DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
โซราธ ส่วนประกอบสามานย์ ยูนิค /2
Spinesnatch
ต้องการ เลเวล 70, 156 Str, 84 Dex
เพิ่มโอกาสคริติคอล 50%
มีรูอะบิส 6 รู
เพิ่มความเสียหาย กายภาพ (25—50)% ต่อจำนวน Murderous Eye Jewel ที่ใส่
เพิ่มความเร็วในการโจมตี (8—16)% ต่อจำนวน Searching Eye Jewel ที่ใส่
เพิ่มโอกาสคริติคอล (20—40)% ต่อจำนวน Hypnotic Eye Jewel ที่ใส่
มิเนียน มีโอกาสสร้างสถานะ ทิ่มแทง (20—40)% เมื่อปะทะด้วยการโจมตี ต่อจำนวน Ghastly Eye Jewel ที่ใส่
(รูอะบิส จะรองรับแค่ จิวเวลอะบิส ด้วยกันเท่านั้น)
BonesoftheSaintsUnsocketed
ต้องการ เลเวล 73, 101 Str, 101 Int
เพิ่มจำนวนค่าของ ม็อดหลัก (120—240)%
มีรูอะบิส 4 รู
จิวเวลอะบิสแรร์ที่ใส่ จะถูกกลืนกิน
เก็บม็อด 1 อย่างจาก จิวเวลที่ถูกกลืนกิน
ไม่สามารถมี รูที่ไม่ใช่อะบิส ได้
(รูอะบิส จะรองรับแค่ จิวเวลอะบิส ด้วยกันเท่านั้น)
โซราธ ส่วนประกอบสามานย์
อันเดด
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Zorath, Vile Assembled
Spectre
Areaโพรงสิ้นแสง
Tagsabyss_blood, abyssal, extra_large_height, fire_affinity, immobile, large_model, not_dex, not_int, undead, unusable_corpse
พลังชีวิต
7350%
ค่าเกราะ
+50%
Ailment Threshold
600%
ค่าต้านทาน
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
300%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
90%
Type
AbyssTwoPinnacleBoss
Metadata
AbyssPinnacleBoss
เลเวล
84
พลังชีวิต
215,888,173
ค่าเกราะ
149,751
อัตราการหลบหลีก
8,120
Damage
3,257
ความเสียหายเวท
4,861
ความแม่นยำ
1,076
Attack Time
1.005
ค่าประสบการณ์
218,625
Minion Life
40,801,737
Minion Damage
2,763
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
GAAbyssPinnacleBossBasicAttackRight
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRightClose
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeftClose
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackRight90
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossBasicAttackLeft90
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GAAbyssPinnacleBossHeadSlam
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ระยะเวลาพื้นฐาน 6 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossHeadSlam180
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ระยะเวลาพื้นฐาน 6 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
ground fire art variation [2]
is area damage [1]
EASAbyssPinnacleBossTotemSummon
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 15 วินาที
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GSAbyssPinnacleBossPhylacteryBeam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2087 ถึง 3130
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
is area damage [1]
GAAbyssPinnacleBossArmBlockImpact
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
GSAbyssPinnacleBossArmBlockWalls
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 27.03 ถึง 40.54
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
สร้างความเสียหาย ไฟ พื้นฐาน 18.8 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
ground fire art variation [2]
is area damage [1]
GAAbyssPinnacleBossMultislamFistImpact
Triggerable, Attack
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 185%
ความเสียหายโจมตี: 185%
Attack Time: 1.5 วินาที
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 85%
is area damage [1]
GTAbyssPinnacleBossMultislam
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 15 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
CGEAbyssPinnacleBossVomitGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 2650.7 ต่อวินาที
ระยะเวลาพื้นฐาน 10 วินาที
active skill area of effect radius +% final [-10]
ground blood art variation [15]
is area damage [1]
EASAbyssPinnacleBossVomit
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 13 วินาที
action attack or cast time uses animation length [1]
GSAbyssPinnacleBossCrystalFallImpact
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 4696 ถึง 7043
is area damage [1]
SSMAbyssPinnacleBossVolatileSkeletons
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
alternate minion [693]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSAbyssPinnacleBossVolatileExplode
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 3130 ถึง 4696
is area damage [1]
EASAbyssPinnacleBossFlameBreathRight
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
GTAbyssPinnacleBossSoulercoaster
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 15 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
MPSAbyssPinnacleSoulercoasterProj
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 27.03 ถึง 40.54
