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자로크의 지지자
시신
몬스터 유형: 인간형
대지 강타
대지 강타 폭발 사용
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Adherent of Zarokh
자로크의 지지자 FaridunAstralAcolyteMid /8
이름상세 설명 표시
DropLevel 68
BaseType Adherent of Zarokh
BaseType 자로크의 지지자
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteMid
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
자로크의 지지자
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Adherent of Zarokh
SpectreY
Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Packs
  • 자로크의 지지자, 우주의 도구, 시간의 칼날혼
  • 생명력
    160%
    Energy Shield From Life
    30%
    방어도
    +20%
    Ailment Threshold
    160%
    저항
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyte
    레벨
    68
    생명력
    10,293
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    2,941
    Damage
    777
    주문 피해
    777
    정확도
    580
    Attack Time
    2.25
    경험치
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 80%
    공격 피해: 80%
    Attack Time: 2.25 초
    명중 시 적이 %의 확률로 시간의 사슬 저주에 걸림
    주는 공격 피해 20% 감폭
    효과 범위 40% 감폭
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 140%
    공격 피해: 140%
    Attack Time: 2.25 초
    주는 공격 피해 40% 증폭
    효과 범위 40% 감폭
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 120%
    공격 피해: 120%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 공격 피해 20% 증폭
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyte"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 자로크의 지지자
    인간형
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    생명력
    160%
    Energy Shield From Life
    30%
    방어도
    +20%
    Ailment Threshold
    160%
    저항
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteSpectre
    레벨
    68
    생명력
    10,293
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    2,941
    Damage
    777
    주문 피해
    777
    정확도
    580
    Attack Time
    2.25
    경험치
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 80%
    공격 피해: 80%
    Attack Time: 2.25 초
    명중 시 적이 %의 확률로 시간의 사슬 저주에 걸림
    주는 공격 피해 20% 감폭
    효과 범위 40% 감폭
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 140%
    공격 피해: 140%
    Attack Time: 2.25 초
    주는 공격 피해 40% 증폭
    효과 범위 40% 감폭
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 120%
    공격 피해: 120%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 공격 피해 20% 증폭
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 자로크의 지지자
    인간형
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    물리 피해의 50%를 화염 피해로 전환
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    생명력
    378%
    Energy Shield From Life
    30%
    방어도
    +20%
    Ailment Threshold
    378%
    저항
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    270%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FaridunAstralAcolyteCorpse
    Metadata
    FaridunAstralAcolyteMid
    레벨
    68
    생명력
    24,318
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    6,948
    Damage
    1,009
    주문 피해
    1,009
    정확도
    580
    Attack Time
    2.25
    경험치
    18,459
    Minion Life
    5,275
    Minion Energy Shield
    1,507
    Minion Damage
    805
    Ailment Threshold
    24,318
    Chill
    77
    Shock
    77
    Brittle
    435
    Scorch
    77
    Sap
    212
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 807—1210
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 807—1210
    치명타 확률: 5%
    공격 피해: 80%
    공격 피해: 80%
    Attack Time: 2.25 초
    명중 시 적이 %의 확률로 시간의 사슬 저주에 걸림
    주는 공격 피해 20% 감폭
    효과 범위 40% 감폭
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 807—1210
    치명타 확률: 5%
    공격 피해: 140%
    공격 피해: 140%
    Attack Time: 2.25 초
    주는 공격 피해 40% 증폭
    효과 범위 40% 감폭
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 807—1210
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 807—1210
    치명타 확률: 5%
    공격 피해: 120%
    공격 피해: 120%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 공격 피해 20% 증폭
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 807—1210
    치명타 확률: 5%
    Attack Time: 2.25 초
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteMid"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 3.78,
        energyShield = 0.3,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 물리 피해의 50%를 화염 피해로 전환
    FamilyFireDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage 피해 물리 원소 화염
    자로크의 지지자
    인간형
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
    Tagshuman, humanoid, is_runic_monster, medium_movement, melee, not_dex, red_blood
    생명력
    160%
    Energy Shield From Life
    30%
    방어도
    +20%
    Ailment Threshold
    160%
    저항
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteExpedition__
    레벨
    68
    생명력
    10,293
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    2,941
    Damage
    777
    주문 피해
    777
    정확도
    580
    Attack Time
    2.25
    경험치
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 80%
    공격 피해: 80%
    Attack Time: 2.25 초
    명중 시 적이 %의 확률로 시간의 사슬 저주에 걸림
    주는 공격 피해 20% 감폭
    효과 범위 40% 감폭
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 140%
    공격 피해: 140%
    Attack Time: 2.25 초
    주는 공격 피해 40% 증폭
    효과 범위 40% 감폭
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    공격 피해: 120%
    공격 피해: 120%
    Attack Time: 2.25 초
    재사용 대기시간: 4 초
    주는 공격 피해 20% 증폭
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    치명타 확률: 5%
    Attack Time: 2.25 초
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteExpedition__"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Edit

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