MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
扎洛卡
灵柩
怪物类型: 人形
裂地之击
使用裂地之击新星
右键点击该物品以产生灵柩。
Adherent of Zarokh
扎洛卡 FaridunAstralAcolyteMid /8
名字显示物品素质
DropLevel 68
BaseType Adherent of Zarokh
BaseType 扎洛卡
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteMid
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
扎洛卡
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Adherent of Zarokh
幽魂Y
幽魂 取代Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
标签human, humanoid, medium_movement, melee, not_dex, red_blood
Packs
  • 扎洛卡, 星界器具, 时空刃魂
  • 生命
    160%
    生命转为护盾
    30%
    护甲
    +20%
    异常状态临界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    伤害
    208%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    100%
    类型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyte
    等级
    68
    生命
    10,293
    护甲
    34,548
    闪避值
    4,739
    能量护盾
    2,941
    伤害
    777
    法术伤害
    777
    命中
    580
    攻击间隔
    2.25
    经验值
    16,408
    召唤物生命
    2,233
    Minion Energy Shield
    638
    召唤物伤害
    620
    异常状态临界值
    10,293
    冰缓
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 2.25 秒
    有 % 的几率在击中时用时空锁链诅咒敌人
    攻击伤害总降 20%
    总效果区域额外缩小 40%
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 2.25 秒
    攻击伤害总增 40%
    总效果区域额外缩小 40%
    is area damage [1]
    DTTFaridunAcolyteSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    攻击伤害总增 20%
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyte"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is zarokh monster 1 — 1 全域 Unscalable Value
  • 扎洛卡
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    幽魂Y
    标签human, humanoid, medium_movement, melee, not_dex, red_blood
    生命
    160%
    生命转为护盾
    30%
    护甲
    +20%
    异常状态临界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    伤害
    208%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    100%
    类型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteSpectre
    等级
    68
    生命
    10,293
    护甲
    34,548
    闪避值
    4,739
    能量护盾
    2,941
    伤害
    777
    法术伤害
    777
    命中
    580
    攻击间隔
    2.25
    经验值
    16,408
    召唤物生命
    2,233
    Minion Energy Shield
    638
    召唤物伤害
    620
    异常状态临界值
    10,293
    冰缓
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 2.25 秒
    有 % 的几率在击中时用时空锁链诅咒敌人
    攻击伤害总降 20%
    总效果区域额外缩小 40%
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 2.25 秒
    攻击伤害总增 40%
    总效果区域额外缩小 40%
    is area damage [1]
    DTTFaridunAcolyteSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    攻击伤害总增 20%
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is zarokh monster 1 — 1 全域 Unscalable Value
  • 扎洛卡信徒
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    50% 的物理伤害转换为火焰伤害
    Adherent of Zarokh
    幽魂Y
    标签human, humanoid, medium_movement, melee, not_dex, red_blood
    生命
    378%
    生命转为护盾
    30%
    护甲
    +20%
    异常状态临界值
    378%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    FaridunAstralAcolyteCorpse
    Metadata
    FaridunAstralAcolyteMid
    等级
    68
    生命
    24,318
    护甲
    34,548
    闪避值
    4,739
    能量护盾
    6,948
    伤害
    1,009
    法术伤害
    1,009
    命中
    580
    攻击间隔
    2.25
    经验值
    18,459
    召唤物生命
    5,275
    Minion Energy Shield
    1,507
    召唤物伤害
    805
    异常状态临界值
    24,318
    冰缓
    77
    Shock
    77
    Brittle
    435
    Scorch
    77
    Sap
    212
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可触发, 攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 2.25 秒
    有 % 的几率在击中时用时空锁链诅咒敌人
    攻击伤害总降 20%
    总效果区域额外缩小 40%
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可触发, 攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 2.25 秒
    攻击伤害总增 40%
    总效果区域额外缩小 40%
    is area damage [1]
    DTTFaridunAcolyteSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可触发, 攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    攻击伤害总增 20%
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可触发, 攻击
    基本伤害: 807—1210
    暴击几率: 5%
    攻击间隔: 2.25 秒
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteMid"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 3.78,
        energyShield = 0.3,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is zarokh monster 1 — 1 全域 Unscalable Value
  • 50% 的物理伤害转换为火焰伤害
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 — 50 全域 Unscalable Value
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 火焰
    扎洛卡信徒
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
    标签human, humanoid, is_runic_monster, medium_movement, melee, not_dex, red_blood
    生命
    160%
    生命转为护盾
    30%
    护甲
    +20%
    异常状态临界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    伤害
    208%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    100%
    类型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteExpedition__
    等级
    68
    生命
    10,293
    护甲
    34,548
    闪避值
    4,739
    能量护盾
    2,941
    伤害
    777
    法术伤害
    777
    命中
    580
    攻击间隔
    2.25
    经验值
    16,408
    召唤物生命
    2,233
    Minion Energy Shield
    638
    召唤物伤害
    620
    异常状态临界值
    10,293
    冰缓
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 2.25 秒
    有 % 的几率在击中时用时空锁链诅咒敌人
    攻击伤害总降 20%
    总效果区域额外缩小 40%
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 2.25 秒
    攻击伤害总增 40%
    总效果区域额外缩小 40%
    is area damage [1]
    DTTFaridunAcolyteSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击伤害: 120%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 4 秒
    攻击伤害总增 20%
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可触发, 攻击
    基本伤害: 622—932
    暴击几率: 5%
    攻击间隔: 2.25 秒
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteExpedition__"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is zarokh monster 1 — 1 全域 Unscalable Value
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.