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ザロクの信奉者
死体
モンスターカテゴリー: 人型
グランドスラム
グランドスラムノヴァを使用する
このアイテムを右クリックしてこの死体を生成する。
Adherent of Zarokh
ザロクの信奉者 FaridunAstralAcolyteMid /8
名前全ての説明を表示
DropLevel 68
BaseType Adherent of Zarokh
BaseType ザロクの信奉者
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunAstralAcolyteMid
IconArt/2DItems/Currency/Azmeri/FaridunAstralAcolyte
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
ザロクの信奉者
人型
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Adherent of Zarokh
SpectreY
Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
Packs
  • ザロクの信奉者, 星の器, 時空のブレードソウル
  • ライフ
    160%
    Energy Shield From Life
    30%
    アーマー
    +20%
    Ailment Threshold
    160%
    耐性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyte
    レベル
    68
    ライフ
    10,293
    アーマー
    34,548
    回避力
    4,739
    エナジーシールド
    2,941
    Damage
    777
    スペルダメージ
    777
    命中
    580
    Attack Time
    2.25
    経験値
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 80%
    アタックダメージ: 80%
    Attack Time: 2.25 秒
    ヒット時に敵をテンポラルチェーンで呪う
    アタックダメージが20%低下する
    効果範囲が40%低下する
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 2.25 秒
    アタックダメージが40%上昇する
    効果範囲が40%低下する
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 2.25 秒
    クールダウン時間: 4 秒
    アタックダメージが20%上昇する
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyte"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • ザロクの信奉者
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    ライフ
    160%
    Energy Shield From Life
    30%
    アーマー
    +20%
    Ailment Threshold
    160%
    耐性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteSpectre
    レベル
    68
    ライフ
    10,293
    アーマー
    34,548
    回避力
    4,739
    エナジーシールド
    2,941
    Damage
    777
    スペルダメージ
    777
    命中
    580
    Attack Time
    2.25
    経験値
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 80%
    アタックダメージ: 80%
    Attack Time: 2.25 秒
    ヒット時に敵をテンポラルチェーンで呪う
    アタックダメージが20%低下する
    効果範囲が40%低下する
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 2.25 秒
    アタックダメージが40%上昇する
    効果範囲が40%低下する
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 2.25 秒
    クールダウン時間: 4 秒
    アタックダメージが20%上昇する
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • ザロクの信奉者
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    物理ダメージの50%を火ダメージに変換する
    Adherent of Zarokh
    SpectreY
    Tagshuman, humanoid, medium_movement, melee, not_dex, red_blood
    ライフ
    378%
    Energy Shield From Life
    30%
    アーマー
    +20%
    Ailment Threshold
    378%
    耐性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    270%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    FaridunAstralAcolyteCorpse
    Metadata
    FaridunAstralAcolyteMid
    レベル
    68
    ライフ
    24,318
    アーマー
    34,548
    回避力
    4,739
    エナジーシールド
    6,948
    Damage
    1,009
    スペルダメージ
    1,009
    命中
    580
    Attack Time
    2.25
    経験値
    18,459
    Minion Life
    5,275
    Minion Energy Shield
    1,507
    Minion Damage
    805
    Ailment Threshold
    24,318
    Chill
    77
    Shock
    77
    Brittle
    435
    Scorch
    77
    Sap
    212
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 807—1210
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 807—1210
    クリティカル率: 5%
    アタックダメージ: 80%
    アタックダメージ: 80%
    Attack Time: 2.25 秒
    ヒット時に敵をテンポラルチェーンで呪う
    アタックダメージが20%低下する
    効果範囲が40%低下する
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 807—1210
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 2.25 秒
    アタックダメージが40%上昇する
    効果範囲が40%低下する
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 807—1210
    クリティカル率: 5%
    Attack Time: 2.25 秒
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 807—1210
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 2.25 秒
    クールダウン時間: 4 秒
    アタックダメージが20%上昇する
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 807—1210
    クリティカル率: 5%
    Attack Time: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteMid"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 3.78,
        energyShield = 0.3,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 物理ダメージの50%を火ダメージに変換する
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素
    ザロクの信奉者
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    is zarokh monster [1]
    Adherent of Zarokh
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunAstralAcolyteSpectre
    Tagshuman, humanoid, is_runic_monster, medium_movement, melee, not_dex, red_blood
    ライフ
    160%
    Energy Shield From Life
    30%
    アーマー
    +20%
    Ailment Threshold
    160%
    耐性
    MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
    Damage
    208%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    FaridunAstralAcolyte
    Metadata
    FaridunAstralAcolyteExpedition__
    レベル
    68
    ライフ
    10,293
    アーマー
    34,548
    回避力
    4,739
    エナジーシールド
    2,941
    Damage
    777
    スペルダメージ
    777
    命中
    580
    Attack Time
    2.25
    経験値
    16,408
    Minion Life
    2,233
    Minion Energy Shield
    638
    Minion Damage
    620
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFaridunAcolyteCentralImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 80%
    アタックダメージ: 80%
    Attack Time: 2.25 秒
    ヒット時に敵をテンポラルチェーンで呪う
    アタックダメージが20%低下する
    効果範囲が40%低下する
    is area damage [1]
    GAFaridunAcolyteDonutImpact
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 140%
    アタックダメージ: 140%
    Attack Time: 2.25 秒
    アタックダメージが40%上昇する
    効果範囲が40%低下する
    is area damage [1]
    DTTFaridunAcolyteSlam
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-5]
    EAAFaridunAcolyteGroundSlam
    Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    クールダウン時間: 6 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    GAFaridunAcolyteAstralCascade
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 2.25 秒
    クールダウン時間: 4 秒
    アタックダメージが20%上昇する
    is area damage [1]
    GAFaridunAstralAcolyteTriggeredMelee
    Triggerable, Attack
    Base Damage: 622—932
    クリティカル率: 5%
    Attack Time: 2.25 秒
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunAstralAcolyteExpedition__"] = {
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        name = "Adherent of Zarokh",
        life = 1.6,
        energyShield = 0.3,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFaridunAcolyteCentralImpact",
            "GAFaridunAcolyteDonutImpact",
            "GAFaridunAcolyteAstralCascade",
            "GAFaridunAstralAcolyteTriggeredMelee",
            "EAAFaridunAcolyteGroundSlam",
            "DTTFaridunAcolyteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteCentralImpact"] = {
        name = "GAFaridunAcolyteCentralImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "curse_on_hit_%_temporal_chains",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteDonutImpact"] = {
        name = "GAFaridunAcolyteDonutImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAcolyteAstralCascade"] = {
        name = "GAFaridunAcolyteAstralCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunAstralAcolyteTriggeredMelee"] = {
        name = "GAFaridunAstralAcolyteTriggeredMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunAcolyteGroundSlam"] = {
        name = "EAAFaridunAcolyteGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunAcolyteSlam"] = {
        name = "DTTFaridunAcolyteSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -50, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Edit

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