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [289]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossSoulercoasterImpact
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2609 ถึง 3913
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
MMSAbyssPinnacleCrystalDagger
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 27.03 ถึง 40.54
base is projectile [1]
number of projectiles override [1]
projectile minimum range [5]
SOAbyssPinnacleExplosiveDagger
Triggerable, Spell
เวลาร่าย: 1 วินาที
GSAbyssPinnacleBossDaggerExplosion
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2087 ถึง 3130
is area damage [1]
EASAbyssPinnacleBossFlameBreathLeft
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathStart
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 20 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
EASAbyssPinnacleBossFlameBreathLeftEndClose
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndMid
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathLeftEndFar
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndClose
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndMid
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASAbyssPinnacleBossFlameBreathRightEndFar
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
MAASAbyssPinnacleArmSweepLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 130%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASAbyssPinnacleArmSweepRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 5172—7759
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 130%
ความเสียหายโจมตี: 130%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
action attack or cast time uses animation length [2]
action do not face target [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SOAbyssPinnacleArmBurn
Triggerable, Spell
เวลาร่าย: 1 วินาที
GPSAbyssPinnacleDaggerBreathProj
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 27.03 ถึง 40.54
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [32]
projectile uses contact direction [1]
projectile uses contact position [1]
MPSAbyssPinnacleVomitProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [293]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAbyssPinnacleBossDaggerBreathImpact
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2087 ถึง 3130
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/AbyssPinnacleBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Zorath, Vile Assembled",
    life = 73.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MAASAbyssPinnacleArmSweepLeft",
        "MAASAbyssPinnacleArmSweepRight",
        "GPSAbyssPinnacleDaggerBreathProj",
        "SSMAbyssPinnacleBossVolatileSkeletons",
        "MPSAbyssPinnacleSoulercoasterProj",
        "MPSAbyssPinnacleVomitProjectile",
        "MMSAbyssPinnacleCrystalDagger",
        "CGEAbyssPinnacleBossVomitGround",
        "GAAbyssPinnacleBossBasicAttackRight",
        "GAAbyssPinnacleBossBasicAttackLeft",
        "GAAbyssPinnacleBossBasicAttackRightClose",
        "GAAbyssPinnacleBossBasicAttackLeftClose",
        "GAAbyssPinnacleBossBasicAttackRight90",
        "GAAbyssPinnacleBossBasicAttackLeft90",
        "GAAbyssPinnacleBossHeadSlam",
        "GAAbyssPinnacleBossHeadSlam180",
        "GSAbyssPinnacleBossPhylacteryBeam",
        "GAAbyssPinnacleBossArmBlockImpact",
        "GSAbyssPinnacleBossArmBlockWalls",
        "GAAbyssPinnacleBossMultislamFistImpact",
        "GSAbyssPinnacleBossCrystalFallImpact",
        "GSAbyssPinnacleBossVolatileExplode",
        "GSAbyssPinnacleBossSoulercoasterImpact",
        "GSAbyssPinnacleBossDaggerExplosion",
        "GSAbyssPinnacleBossDaggerBreathImpact",
        "EASAbyssPinnacleBossTotemSummon",
        "EASAbyssPinnacleBossVomit",
        "EASAbyssPinnacleBossFlameBreathRight",
        "EASAbyssPinnacleBossFlameBreathLeft",
        "EASAbyssPinnacleBossFlameBreathStart",
        "EASAbyssPinnacleBossFlameBreathLeftEndClose",
        "EASAbyssPinnacleBossFlameBreathLeftEndMid",
        "EASAbyssPinnacleBossFlameBreathLeftEndFar",
        "EASAbyssPinnacleBossFlameBreathRightEndClose",
        "EASAbyssPinnacleBossFlameBreathRightEndMid",
        "EASAbyssPinnacleBossFlameBreathRightEndFar",
        "SOAbyssPinnacleExplosiveDagger",
        "SOAbyssPinnacleArmBurn",
        "GTAbyssPinnacleBossMultislam",
        "GTAbyssPinnacleBossSoulercoaster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepLeft"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASAbyssPinnacleArmSweepRight"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSAbyssPinnacleDaggerBreathProj"] = {
