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Приверженец Зарока
Труп
Категория монстра: Гуманоид
Использует Сотрясение
Использует кольцо Сотрясений
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Adherent of Zarokh
Приверженец Зарока FaridunAstralAcolyteMid /8
ИмяПоказывать полное описание
DropLevel 68
BaseType Adherent of Zarokh
BaseType Приверженец Зарока
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteMid
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Приверженец Зарока
Гуманоид
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Adherent of Zarokh
SpectreY
Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Packs
  • Приверженец Зарока, Астральный инструмент, Временной дух меча
  • Здоровье
    160%
    Energy Shield From Life
    30%
    Броня
    +20%
    Ailment Threshold
    160%
    Сопротивление
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyte
    Уровень
    68
    Здоровье
    10,293
    Броня
    34,548
    Уклонение
    4,739
    Энергетический щит
    2,941
    Damage
    777
    Урон от чар
    777
    Точность
    580
    Attack Time
    2.25
    Опыт
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 2.25 сек.
    % шанс проклясть врагов Путами времени при нанесении удара
    Наносит на 20% меньше урона атаками
    На 40% меньше области действия
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 2.25 сек.
    Наносит на 40% больше урона атаками
    На 40% меньше области действия
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 2.25 сек.
    Перезарядка: 4 сек.
    Наносит на 20% больше урона атаками
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyte"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Приверженец Зарока
    Гуманоид
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    Здоровье
    160%
    Energy Shield From Life
    30%
    Броня
    +20%
    Ailment Threshold
    160%
    Сопротивление
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteSpectre
    Уровень
    68
    Здоровье
    10,293
    Броня
    34,548
    Уклонение
    4,739
    Энергетический щит
    2,941
    Damage
    777
    Урон от чар
    777
    Точность
    580
    Attack Time
    2.25
    Опыт
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 2.25 сек.
    % шанс проклясть врагов Путами времени при нанесении удара
    Наносит на 20% меньше урона атаками
    На 40% меньше области действия
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 2.25 сек.
    Наносит на 40% больше урона атаками
    На 40% меньше области действия
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 2.25 сек.
    Перезарядка: 4 сек.
    Наносит на 20% больше урона атаками
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Приверженец Зарока
    Гуманоид
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    50% физического урона становится уроном от огня
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    Здоровье
    378%
    Energy Shield From Life
    30%
    Броня
    +20%
    Ailment Threshold
    378%
    Сопротивление
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    270%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    FaridunAstralAcolyteCorpse
    Metadata
    FaridunAstralAcolyteMid
    Уровень
    68
    Здоровье
    24,318
    Броня
    34,548
    Уклонение
    4,739
    Энергетический щит
    6,948
    Damage
    1,009
    Урон от чар
    1,009
    Точность
    580
    Attack Time
    2.25
    Опыт
    18,459
    Minion Life
    5,275
    Minion Energy Shield
    1,507
    Minion Damage
    805
    Ailment Threshold
    24,318
    Chill
    77
    Shock
    77
    Brittle
    435
    Scorch
    77
    Sap
    212
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 2.25 сек.
    % шанс проклясть врагов Путами времени при нанесении удара
    Наносит на 20% меньше урона атаками
    На 40% меньше области действия
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 2.25 сек.
    Наносит на 40% больше урона атаками
    На 40% меньше области действия
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 2.25 сек.
    Перезарядка: 4 сек.
    Наносит на 20% больше урона атаками
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 807—1210
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteMid"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 3.78,
        energyShield = 0.3,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 50% физического урона становится уроном от огня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    Приверженец Зарока
    Гуманоид
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
    Tagshuman, humanoid, is_runic_monster, medium_movement, melee, not_dex, red_blood
    Здоровье
    160%
    Energy Shield From Life
    30%
    Броня
    +20%
    Ailment Threshold
    160%
    Сопротивление
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteExpedition__
    Уровень
    68
    Здоровье
    10,293
    Броня
    34,548
    Уклонение
    4,739
    Энергетический щит
    2,941
    Damage
    777
    Урон от чар
    777
    Точность
    580
    Attack Time
    2.25
    Опыт
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Урон от атаки: 80%
    Attack Time: 2.25 сек.
    % шанс проклясть врагов Путами времени при нанесении удара
    Наносит на 20% меньше урона атаками
    На 40% меньше области действия
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 2.25 сек.
    Наносит на 40% больше урона атаками
    На 40% меньше области действия
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 2.25 сек.
    Перезарядка: 4 сек.
    Наносит на 20% больше урона атаками
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    Шанс критического удара: 5%
    Attack Time: 2.25 сек.
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteExpedition__"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Edit

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