MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
澤洛克的黨羽
屍體
怪物種類: 人形
裂地之擊
使用新星裂地之擊
右鍵點擊此物品來製造屍體。
Adherent of Zarokh
澤洛克的黨羽 FaridunAstralAcolyteMid /8
名字顯示物品素質
DropLevel 68
BaseType Adherent of Zarokh
BaseType 澤洛克的黨羽
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteMid
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
澤洛克的黨羽
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Adherent of Zarokh
幽魂Y
幽魂 取代Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
標籤human, humanoid, medium_movement, melee, not_dex, red_blood
Packs
  • 澤洛克的黨羽, 星界儀器, 時序刃魂
  • 生命
    160%
    生命轉為護盾
    30%
    護甲值
    +20%
    異常狀態臨界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyte
    等級
    68
    生命
    10,293
    護甲值
    34,548
    閃避值
    4,739
    能量護盾
    2,941
    傷害
    777
    法術傷害
    777
    命中
    580
    攻擊間隔
    2.25
    經驗值
    16,408
    召喚物生命
    2,233
    Minion Energy Shield
    638
    召喚物傷害
    620
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊傷害: 80%
    攻擊間隔: 2.25 秒
    擊中時有 % 機率使敵人受到時空鎖鏈詛咒
    造成20%更少攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊傷害: 140%
    攻擊間隔: 2.25 秒
    造成40%更多攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    DTTFaridunAcolyteSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊傷害: 120%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    造成20%更多攻擊傷害
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyte"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 全域
  • 澤洛克的黨羽
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    幽魂Y
    標籤human, humanoid, medium_movement, melee, not_dex, red_blood
    生命
    160%
    生命轉為護盾
    30%
    護甲值
    +20%
    異常狀態臨界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteSpectre
    等級
    68
    生命
    10,293
    護甲值
    34,548
    閃避值
    4,739
    能量護盾
    2,941
    傷害
    777
    法術傷害
    777
    命中
    580
    攻擊間隔
    2.25
    經驗值
    16,408
    召喚物生命
    2,233
    Minion Energy Shield
    638
    召喚物傷害
    620
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊傷害: 80%
    攻擊間隔: 2.25 秒
    擊中時有 % 機率使敵人受到時空鎖鏈詛咒
    造成20%更少攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊傷害: 140%
    攻擊間隔: 2.25 秒
    造成40%更多攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    DTTFaridunAcolyteSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊傷害: 120%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    造成20%更多攻擊傷害
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 全域
  • 澤洛克的黨羽
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    50% 物理傷害轉換為火焰傷害
    Adherent of Zarokh
    幽魂Y
    標籤human, humanoid, medium_movement, melee, not_dex, red_blood
    生命
    378%
    生命轉為護盾
    30%
    護甲值
    +20%
    異常狀態臨界值
    378%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    傷害
    270%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    FaridunAstralAcolyteCorpse
    Metadata
    FaridunAstralAcolyteMid
    等級
    68
    生命
    24,318
    護甲值
    34,548
    閃避值
    4,739
    能量護盾
    6,948
    傷害
    1,009
    法術傷害
    1,009
    命中
    580
    攻擊間隔
    2.25
    經驗值
    18,459
    召喚物生命
    5,275
    Minion Energy Shield
    1,507
    召喚物傷害
    805
    異常狀態臨界值
    24,318
    冰緩
    77
    感電
    77
    易碎
    435
    焦灼
    77
    殘喘
    212
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可觸發, 攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊傷害: 80%
    攻擊間隔: 2.25 秒
    擊中時有 % 機率使敵人受到時空鎖鏈詛咒
    造成20%更少攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可觸發, 攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊傷害: 140%
    攻擊間隔: 2.25 秒
    造成40%更多攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    DTTFaridunAcolyteSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可觸發, 攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊傷害: 120%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    造成20%更多攻擊傷害
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可觸發, 攻擊
    基本傷害: 807—1210
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteMid"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 3.78,
        energyShield = 0.3,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 全域
  • 50% 物理傷害轉換為火焰傷害
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 火焰
    澤洛克的黨羽
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
    標籤human, humanoid, is_runic_monster, medium_movement, melee, not_dex, red_blood
    生命
    160%
    生命轉為護盾
    30%
    護甲值
    +20%
    異常狀態臨界值
    160%
    抗性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    傷害
    208%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    2.25 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteExpedition__
    等級
    68
    生命
    10,293
    護甲值
    34,548
    閃避值
    4,739
    能量護盾
    2,941
    傷害
    777
    法術傷害
    777
    命中
    580
    攻擊間隔
    2.25
    經驗值
    16,408
    召喚物生命
    2,233
    Minion Energy Shield
    638
    召喚物傷害
    620
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊傷害: 80%
    攻擊間隔: 2.25 秒
    擊中時有 % 機率使敵人受到時空鎖鏈詛咒
    造成20%更少攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊傷害: 140%
    攻擊間隔: 2.25 秒
    造成40%更多攻擊傷害
    40% 更少範圍效果
    is area damage [1]
    DTTFaridunAcolyteSlam
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊傷害: 120%
    攻擊間隔: 2.25 秒
    冷卻時間: 4 秒
    造成20%更多攻擊傷害
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    可觸發, 攻擊
    基本傷害: 622—932
    暴擊率: 5%
    攻擊間隔: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteExpedition__"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.