    name = "GPSAbyssPinnacleDaggerBreathProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAbyssPinnacleBossVolatileSkeletons"] = {
    name = "SSMAbyssPinnacleBossVolatileSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 693, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleSoulercoasterProj"] = {
    name = "MPSAbyssPinnacleSoulercoasterProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 289, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPinnacleVomitProjectile"] = {
    name = "MPSAbyssPinnacleVomitProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {293, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAbyssPinnacleCrystalDagger"] = {
    name = "MMSAbyssPinnacleCrystalDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAbyssPinnacleBossVomitGround"] = {
    name = "CGEAbyssPinnacleBossVomitGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 15, 10000, -10, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRightClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackRightClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeftClose"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeftClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackRight90"] = {
    name = "GAAbyssPinnacleBossBasicAttackRight90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossBasicAttackLeft90"] = {
    name = "GAAbyssPinnacleBossBasicAttackLeft90",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam"] = {
    name = "GAAbyssPinnacleBossHeadSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossHeadSlam180"] = {
    name = "GAAbyssPinnacleBossHeadSlam180",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {2, 6000, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossPhylacteryBeam"] = {
    name = "GSAbyssPinnacleBossPhylacteryBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossArmBlockImpact"] = {
    name = "GAAbyssPinnacleBossArmBlockImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossArmBlockWalls"] = {
    name = "GSAbyssPinnacleBossArmBlockWalls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssPinnacleBossMultislamFistImpact"] = {
    name = "GAAbyssPinnacleBossMultislamFistImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.85, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossCrystalFallImpact"] = {
    name = "GSAbyssPinnacleBossCrystalFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossVolatileExplode"] = {
    name = "GSAbyssPinnacleBossVolatileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossSoulercoasterImpact"] = {
    name = "GSAbyssPinnacleBossSoulercoasterImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerExplosion"] = {
    name = "GSAbyssPinnacleBossDaggerExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPinnacleBossDaggerBreathImpact"] = {
    name = "GSAbyssPinnacleBossDaggerBreathImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossTotemSummon"] = {
    name = "EASAbyssPinnacleBossTotemSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossVomit"] = {
    name = "EASAbyssPinnacleBossVomit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRight"] = {
    name = "EASAbyssPinnacleBossFlameBreathRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeft"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathStart"] = {
    name = "EASAbyssPinnacleBossFlameBreathStart",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathLeftEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathLeftEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndClose"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndClose",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndMid"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndMid",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPinnacleBossFlameBreathRightEndFar"] = {
    name = "EASAbyssPinnacleBossFlameBreathRightEndFar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleExplosiveDagger"] = {
    name = "SOAbyssPinnacleExplosiveDagger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOAbyssPinnacleArmBurn"] = {
    name = "SOAbyssPinnacleArmBurn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossMultislam"] = {
    name = "GTAbyssPinnacleBossMultislam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAbyssPinnacleBossSoulercoaster"] = {
    name = "GTAbyssPinnacleBossSoulercoaster",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • Edit

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