] = {
name = "GAAbyssPinnacleBossBasicAttackRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft"] = {
name = "GAAbyssPinnacleBossBasicAttackLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRightClose"] = {
name = "GAAbyssPinnacleBossBasicAttackRightClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeftClose"] = {
name = "GAAbyssPinnacleBossBasicAttackLeftClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight90"] = {
name = "GAAbyssPinnacleBossBasicAttackRight90",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft90"] = {
name = "GAAbyssPinnacleBossBasicAttackLeft90",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam"] = {
name = "GAAbyssPinnacleBossHeadSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam180"] = {
name = "GAAbyssPinnacleBossHeadSlam180",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossPhylacteryBeam"] = {
name = "GSAbyssPinnacleBossPhylacteryBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossArmBlockImpact"] = {
name = "GAAbyssPinnacleBossArmBlockImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossArmBlockWalls"] = {
name = "GSAbyssPinnacleBossArmBlockWalls",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"base_skill_effect_duration",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossMultislamFistImpact"] = {
name = "GAAbyssPinnacleBossMultislamFistImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {40, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossCrystalFallImpact"] = {
name = "GSAbyssPinnacleBossCrystalFallImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossVolatileExplode"] = {
name = "GSAbyssPinnacleBossVolatileExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossSoulercoasterImpact"] = {
name = "GSAbyssPinnacleBossSoulercoasterImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerExplosion"] = {
name = "GSAbyssPinnacleBossDaggerExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerBreathImpact"] = {
name = "GSAbyssPinnacleBossDaggerBreathImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossTotemSummon"] = {
name = "EASAbyssPinnacleBossTotemSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossVomit"] = {
name = "EASAbyssPinnacleBossVomit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRight"] = {
name = "EASAbyssPinnacleBossFlameBreathRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeft"] = {
name = "EASAbyssPinnacleBossFlameBreathLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathStart"] = {
name = "EASAbyssPinnacleBossFlameBreathStart",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndClose"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndMid"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndMid",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndFar"] = {
name = "EASAbyssPinnacleBossFlameBreathLeftEndFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndClose"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndClose",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndMid"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndMid",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndFar"] = {
name = "EASAbyssPinnacleBossFlameBreathRightEndFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleExplosiveDagger"] = {
name = "SOAbyssPinnacleExplosiveDagger",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleArmBurn"] = {
name = "SOAbyssPinnacleArmBurn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossMultislam"] = {
name = "GTAbyssPinnacleBossMultislam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossSoulercoaster"] = {
name = "GTAbyssPinnacleBossSoulercoaster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
ノックバックを受けることがない
| Family | ImmuneToKnockback |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















