Reap
Old: Yueren 2021-08-20 18:07:40
New: ChuanHsing 2021-09-05 08:26:45
Old | New | Differences | |
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1 | - | # Blastchain Mine Support | |
2 | - | [[Blastchain Mine Support]] is a [[support]] gem that modifies the supported [[spell]] or ranged attack skill so that instead of casting it directly, the player throws a mine which uses the skill when the player detonates them. Each [[mine]] deals more damage for each mine detonated consecutively. | |
1 | + | # Reap | |
2 | + | ||
3 | + | **Reap** is a [[physical]] [[spell]] that [[hit]]s with physical damage and applies a strong physical [[damage over time]] [[debuff]] in a targeted area. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's [[damage]] and [[life]] cost. | |
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5 | + | ## Skill functions and interactions | |
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7 | + | Casting Reap costs [[Life]] instead of [[Mana]]. | |
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9 | + | [[Hydrosphere]] can be used to create Blood Charges, since it meets the criteria of surviving enemies. This can be used prior to engaging a boss fight to maximise damage output. | |
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11 | + | Blood Charges are shared between multiple Reap skill gems, like Inspiration Charges are shared between multiple | |
12 | + | [[Inspiration Support]] gems. | |
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15 | + | [[Spell Cascade Support]] or [[Awakened Spell Cascade Support]] are particularly useful to scale the hit damage part of Reap. The repeated Area of Effect from Spell Cascade overlaps slightly with the original AoE, which results in an additional hit on a single target. While Spell Cascade overlaps only once, Awakened Spell Cascade has three intrinsic overlaps, even when further reductions to AoE like [[Concentrated Effect Support]] are applied. The amount of overlaps can be increased to four with an investment in at least 120% increased AoE (without any further reductions or less effects). |